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SecondReich

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From all I have heard, these two games seem RADICALLY different.

It seems that if you loaded your CK game into EUII, you would alter the world significantly (which is of course the point) but the way it sounds, all the countries will be much smaller.

This all sounds very confusing.
 
Look at the screenshot.

CK has more provinces but they all are just divisions of EU2 provinces. So you convert the game by combining those provinces. I guees they would have a converter that sets certain values. Like you own 4 of the 5 provinces that make up Novgorod province then you own Novgorod in EU2.
 
I really doubt that CK will translate well into EU2. I do have my hopes up for EU3 though... ;)
 
RPG Component ?

This is the first that I have heard CK will have RPG component. I am certainly not adverse to such an idea, given the subject matter. What is the story here?

Meanwhile: CK has planned a conversion to EU2 since the beginning, I think. It is one of the more attractive things about the development, to my mind. However, I would like to add that this is not to place EU2 on some pedistal, but that the entire Tapestry of these games are equally prominent. What makes them a tapestry is that they connect... and not like 'all roads lead to EU2". That is my opinion.

The Paradox gaming community is of the calibre that will find a way to do such things, even if they are not immediately presented in a release. Such fanatics, any corporation should be proud to enjoy.
 
Re: RPG Component ?

Originally posted by iGenovese
...................

The Paradox gaming community is of the calibre that will find a way to do such things, even if they are not immediately presented in a release. Such fanatics, any corporation should be proud to enjoy.

You got it right! No other community is better than the one here!:)

The role-playing mentioned is not a pure aspect of the game. It is not your typical Icewind Dale role playing but things like character stats are similar.
 
No RPG, ha must be sergei was mixing up some things, eh?

So i actually say, that i personally see no way how one can convert character's features into those of EU 2. Oh you mean to say that say "Honest" and "Craft" will be converted into "Diplomatic skills"? Then how can one convert the status of the saint?:D Into sorta military skills? And angels fly across the sky and help our infantry and cavalry.....:p
 
According to Johan it will not be to hard, he said he could easily write a converter between HoI and EU.... unfortunatly I cant find were he said it since the Search function is disabled.
 
Let´s think a that would work technically.

1. You have to define which CK provinces will form a certain EUII province.

2. In each case you must prioritize CK provinces. If you have a case when four CK provinces will from one EUII province and those CK provinces are splitted between two factions. The computer must decide which faction will have that province.

3. Then the converter must count the population, fortification level, religion and possible tax values for that EUII province from the information available CK savefiles database.

4. Think EUII also needs another patch to have all shields for new factions and to deal with other possible problems.

That is my guess how that converter probably works.
 
Originally posted by Finnish Dragon

2. In each case you must prioritize CK provinces. If you have a case when four CK provinces will from one EUII province and those CK provinces are splitted between two factions. The computer must decide which faction will have that province.

One thing's for sure in this case; all the countries that shared the province will have a CB-shield on it.:)
 
Originally posted by Nikolai
One thing's for sure in this case; all the countries that shared the province will have a CB-shield on it.:)

I agree. I forgot about that but that will make the game more interesting. I tried to demonstrate how I would make such a converter; Johan certainly knows how game mechanism in EUII and CK works so it would be quite easy for him to write the converter.
 
Yes, I'm sure that the converter is going to work.:) I don't understand why people don't have faith in Paradox on this issue...:rolleyes: If they say they can, I believe them.;)
 
Originally posted by Nikolai
Yes, I'm sure that the converter is going to work.:) I don't understand why people don't have faith in Paradox on this issue...:rolleyes: If they say they can, I believe them.;)

Yep, basically it is importing numerical values from CK to EUII. The key issue is to know how EUII works and apply that knowledge. When the converter is ready and tested it will successfully change the data from CK to EUII terms like DP sliders, diplomatic relations and trade centers.
 
I'd guess the ROTW will be as historical.:) Might be a litttle tricky if for example islam is wiped out in CK's world, but nothing is perfect I guess.:p
 
Originally posted by Nikolai
I'd guess the ROTW will be as historical.:) Might be a litttle tricky if for example islam is wiped out in CK's world, but nothing is perfect I guess.:p

Even if the Islamic states (dynasties) are all wiped out and the entire map is christian, that does not mean that Islamic religion has not spread to other areas not on the map. Islam does have about 400 years head start before the game begins.;) :)
 
Oh, yeah I know.:p The thing is, that in reality, the extinction of islam in Middle East and North Africa would have SOME impact on the ROTW.;) But I don't think it would be wiped out as a whole.:)
 
Cultural Change

It is important for the conversion to designate culture, I think?

In the above example, Middle East/Egypt/North Africa have been crusaded to the hilt. Is there some length of occupation that would change the culture of a region? Between 1066 and 1419, I would have to say yes, as is greatly evidenced in Levant and Balkans. Suppose an region is occupied only since 1380? I think 39 years is not long enough to change a culture. Once insode EU the culture of a region becomes static, so this is a somewhat critical.

The question is how long is enough, given that there is not likely to be a mechanism in CK to represent cultural change in EU terms. (or is there...?)

Please understand this is underneath a somewhat bloody topic, and I mean no disrespect to any peoples anywhere.
 
If Islam was wiped out in the CK map than it could certainy play a great role in a game.....


Islamic settlers demand access to the British owned holy-land, where they establish the state of Israel. ;)