http://steamcommunity.com/sharedfiles/filedetails/?id=409459627
I don't know if anyone post this, but I try this on my own today, so I think I wanna share this info to everyone.
I just made an experiment with specular map and found out this:
(Grayscale. 100% white areas are rendered as windows) written in the wiki
but it fail to written about how gray specular map actually render or look like, so I conduct the experiment using a gradient.
a gradient between white to black.
what I found out is that the reflection get blurly the more black the map is.
as you can see the middle row. I have a gradient from white to black from right to left
A RENDER
A SPECULAR MAP USE
it also should be note that between 0-100% white. the reflection got divide to 8 square.
and the 4th square from the left is the first one that actually have a reflection visible.
so I think I can conclude that between 0-37.5% white, you will get no reflection.
start from 37.6-100% white you will get a blurly to sharp reflection at every 12.5% value increase.
What do you think?
I don't know if anyone post this, but I try this on my own today, so I think I wanna share this info to everyone.
I just made an experiment with specular map and found out this:
(Grayscale. 100% white areas are rendered as windows) written in the wiki
but it fail to written about how gray specular map actually render or look like, so I conduct the experiment using a gradient.
a gradient between white to black.
what I found out is that the reflection get blurly the more black the map is.
as you can see the middle row. I have a gradient from white to black from right to left
A RENDER

A SPECULAR MAP USE

it also should be note that between 0-100% white. the reflection got divide to 8 square.
and the 4th square from the left is the first one that actually have a reflection visible.
so I think I can conclude that between 0-37.5% white, you will get no reflection.
start from 37.6-100% white you will get a blurly to sharp reflection at every 12.5% value increase.
What do you think?