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Imo, I think the trade routes as it is makes more sense for Dumnonia because Dumnonia would start out with a very small, relatively weak culture. It takes time for a culture to spread and become powerful and dominant, history-wise it'd seem more logical that it'd spread around the continent first before travelling overseas.

You could always try giving Cornwall it's own melting pot events similar to what England and Scotland have. Also, you could just increase burgher/nobility power, loot like crazy and let revolts happen there in target provinces, those are also good ways to make culture spread faster.


103;31
103;18
31;18
18;16
64;11

What does this mean, I tried putting it in the file place you suggested but it kept coming up wth 'please chosse another filename'.
I don't understand how I can create a melting pot that exists within England and Scotland... How do you do it and what does it do?
 
103;31
103;18
31;18
18;16
64;11

What does this mean, I tried putting it in the file place you suggested but it kept coming up wth 'please chosse another filename'.

You need to put these entries into db/spreadneighbours.csv. Use Wordpad or Notepad to open this file and be sure to save it as a .csv-file. Make also sure that the file is not set to 'read only' (right+click on the file and select properties).



I don't understand how I can create a melting pot that exists within England and Scotland... How do you do it and what does it do?

This is the English Melting Pot Event, it will culturally convert provinces in England to English culture during the game (since in 1066 the provinces are still Anglo Saxon)

Code:
###########################
# The English melting pot #
###########################
province_event = {
	id = 1091

	picture = "event_intrigue"

	trigger = {
		condition = { type = year value = 1090 }
		condition = {
			type = or
			condition = { type = area value = 72 }#Sth England
			condition = { type = area value = 52 }#Nth England
		}
		condition = {
			type = or
			condition = { type = culture value = saxon }
			condition = { type = culture value = norman }
			condition = { type = culture value = norwegian }
			condition = { type = culture value = danish }
			condition = { type = culture value = welsh }
		}
		condition = { type = owner
			condition = { type = or 
				condition = { type = culture value = norman }
				condition = { type = culture value = english }
			}
		}
	}

	mean_time_to_happen = {
		months = 360

		modifier = {
			condition = { type = ruler_culture value = english }
			factor = 0.5
		}
	}

	action_a = {
		effect = { type = culture value = english }
	}

}

You can make a similar like event to have England convert to Cornish culture, like f.e. something like this


Code:
###########################
# The Cornish melting pot #
###########################
province_event = {
	id = 10912010 #make sure this is an unique number

	picture = "event_intrigue"

	trigger = {
		condition = { type = year value = 1070 }
		condition = {
			type = or
			condition = { type = area value = 72 }#Sth England
			condition = { type = area value = 52 }#Nth England
		}
		condition = {
			type = or
			condition = { type = culture value = saxon }
			condition = { type = culture value = celtic } #celtic = cumbrian
			condition = { type = culture value = norman }
			condition = { type = culture value = norwegian } #norwegian = norse
			condition = { type = culture value = danish } #danish = anglo-aanish
			condition = { type = culture value = swedish } #swedish = norse-gaelic
			condition = { type = culture value = welsh }
		}
		condition = { type = owner
			condition = { type = or 
				condition = { type = culture value = prussian } #prussian = cornish
			}
		}
	}

	mean_time_to_happen = {
		months = 360

		modifier = {
			condition = { type = ruler_culture value = prussian } #prussian = cornish
			factor = 0.5
		}
	}

	action_a = {
		effect = { type = culture value = prussian } #prussian = cornish
	}

}

Also these kind of questions belong in the modding-forum.