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unmerged(196094)

Corporal
2 Badges
Feb 20, 2010
46
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  • Hearts of Iron III
  • Majesty 2
I was wondering how long will it take before Somerset and Dorset change from Anglo-Saxon into Cornish.. I can wait but it is a bit of a bother..
 
You need a good deal of luck for it to happen, but you can speed up the process by granting more power to the burghers and nobles. On top of that, being at peace and having roads help too.
There are a lot of modifiers for the culture spreading events, and I can't remember many of them, but hopefully someone with a bit more knowledge about it will come along and enlighten us all. ;)
 
I was wondering how long will it take before Somerset and Dorset change from Anglo-Saxon into Cornish.. I can wait but it is a bit of a bother..

It can take a long time ... cultural conversion is one of the hardest to achieve.

Some of the things you need are:

- to be at peace
- linked to another province of same culture in the same realm. But links are made through vassal lands. It spreads through trade routes too.

Things that increase the chance of it:

- more power to burghers (above 33% and until 55%)
- more power to nobles (above 33% and until 55%)

Check this thread for more info: http://forum.paradoxplaza.com/forum/showthread.php?t=355258

Direct link to post from Veld: http://forum.paradoxplaza.com/forum/showpost.php?p=8435012&postcount=4
 
Cool thanks for helping. I will build more harbours then. Good thing I am at peace at the moment and have just finished building a road in Devon.
 
I remember once seeing almost all of southern England Norman culture, which was obviously very interesting, as the assimilation never occurred in that game as a result.
 
Nice, I have made the Kingdom of Dumnonii (I want to call it Dumnonia, but it doesn't want to change) basicly its a kingdom you can play as when you have uified cornwall, devon and exeter.. I own the latter and two bits of Britanny (Leon and Cornualle).. I was wondering if any of you knew if it would be easier putting a Cornish vassel to make the culture cornish or just leave it as my cornish kings desmse..
 
I remember once seeing almost all of southern England Norman culture, which was obviously very interesting, as the assimilation never occurred in that game as a result.


Because you start out w/ a Norman king and Norman sons, oftentimes that converts English and other provinces. That's the biggest problem playing as England, and why you want an English king ASAP.
 
I remember once seeing almost all of southern England Norman culture, which was obviously very interesting, as the assimilation never occurred in that game as a result.

Then you most likely are using a mod, since there are no provinces with Norman culture in the vanilla game and culture can only spread from one province to another.


Nice, I have made the Kingdom of Dumnonii (I want to call it Dumnonia, but it doesn't want to change) basicly its a kingdom you can play as when you have uified cornwall, devon and exeter.. I own the latter and two bits of Britanny (Leon and Cornualle).. I was wondering if any of you knew if it would be easier putting a Cornish vassel to make the culture cornish or just leave it as my cornish kings desmse..

The culture of a vassal doesn't make any difference.

Also culture from Cornwall can't spread to Brittany directly since there is no direct link between those two areas.

Check this thread/map

In order for provinces in Brittany to convert to Cornish culture you must convert the following provinces first

Cornwall (already Cornish) -> Exeter -> Hampshire -> Arques -> Evreux -> Avranches -> Rennes -> Penthierve -> Leon -> Cournaille

So all those provinces must convert to Cornish and for that they must be in your realm. Which means it isn't easy to convert those provinces to Cornish.
 
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Then you most likely are using a mod, since there are no provinces with Norman culture in the vanilla game and culture can only spread from one province to another.

It seems I indeed did add Norman culture to Normandie. It still was interesting to see happen since usually it takes forever for cultures to spread.
 
But you can mode trade routes between Brittany and Cornwall, which technically should be present. There have long been trade routes between Wales, Cornwall, and Brittany. What I do for my games is simply create those trade routes that I know existed but are absent from CK, and the effects are more correct.

I would link:

Leon to Cornwall
Leon to Dyfed
Cornwall to Dyfed
Dyfed to Waterford (Leinster) represented by Laigan I think.
Gwynedd to Dublin


Code:
103;31
103;18
31;18
18;16
64;11

And there is evidence of a Dark Ages trade route between Galicia, Dyfed, and Ireland!
 
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Looting the provinces in question will help significantly. Also it's much faster if they are part of your demesne rather than a vassal's.
 
Presumably it either lowers the culture change effect MTTH directly, or lowers the MTTH for some revolt event (the peasants are revolting because their culture is different from yours or some such) that gives you the option of crush them- xx% chance of culture changing to yours.
 
Presumably it either lowers the culture change effect MTTH directly, or lowers the MTTH for some revolt event (the peasants are revolting because their culture is different from yours or some such) that gives you the option of crush them- xx% chance of culture changing to yours.

I believe there is no such event ... it is for religious conversion by the sword .. and the province should not have a revolt for that one to fire.

My guess is that having a looted and thus poor province, will make them vant to be like the more prosperous province of the "correct" culture.
 
I believe there is no such event ... it is for religious conversion by the sword .. and the province should not have a revolt for that one to fire.

My guess is that having a looted and thus poor province, will make them vant to be like the more prosperous province of the "correct" culture.

I was thinking of something much more grim :eek:o.
 
Why would looting them help?

If you're asking what the ingame mechanism for helping is, it's this line in the culture-spread event:

Code:
		modifier = {
			condition = { type = to
				condition = { type = has_province_effect value = { looted = yes } }
			}
                          factor = 0.5
		}

If you're asking why it was coded that way, I don't know. Presumably, poor people are less resistant to the superior culture that made them poor in the first place, especially when that culture involves having a lot of big bearded types with battleaxes. But reading the minds of the devs is not a task to be undertaken lightly.
 
But you can mode trade routes between Brittany and Cornwall, which technically should be present. There have long been trade routes between Wales, Cornwall, and Brittany. What I do for my games is simply create those trade routes that I know existed but are absent from CK, and the effects are more correct.

I would link:

Leon to Cornwall
Leon to Dyfed
Cornwall to Dyfed
Dyfed to Waterford (Leinster) represented by Laigan I think.
Gwynedd to Dublin

Code:
103;31
103;18
31;18
18;16
64;11

Which file is this in, can't seem to find it (even though it may be blindingly obvious)?

edit: nvm, seem to have found it in /db/spreadneighbours.csv
 
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Imo, I think the trade routes as it is makes more sense for Dumnonia because Dumnonia would start out with a very small, relatively weak culture. It takes time for a culture to spread and become powerful and dominant, history-wise it'd seem more logical that it'd spread around the continent first before travelling overseas.

You could always try giving Cornwall it's own melting pot events similar to what England and Scotland have. Also, you could just increase burgher/nobility power, loot like crazy and let revolts happen there in target provinces, those are also good ways to make culture spread faster.