I have no idea where to start looking on this...
I hate how friggin' every single game gives me the "rare!" crystal plating 2. And all of the green, yellow, and blue shard throwers.
Basically, every single game gives me better tech faster by cleaning up from the local critters than my scientists can come up with on their own.
Which would be fine... for some games. If it felt interesting or as a boon. Instead, it's "why bother with any other tech, I'll always get a boost through rummaging through junk."
Anyway - I'm adding expanded techs based on crystal armor and regenerative armor - but I don't !@$#!@# want them to appear EVERY single game.
So how does Stellaris control whether and how much gain you get on techs when you analyze space debris?
Is it possible to require that you have researched a lower tech completely before being given partial research into techs beyond? (or, can I at least make it impossible to complete those research paths unless you first do the earlier research? I assume that this last one is a simple matter of making the later techs have the earlier as prereqs).
I hate how friggin' every single game gives me the "rare!" crystal plating 2. And all of the green, yellow, and blue shard throwers.
Basically, every single game gives me better tech faster by cleaning up from the local critters than my scientists can come up with on their own.
Which would be fine... for some games. If it felt interesting or as a boon. Instead, it's "why bother with any other tech, I'll always get a boost through rummaging through junk."
Anyway - I'm adding expanded techs based on crystal armor and regenerative armor - but I don't !@$#!@# want them to appear EVERY single game.
So how does Stellaris control whether and how much gain you get on techs when you analyze space debris?
Is it possible to require that you have researched a lower tech completely before being given partial research into techs beyond? (or, can I at least make it impossible to complete those research paths unless you first do the earlier research? I assume that this last one is a simple matter of making the later techs have the earlier as prereqs).