I see numerous posts in different thread on how Kingdoms, duchy etc are defined.
So here it is..
The ‘type’ tag you see in the scenario main file, like ‘1066_scenario.eug’ is purely display wise.
It is the thing you see when you select a scenario.
It is there to place the country in any of the give 3 selections lists, Kingdoms, Duchies and Counts. On top of this it changes the circular image on the right, but not the image on the left! around the character. The Image on the left will still display your true title.
The actually title you read under the image, comes from the ‘title’ tag from the same file. Again this is purely display wise. Whatever country tag you list under this, he/she will ~seem~ to have. But as said this is eye candy on the selection screen only and in game they might be completely different. How these country tags you enter here translate to actual titles we will get to in a minute.
The ‘tier’ found under each country tag in the scenario include file, like ‘1066_scenario_titles.inc’ is your actually in game WRITTEN title. The main title you read right under your name. This is NOT your true title. Your true title might be higher, lower or as it is written. Your true title can still be seen on your shield (like on the selection screen) and your demesne bonus modifier.
You true title, the one that decided how your shield looks, does it have a crown or not, does it have count or duke/King form and how your demesne modifier is, 2/1/0.5, comes directly from the actual tag and is sadly seemly unchangeable via scenarios.
Where is actually comes from has escape me until now. But I’m tipping on that it is hardcoded. Why?
Example PISA.
Pisa is a Kingdom, he has everything a king has. He is however located under Dukes. This is merely because he is listed as a Duke in ‘1066_scenario.eug’, which does not seem to be correct.
His title on the selection screen correctly says his a King, cause the tag PISA is a King tag, though the in-game title says his a Duke.
That his in-game title says Duke is because ‘1066_scenario_titles.inc’ says so.
So something is wrong here.
Apparently the original scenario designer too, is unaware that you cannot change the real title via the scenario. Or he might well be aware that the tags are hard coded, and accepts that you cannot get rite of the King attribute of the PISA tag e.g. crown and demesne.
Doing a search of PISA in all CK files you find 14 files with this word. Province.csv which is a prime candidate to find why PISA is a king tag is sadly not among them. So the ‘Kingdom’ field in this file is not the origin of this.
The pisa.bmp it is not. 9 scenario files, 3 for each scenario, ‘title’, ‘characters’ and the ‘main’file.
We know already that it is not the main file nor the ‘title’ file. In the ‘characters’ there is also nothing.
That leave 4 files
‘world_names.csv’
‘eu2_country.csv’
‘country.csv’
‘advance_names.csv’
And there is nothing in either of these??…..leaving crusader.exe = Hardcoded!!
What tags has what attributes coded I’ll get back with (if something new does not show up)
So here it is..
The ‘type’ tag you see in the scenario main file, like ‘1066_scenario.eug’ is purely display wise.
It is the thing you see when you select a scenario.
It is there to place the country in any of the give 3 selections lists, Kingdoms, Duchies and Counts. On top of this it changes the circular image on the right, but not the image on the left! around the character. The Image on the left will still display your true title.
The actually title you read under the image, comes from the ‘title’ tag from the same file. Again this is purely display wise. Whatever country tag you list under this, he/she will ~seem~ to have. But as said this is eye candy on the selection screen only and in game they might be completely different. How these country tags you enter here translate to actual titles we will get to in a minute.
The ‘tier’ found under each country tag in the scenario include file, like ‘1066_scenario_titles.inc’ is your actually in game WRITTEN title. The main title you read right under your name. This is NOT your true title. Your true title might be higher, lower or as it is written. Your true title can still be seen on your shield (like on the selection screen) and your demesne bonus modifier.
You true title, the one that decided how your shield looks, does it have a crown or not, does it have count or duke/King form and how your demesne modifier is, 2/1/0.5, comes directly from the actual tag and is sadly seemly unchangeable via scenarios.
Where is actually comes from has escape me until now. But I’m tipping on that it is hardcoded. Why?
Example PISA.
Pisa is a Kingdom, he has everything a king has. He is however located under Dukes. This is merely because he is listed as a Duke in ‘1066_scenario.eug’, which does not seem to be correct.
His title on the selection screen correctly says his a King, cause the tag PISA is a King tag, though the in-game title says his a Duke.
That his in-game title says Duke is because ‘1066_scenario_titles.inc’ says so.
So something is wrong here.
Apparently the original scenario designer too, is unaware that you cannot change the real title via the scenario. Or he might well be aware that the tags are hard coded, and accepts that you cannot get rite of the King attribute of the PISA tag e.g. crown and demesne.
Doing a search of PISA in all CK files you find 14 files with this word. Province.csv which is a prime candidate to find why PISA is a king tag is sadly not among them. So the ‘Kingdom’ field in this file is not the origin of this.
The pisa.bmp it is not. 9 scenario files, 3 for each scenario, ‘title’, ‘characters’ and the ‘main’file.
We know already that it is not the main file nor the ‘title’ file. In the ‘characters’ there is also nothing.
That leave 4 files
‘world_names.csv’
‘eu2_country.csv’
‘country.csv’
‘advance_names.csv’
And there is nothing in either of these??…..leaving crusader.exe = Hardcoded!!
What tags has what attributes coded I’ll get back with (if something new does not show up)