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unmerged(13277)

Doc said "you can go home"
Dec 29, 2002
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www.lhjworld.sa-net.dk
I see numerous posts in different thread on how Kingdoms, duchy etc are defined.

So here it is..

The ‘type’ tag you see in the scenario main file, like ‘1066_scenario.eug’ is purely display wise.
It is the thing you see when you select a scenario.
It is there to place the country in any of the give 3 selections lists, Kingdoms, Duchies and Counts. On top of this it changes the circular image on the right, but not the image on the left! around the character. The Image on the left will still display your true title.

The actually title you read under the image, comes from the ‘title’ tag from the same file. Again this is purely display wise. Whatever country tag you list under this, he/she will ~seem~ to have. But as said this is eye candy on the selection screen only and in game they might be completely different. How these country tags you enter here translate to actual titles we will get to in a minute.

The ‘tier’ found under each country tag in the scenario include file, like ‘1066_scenario_titles.inc’ is your actually in game WRITTEN title. The main title you read right under your name. This is NOT your true title. Your true title might be higher, lower or as it is written. Your true title can still be seen on your shield (like on the selection screen) and your demesne bonus modifier.

You true title, the one that decided how your shield looks, does it have a crown or not, does it have count or duke/King form and how your demesne modifier is, 2/1/0.5, comes directly from the actual tag and is sadly seemly unchangeable via scenarios.
Where is actually comes from has escape me until now. But I’m tipping on that it is hardcoded. Why?

Example PISA.
Pisa is a Kingdom, he has everything a king has. He is however located under Dukes. This is merely because he is listed as a Duke in ‘1066_scenario.eug’, which does not seem to be correct.
His title on the selection screen correctly says his a King, cause the tag PISA is a King tag, though the in-game title says his a Duke.
That his in-game title says Duke is because ‘1066_scenario_titles.inc’ says so.
So something is wrong here.
Apparently the original scenario designer too, is unaware that you cannot change the real title via the scenario. Or he might well be aware that the tags are hard coded, and accepts that you cannot get rite of the King attribute of the PISA tag e.g. crown and demesne.

Doing a search of PISA in all CK files you find 14 files with this word. Province.csv which is a prime candidate to find why PISA is a king tag is sadly not among them. So the ‘Kingdom’ field in this file is not the origin of this.
The pisa.bmp it is not. 9 scenario files, 3 for each scenario, ‘title’, ‘characters’ and the ‘main’file.
We know already that it is not the main file nor the ‘title’ file. In the ‘characters’ there is also nothing.
That leave 4 files
‘world_names.csv’
‘eu2_country.csv’
‘country.csv’
‘advance_names.csv’

And there is nothing in either of these??…..leaving crusader.exe = Hardcoded!!

What tags has what attributes coded I’ll get back with (if something new does not show up)
 
Ok the tags ARE hardcoded. No doubt about that.
Here is the complete list of tags that are kingdom titles.

Code:
These are the King tag, the ONLY king tags (v1.02).

ABBA	Abbasid
ABKH	Abkhazia
ACHA	Achaia
ALEP	Aleppo
ALMO	Almohad
ARAB	Arabia
ARAG	Aragon
ASSA	Assassin
AYDI	Aydin
AYYU	Ayyubid
BALE	Balearic
BASR	Basra
BENI	Beni Helal
BOHE	Bohemia
BOLG	Bolgar
BUKH	Bukhara
BULG	Bulgaria
BURG	Burgundy
BYZA	Byzantium
CAND	Candar
CAST	Castille
CILI	Armenia
CROA	Croatia
CUMA	Cuman
CURO	Curonian
DENM	Denmark
EGYP	Egypt
ENGL	England
ERET	Eretnid
ERZE	Erzerum
ESAM	Eastern Sames
ESTS	Estonia
FARO	Färoya
FATI	Fatimids
FRAN	France
GEOR	Georgia
GERI	Germiyan
GERM	Germany
GILA	Gilan
GOLD	Golden Horde
GPOL	Great Poland
GRAN	Granada
HAMM	Hammadid
HOSP	Hospitaliers Order
HREE	Holy Roman Empire
HUNG	Hungary
ILKH	Il-Khanat
INGE	Ingers
IREL	Ireland
ITAL	Italy
JERU	Jerusalem
KAFS	Kafsid
KAJA	Kajanborg
KARM	Karaman
KASS	Kassogs
KEXH	Kexholm
KHAZ	Khazars
KIRK	Kirkuk
KOLA	Kola
LEON	León
LETT	Lettigalians
LITH	Lithuania
LITT	Lithuanians
LOMB	Lombardy
LPOL	Little Poland
MALE	Aleppo
MAML	Mamluk
MAMM	Amman
MANN	Man
MARB	Arabs
MARI	Marinid
MAZO	Mazovia
MBAG	Baghdad
MDAM	Damascus
MEDE	Edessa
MELA	El-Arish
MENT	Mentese
MESO	Mesopotamia
MINS	Minsk
MJER	Jerusalem 
MKHW	Khwarizmian
MMAZ	Mazandaran
MMED	Medina
MMOS	Mosul
MORD	Mordvins
MOSC	Moscow
MSIS	Sistan
MTRI	Tripoli
MURA	al-Murabitids
MURO	Murom-Ryazan
NAFR	North Africa
NAPL	Naples
NAVA	Navarra
NONE	None
NORW	Norway
NOSE	Novgorod-Severesk
NUBI	Nubia
OTTO	Ottoman
PAPA	Papal State
PECH	Pechenegs
PERS	Persia
PISA	Pisa
POLA	Poland
PORT	Portugal
PRUT	Pruthenians
QARA	Qarakhnid
REBE	Rebels
RUMS	Rum
RUSS	Rus
SAME	Sames
SARU	Saruhan
SATA	Satakunta
SCOT	Scotland
SELJ	Seljuk Turks
SERB	Serbia
SGAL	Spanish Galicia
SOUM	Soumi
SWED	Sweden
SWIS	Swiss
SYRI	Syria
TAVA	Tavasts
TEKK	Tekke
TEMP	Templar Order
TEUT	Teutonic Order
TRAN	Transoxania
TREB	Trebizond
TUNI	Tunisia
U000	[no name]
U001	[no name]
U002	[no name]
U003	[no name]
U004	[no name]
U005	[no name]
U006	[no name]
U007	[no name]
U008	[no name]
U009	[no name]
U010	[no name]
U011	[no name]
U012	[no name]
U013	[no name]
U014	[no name]
U015	[no name]
U016	[no name]
U017	[no name]
U018	[no name]
U019	[no name]
USEZ	Usez
VENI	Venice
VLAC	Vlachs
VOLH	Volhynia
VOTE	Votes
WALE	Wales
WSAM	Western Sames
YATV	Yatviags
ZEMI	Zemigalians
ZENA	Zenata
ZIRI	Zirid
ZIYA	Ziyanids

ALL other LLLL tags are Dukes.
All Cxxx tags are counts.
 
If you add in the file "..._countries.inc" the string

tier = kigndom

to, say, a duchy, this will remain a duchy in the game (the ruler will be named ducke or prince or emir) but the coa mask will be the one for a kingdom and the demesne modifier will become the one of a kingdom as well.

This work with all the combinations and with all the tier...

tier = county
tier = duchy
 
Mikon Orod said:
If you add in the file "..._countries.inc" the string

tier = kigndom

to, say, a duchy, this will remain a duchy in the game (the ruler will be named ducke or prince or emir) but the coa mask will be the one for a kingdom and the demesne modifier will become the one of a kingdom as well.

This work with all the combinations and with all the tier...

tier = county
tier = duchy

What a nice nice trick!!! Does not show correct on the selection list, but once in the game it is correct. I suspect you actually found a loophole in the programming. Have you tried playing a game to see if there is any problems later? How did you find this, this excellent find anyway??
 
Daywalker said:
What a nice nice trick!!! Does not show correct on the selection list, but once in the game it is correct.
I suspect you actually found a loophole in the programming. Have you tried playing a game to see if there is any problems later?

No problem at all ;)
But I dont see the point: why to give to a duke the demesne modifier of a King?

How did you find this, this excellent find anyway??

Nights & nights on CK modding experience ;)
 
Daywalker said:
U000 [no name]
U001 [no name]
U002 [no name]
U003 [no name]
U004 [no name]
U005 [no name]
U006 [no name]
U007 [no name]
U008 [no name]
U009 [no name]
U010 [no name]
U011 [no name]
U012 [no name]
U013 [no name]
U014 [no name]
U015 [no name]
U016 [no name]
U017 [no name]
U018 [no name]
U019 [no name]
I thought that there were not free tags :confused:
 
Mikon Orod said:
But I dont see the point: why to give to a duke the demesne modifier of a King?

Point is you found a way to change ANY tag into any title you want. You are not just giving demesne modifier to a Duke, you are making him King for real!

There still are some hmm here and there, titles not showing correct, scenario select not sowing correct and the possibliity of Kings being vassals of Dukes.
But still if you really need some tag to be a specified title and that tag does not hardcoded have this title, this is the way to do it.

Cheating the game during load, love it :)
 
sayagh said:
I thought that there were not free tags :confused:

Well I have not tried playing with them, I just check the title. And all Uxxx tags carry a King title, like so the NONE tag.
 
Daywalker said:
There still are some hmm here and there, titles not showing correct, scenario select not sowing correct and the possibliity of Kings being vassals of Dukes.

"Titles not showing correct" & "scenario select not showing correct"... what you mean?

about the possibility of a king vasal of duke: everyone can be vassal of anyone, just put its liege in the "..._titles.inc".

If you put the

tier = kingdom

in the country definition of a duchy, and if you put the same string in the title definition of the same nation (IE, replacing in the "..._titles.inc" duchy with kingdom), the duchy will be a real kingdom, not vassalable and able to create duchies as vasslas, right demesne modifier, etc...

This leads to another point... TAGs arent really hardcoded to kingdoms or duchies: try adding in Hasting to england country definition the tier = duchy and change the tier in "_titles.inc" from kingdom to duchy.... Engalnd will be named duchy, its ruler will be a duke, demesne modifier for a duke, coas & portraits mask for a duchy, etc etc
 
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"Titles not showing correct" & "scenario select not showing correct"... what you mean?

I mean the title and image (shield) on the left in the selection screen; will always show the true nature of your tag. Agreeable this is a very small part of the game and once in the game you can pretty much do what you like to any of the tags.

TAGs arent really hardcoded to kingdoms or duchies

Yes they are hardcoded to act just like that. That you can cheat it on load and in a save, is only good and it might even be intended, does not change the fact that each tag are inlisted with a pre-defined title and you cannot make them show anything else on the scenario selection screen – at least nothing I have found so far.