To my understanding we can only import 1 diffuse map with _d at the end right? This is new to me. I have models that use multiple textures and I see many works here with the same. How do you consolidate all the diffuse textures into 1 and UV map an object? What is this kind of unwrapping called?
I tried merging 2 textures in one image file using Photoshop but I'm having a hard time figuring out how not to get both bricks and roof shingles on all faces for example. I'm using Blender but I imagine the principle is the same for many applications am I right?
This is the only thing holding me back from finishing my first building. For now I have a test building object made in Sketchup that I can successfully get into the asset editor.
I tried merging 2 textures in one image file using Photoshop but I'm having a hard time figuring out how not to get both bricks and roof shingles on all faces for example. I'm using Blender but I imagine the principle is the same for many applications am I right?
This is the only thing holding me back from finishing my first building. For now I have a test building object made in Sketchup that I can successfully get into the asset editor.
