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I know this is a little off topic, but its close enough.
While I wouldn't try to compare the economy of EU4 to the level of depth and interactive ability of Vic2, I do have to say it offers an interesting way of encouraging the expansionary policies that were prevalent in this era. That being said you can definitely have some fun.
With only taking the core tuscan provinces and genoa, you can dominate the genoa trade node with only half a dozen provinces. Of course this requires that you constantly develop your provinces. I was able to fund a 30 regiment size army complete with cavalry and cannons by 1550. Of course building tall isn't a complete success since, the estates become a pain to deal with, and you're till treated like a joke, but it's a work in progress I guess.
Anyway, that was one of my play throughs, personally learning how the economics of this game work was a hands on experience. I tried reading all about how it worked but I never really got too good an explanation from anything.
If anyone has any questions I'd be glad to try and help in anyway, also if anyone is interested, post stories of your economic super powers
 
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A quick question about something that hasn't been mentioned in this thread yet. What is the Domestic Trade Power Modifier bonus granted by countries like Ragusa mean, and how is it different from the already mentioned Provincial trade power modifier? I thought all provinces you owned were already considered domestic trade. Is one of these modifiers (Domestic or Provincial) better than the other?
 
Pretty sure that there is no difference execpt for the scope.

The Ragusa bonus will only apply to Ragusa.
While the Provincial trade power modifier will apply to all you provinces.

In other word, if the Ragusa bonus stated "+10% provincial trade power" (the 10 is random, I don't know the exact value) that bonus should apply to all your provinces.
But it's "+10% domestic trade power" and means that this bonus only apply to Ragusa.
 
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Pretty sure that there is no difference execpt for the scope.

The Ragusa bonus will only apply to Ragusa.
While the Provincial trade power modifier will apply to all you provinces.

In other word, if the Ragusa bonus stated "+10% provincial trade power" (the 10 is random, I don't know the exact value) that bonus should apply to all your provinces.
But it's "+10% domestic trade power" and means that this bonus only apply to Ragusa.

Are you saying that the Doemestic trade bonus only applies to the trade node of your capital and/or center of trade? So let's say I'm playing a German minor centered in the Lubeck node. With the generic German ideas I have a 10% bonus to domestic trade power; this bonus will only apply to my total trade power in the Lubeck node and no other nodes I have power in on the continent. Yes?
 
Are you saying that the Doemestic trade bonus only applies to the trade node of your capital and/or center of trade? So let's say I'm playing a German minor centered in the Lubeck node. With the generic German ideas I have a 10% bonus to domestic trade power; this bonus will only apply to my total trade power in the Lubeck node and no other nodes I have power in on the continent. Yes?

Ok sorry I searched a bit more and :

Nodes where a nation has a certain portion of provincial trade power share are considered domestic. Both oversea provinces and trade company provinces count. Domestic trade power refers to trade power in these nodes. Domestic trade nodes do not suffer from overextension.

http://www.eu4wiki.com/Trade#Domestic_trade_power_modifier
 
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Domestic Trade Node refers to a trade node where you enjoy 20% of the total provincial trade power.

For example, if a trade node only has 10 provinces with trade power 1 each, holding 2 of them qualifies them as Domestic Trade Node.

However, if the other 8 of them have the COT or Estuary modifier, and if your 2 provinces do not have them, then you may not be eligible for Domestic Trade node.

Protecting Trade with Light Ships in that trade node doesn't qualify as Domestic Trade Node even if your Trade Power is more than 20% of the Total Trade Power.

Usually, if you hold COTs and Estuaries, and you stack them with market buildings, you'll hit the 20% baseline pretty quickly. Especially if you're a Merchant Republic with an additional Trade Post modifier.