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Some of the better modern combat games I've seen provided two manuals: one for background/history/statistics and another for the game mechanics. I'd like to see Paradox do this with EU in future editions. More expensive, but I'd be willing to pay a few dollars more for the game.

Perhaps publish the game mechanics manual separately, as well, with play recommendations and strategic considerations. A strategy guide. I'm sure there would be a market for it.

Regards,
Maturin
 
I love the steep-learning curve of the game. I've had it for weeks and am still learning the niceties of the game. Its constantly challenging and refreshing.

I think most of us are entirely too used to achieving world domination within a day or so of buying a game. EU is a completely differnt animal.

Vive la difference :cool:
 
Originally posted by viper_force
Now, everyone is probably going to hate me for stating this, but many of the D&D-based RPGs have TONS of information to give on the game, and there is one that does a Wonderful job, Icewind Dale. Every stat is explained, every bit of information that you could possibly want on the game (except for maybe a walkthrough ;))is in the manual.

I definitely think that there could be MUCH more on the interface (and a TOC would have been a big help).

Totally agree with ya there!!!

The one thing that made me say..RIGHT ON!!!was...

The fact that it was ring bound so you could set it down (FLAT!) an read it without the book closing on you.Ya you could put a paper weight , but really who wants to fuss with that?

Now there is something Paradox should do!
 
What I find amusing is that the game has a massive number of rules that are not explained in the manual, but the most common newbie questions are about stuff that actually is in the manual (as I recall), except bad boy and vasselization/annexation.

I can't comprehend playing the game without the aid of this forum. Cheers, Paradox and all the forum members! :)
 
IMHO forums and FAQ help in learning the game rules is largely understimated. I'm referring to vassalization/annexation requisite, badboy, combat mechanics, buildigs effects and many others. UE it's a complex game and it's not esay to pick up rules by 'normal' play. You need a process like try, save, look in save file, retry, ... Orthewise how do you like that you lack a prerequisite to certain actions?
I agree that this could be an interesting approach to the game, i myself spent a lot of time to find out how morale affect combat and enjoy it, but i think Paradox shoud leave the player free to choose his own approach to the game. As i said you CAN read the manual, you MUST not read it:)
 
You may find this strange, but I quite like the manual. No, it doesn't do enough to explain features or the interface and maybe that could be improved, but it does make some effort to explain how to play the game. I had pretty much been glued to this forum for a couple of months before the game came out, so I knew of the mechanics from that and so didn't get round to reading the manual until I had been playing for a while.

It's written in a decent style, and is the opposite to another game's manual which really ruined the game for me: The Operational Art of War. Just about every nuance of the game interface and rules were in that manual, just problem I had (and pretty much never did) know how to play the game. Reading a set of rules can be a little dull, I think this manual is quite refreshing in that it explains the consequences of actions, without explaining how to carry them out.

Believe it or not, I also found the game quite intuitive to learn, although I still discover surprises, for instance the other day I mistakenly right clicked on the mini-map and saw the options to display fleets and armies which was a pleasant discovery.
 
Originally posted by sean9898


Believe it or not, I also found the game quite intuitive to learn, although I still discover surprises, for instance the other day I mistakenly right clicked on the mini-map and saw the options to display fleets and armies which was a pleasant discovery.

Yes these forums certainly make things easier. I was not
aware of the above even though I've seen those little
red dots on my mini map every now and then. The interface
is quite intuitive and I never spent much time reading
about it.
 
I also enjoyed reading the manual. Jumped into the game never really reading this forums and never looked back. Quite intuitive, I felt, though I kinda knew the age. And most of all nearly everything is IN the game, just hover over stuff to find out more. U don't need to know the intricate details to be just succesfully.
 
Originally posted by sean9898
Believe it or not, I also found the game quite intuitive to learn, although I still discover surprises, for instance the other day I mistakenly right clicked on the mini-map and saw the options to display fleets and armies which was a pleasant discovery.

:eek:

Even I didn't know that =)

Thanks!