Description of problem
Reforming Tribal to Kingdom can result in hating yourself and your family
What game version are you running?
V 2.0.1 (Marius) 0f9c
What platform are you playing on?
Steam
Please select any/all DLC you have enabled.
Magna Graecia Content Pack, Epirus Content Pack
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
This is likely a design issue rather than a bug per se, but it does not seem to be working as intended so posted below:
When you take the missions for reforming tribal government, you are required to choose between the loyalties of republican and monarchist families. At the time of starting the mission, your own family is in neither faction.
However, it's quite common for your tribal ruler to die during this mission. If the "rejected" faction family is elected to Tribal Chief, you are forced to continue the mission against yourself and your own family members. Every negative action would cause you to "lose 20 loyalty (100)" of yourself, and government purges are against your own relatives, who, in my case, were about to become royals.
In my MP game I laughed this off and roleplayed it as "pretending" to be reluctant to become king while swallowing huge stability hits. And sure, there are arguments that you can disagree with your own family members. But this is clearly not working as intended.
This behavior of not updating your political opponents at the juncture of tribe/family succession, to the point that you yourself can become your own political opponent, and then being forced to choose between ousting your own family or taking massive repeated stability hits is completely unintuitive and should be reconsidered.
The attached save is from just before I started the reform mission and my existing Chief started dying rapidly to match.
Also encountered in same game:
Upon creation of a new clan, an existing clan received two Clan Chiefs, while the new clan got none. This led to some colorful mutual-exclusions, but was fixed upon succession. Also fixed in a hard restart.
Also encountered in same game:
I received permanent "Prisoners in Foreign Lands" penalties after conquest. That issue could not be rectified by any means and was reported separately.
Steps to reproduce the issue.
Start a Tribe Reform mission.
Act against the wishes of the clan chief most likely to become next Tribe Chief.
Die, and be succeeded by the next Tribe Chief.
For the rest of the mission, your locked-in political actions in the Tribal Reform mission are against yourself and your own family.
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Reforming Tribal to Kingdom can result in hating yourself and your family
What game version are you running?
V 2.0.1 (Marius) 0f9c
What platform are you playing on?
Steam
Please select any/all DLC you have enabled.
Magna Graecia Content Pack, Epirus Content Pack
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
This is likely a design issue rather than a bug per se, but it does not seem to be working as intended so posted below:
When you take the missions for reforming tribal government, you are required to choose between the loyalties of republican and monarchist families. At the time of starting the mission, your own family is in neither faction.
However, it's quite common for your tribal ruler to die during this mission. If the "rejected" faction family is elected to Tribal Chief, you are forced to continue the mission against yourself and your own family members. Every negative action would cause you to "lose 20 loyalty (100)" of yourself, and government purges are against your own relatives, who, in my case, were about to become royals.
In my MP game I laughed this off and roleplayed it as "pretending" to be reluctant to become king while swallowing huge stability hits. And sure, there are arguments that you can disagree with your own family members. But this is clearly not working as intended.
This behavior of not updating your political opponents at the juncture of tribe/family succession, to the point that you yourself can become your own political opponent, and then being forced to choose between ousting your own family or taking massive repeated stability hits is completely unintuitive and should be reconsidered.
The attached save is from just before I started the reform mission and my existing Chief started dying rapidly to match.
Also encountered in same game:
Upon creation of a new clan, an existing clan received two Clan Chiefs, while the new clan got none. This led to some colorful mutual-exclusions, but was fixed upon succession. Also fixed in a hard restart.
Also encountered in same game:
I received permanent "Prisoners in Foreign Lands" penalties after conquest. That issue could not be rectified by any means and was reported separately.
Steps to reproduce the issue.
Start a Tribe Reform mission.
Act against the wishes of the clan chief most likely to become next Tribe Chief.
Die, and be succeeded by the next Tribe Chief.
For the rest of the mission, your locked-in political actions in the Tribal Reform mission are against yourself and your own family.
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