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Orient

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I wish to know the maximum Military Units that can be created in HOI2?

Dear People

I wish to know the maximum Military Units that can be created in HOI2. For example in creating an historical MOD for Germany in Armageddon.

For example this is what I have attempted. I have played this scenario and I am tweeking and fine tuning it as I go. For those interested, I have created and applied extra historical divisional units to the other Axis nations and have created Serbia, Slovakia and Croatia etc. Ps England has been conquered.

I allocated the Army Groups OKH, OKW etc an Id number higher than 1000

# Heeresgruppe Süd
landunit =
{ id = { type = 10500 id = 1100 }
name = "Hk HG Süd"
location = 479
division =
{ offensive = { year = 1941 month = august day = 25 }
id = { type = 10500 id = 1101 }

---------------------------------------------------------------------

The Armies, Korps and Divisions total about 600. id numbers 1 - 599

landunit =
{ id = { type = 10500 id = 13 }
name = "LI. Korps -HG Süd Reserven"
location = 481
division =
{ offensive = { year = 1941 month = august day = 25 }
id = { type = 10500 id = 14 }
name = "79. Infanterie-Division"

-----------------------------------------------------------

The Navy about 250 units id numbers are 600 to 857

# KRIEGSMARINE
navalunit =
{ name = "Atlantische Flotte"
id = { type = 10500 id = 600 }
location = 32 # Brest
base = 32 # Brest
division =
{ id = { type = 10500 id = 601 }
name = "KMS Bismarck"

------------------------------------------------------------------

The Airforce about 150 units. id numbers 858 to 982

# LUFTWAFFE
# Luftflotte 1
airunit =
{ id = { type = 10500 id = 858 }
name = "I. Fliegerkorps"
location = 510
base = 510
division =
{ id = { type = 10500 id = 859 }
name = "KG 1 'Hindenburg'"

I also created a number of developments which take up id numbers 983 to 999.

I believe I have utilised a total id allocation of over 1000 units. Is there a limit or is it determined by the Id identifyer such as Germany type = 10500.

Your help would be appreciated.


Most respectfully

Mark
 
Thank you MartinBG... what is meant by (depending on the variable type used in the engine to store ID) As I am new to this and I see you have over 3000 posts, this would be easy for you however, a little more complicated for me. I understand how the game works, so if it is lot more than #999 how much more.

Most respectfully

Mark