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Ayeshteni

Jehanne's Slave
111 Badges
Jul 31, 2002
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FtG doesn't recognise them. >.<

Tags must be between AAA and ZZZ.

Just so you know, I have spent the day learning the hard way.

38 tags throughout the folders and files need retagging.

Argh, I'll do it tomorrow and hopefully something will successfully load. :p

Ayeshteni
 
Yeah, no numbers are allowed with the new tag system. Sorry about that.
 
Indeed. I'm surprised cool-toxic didn't tell you that.

They're a few subtles changes:
Country tags cannot have numbers
AI files need 'counterreform = yes/no' changed to 'sreligion = yes/no'
leader and monarchs files are now written as 'leaders_tag.txt' not 'leaders.tag'
scenario files are now 'scenario.eeg' instead of 'scenario.eug'
tech files are now 'land.txt' instead of 'land.csv'
and probably a few more I've forgotten.

When attempting to troubleshoot, refer to the moddebug log. It will tell you where the errors are.
 
Indeed. I'm surprised cool-toxic didn't tell you that.

They're a few subtles changes:
Country tags cannot have numbers
AI files need 'counterreform = yes/no' changed to 'sreligion = yes/no'
leader and monarchs files are now written as 'leaders_tag.txt' not 'leaders.tag'
scenario files are now 'scenario.eeg' instead of 'scenario.eug'
tech files are now 'land.txt' instead of 'land.csv'
and probably a few more I've forgotten.

When attempting to troubleshoot, refer to the moddebug log. It will tell you where the errors are.

Yup, discovered most of those.

The mod debug was also vital (in fact it was that that told me U## tags were not allowed).

Aaaaah just like old times modding eu2. The nostalgia. :D

Ayeshteni
 
leader and monarchs files are now written as 'leaders_tag.txt' not 'leaders.tag'
Very good to see that; what the heck were they thinking using the tag as the file extension? Made modding those files very annoying.
 
Very good to see that; what the heck were they thinking using the tag as the file extension? Made modding those files very annoying.

Yeah like leaders.hol which Microsoft always wanted to open in Outlook...
 
And monarchs.chm. And monarchs.inc.

Yeah, we changed it because it annoyed us so much.
 
When attempting to troubleshoot, refer to the moddebug log. It will tell you where the errors are.

Where will this appear, or how do I make it appear?

Or does my mod crash so early that there isn't even time to form a moddebug log? (If so, then I guess I'll have to start from the ground up instead of trying to convert the old work ;))
 
Open settings.txt and change "moddebug = no" to "moddebug = yes". That should do it.
 
Well, that setting was set to yes by default after installing. (I bought the game recently)

So.. I guess I must be doing something wrong.. which things can make the game crash even before the debugger starts (once I have selected my mod) and/or where will the debug file end up?

I'm suspecting that the reason might be that this is an old mod that has a text.csv instead of the countries, cultures, events, misc and provinces.csv.
(That is the only thing that seems likely, at least.)
But shouldn't that too appear in the debugger, or it simply use the default from FtG baseline?
 
Okay, removing everything in the folder for the mod made it possible to start the game, and by restoring things one after another the main problem turned out to be somewhere in the DB folder. (Further pinning down will be done later this evening)

But even so, starting the game crashes everything again, and even now I don't get any moddebug log anywhere that I can find.
Unless the log is the few the popup windows that told me about errors and gave me the option to try to ignore them.
 
Ok, the converter for country files had left an ARM inside the ALB.. maybe I missed a ;, or it was some other reason.

And my armynames, navynames and colonynames are in the wrong format. They need to be as updated as the province list..
 
Sorry to keep spamming the thread, but I just wanted to answer my question:

The moddebug.txt logfile is in the Logs directory :D
Oh, sorry for not telling you before. I didn't realize that that was what you were having trouble with. :eek:o