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Just like Seasonal Dormancy is (basically) useless on any pop that isn't a civilian. -15% upkeep for 2 points is 2 points for something roughly 2x as effective as Conservationist (1 point), and Conservationist is very weak.

Not going to elaborate on this, so that both of us don't have to keep spamming this one with "like I said in the other thread..." type responses.

Suffice to say I still disagree. :p
There's a big difference between basically and completely!
 
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I like the ability to have civilians able to run your whole economy.
As it's basically the government taking a step back from their citizens and letting them sort themselves out.

Now it shouldn't be THE meta gameplay style, but atleast viable under the right conditions.
 
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Took one look at the thread title and instantly knew who the author was. In the past, you've been critical of the efficacy of this build, have things improved with 4.x?
 
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Took one look at the thread title and instantly knew who the author was. In the past, you've been critical of the efficacy of this build, have things improved with 4.x?
yes. it is exactly what i wanted to have back, the ability to actually power your science and unity off of the abolition of labour, especially with the civil education civic :p

we used to have that way back, and now it's back but in a modified form that feels more intentional, especially with the civic. i just hope that, in trying to discourage the meta-spammers who have discovered it and are using it in a degenerate way (disabling all jobs before unpausing day 1), they don't nerf utopian abundance itself or the power of the build in mid to late game. early game gimmicky shinanigans, literal exploits, absolutely need to be deleted. but the build itself is great from a roleplay perspective and does not need a nerf.

we just need to discourage those shenanigans somehow.
 
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I have no idea if it is needed balancewise, but from a RP perspective it makes for me no sense to have utopian abundance available at year 1.

There you are basically meant to have a tech level and society not too unsimilar to our own, IMO one simply isn't "ready" for UA there. It is more something which I imagine a (highly) advanced empire can do.
 
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I have no idea if it is needed balancewise, but from a RP perspective it makes for me no sense to have utopian abundance available at year 1.

There you are basically meant to have a tech level and society not too unsimilar to our own, IMO one simply isn't "ready" for UA there. It is more something which I imagine a (highly) advanced empire can do.
It would seem relatively appropriate to make Utopian Abundance the Egalitarian equivalent to Selected Lineages and Capacity Boosters.

Authoritarian gets a policy to boost your leaders, Egalitarian gets one to boost your whole population but not your leaders.
 
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