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Doomdark

Chief Creative Officer
Paradox Staff
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Apr 3, 2000
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Before I release IGC 2.2 I would like to get some opinions on the changes I've made. As always, the guideline is for the IGC to reflect our (as expressed on this forum) best perception of historical reality.

New to IGC 2.2:

- Fortresses in Paris, Madrid and Lisabon raised to level 3 to prevent cheap map raids.
- Memel given to Prussia.
- USA 1492 is now Vinland all the way. New flag (green with white cross), leaders and monarchs. Vinland is now located in and around New Foundland. Dynamism tweaked.
- Scenario info corrected for the original playable nations.
- Scenario "mini-map" pictures corrected for Russia, Sweden and Denmark.
- Scenario text activated for Holland, Venice and Denmark.
- Austrian monarchs tweaked. Karl V now has diplo skill 8.
- Tambow given back to Kazan (Ryazan was too large, Kazan too weak.)
- China no longer knows of Dai Viet and Autthaya to prevent annexation. Silly but necessary.
- Tweaks to the 1520 scenario.

I would have liked to add a feature allowing you to set the base settler rate for all nations in the IGCConfig. Also, I would have liked to incorporate the 1520 scenario in the IGCConfig tool. However, these things will have to wait a while more.

Anything I forgot?
 
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Originally posted by Doomdark
Before I release IGC 2.2 I would like to get some opinions on the changes I've made. As always, the guideline is for the IGC to reflect our (as expressed on this forum) best perception of historical reality.

New to IGC 2.2:

- Fortresses in Paris, Madrid and Lisabon raised to level 3 to prevent cheap map raids.
- Memel given to Prussia.
- USA 1492 is now Vinland all the way. New flag (green with white cross), leaders and monarchs. Vinland is now located in and around New Foundland. Dynamism tweaked.
- Scenario info corrected for the original playable nations.
- Scenario "mini-map" pictures corrected for Russia, Sweden and Denmark.
- Scenario text activated for Holland, Venice and Denmark.
- Austrian monarchs tweaked. Karl V now has admin skill 9.

I would have liked to add a feature allowing you to set the base settler rate for all nations in the IGCConfig. Also, I would have liked to incorporate the 1520 scenario in the IGCConfig tool. However, these things will have to wait a while more.

Anything I forgot?

Cool! Prussia is now going to last a lot longer now! :D

I'm still disturbed about the Russian situation regarding Ryazan, but that's a mess that won't be settled in 2.2, I assume.

The only thing that would be nice to add is to give the Moghuls soome colonial dynanism so they can expand across northern India. I've tested this part, but haven't had time to test scenarios whereby they collapse in the 1700s. If I get the time, maybe I can report my findings in time for 2.3
 
The trouble with dynamism for the Mughals is I don't think I can add more columns to colonists.csv (I think the rest are ignored by the game.)
 
So you know what that numbers in colonists.csv exactly mean?
Please share with us your knowledge

Heh, to be truthful, I don't know for sure, but I am operating under the simple hypothesis that they are percentages. It seems that normally 100 is 1 settler, 120 is 1 settler and 20% chance of 2 settlers, etc. There are other theories however; rest assured I will get to the bottom of the problem if I ever get around to implementing the feature in the Config tool.
 
Originally posted by Doomdark
The trouble with dynamism for the Mughals is I don't think I can add more columns to colonists.csv (I think the rest are ignored by the game.)

I added the colonial dynanism using the IGC 2.1 files as a base. You do have to turn the Moghuls into a colonial nation, however, by changing "colonial nation" from "no" to "yes" under MOG.

By the way, would you use corrected and more precise dates for the monarchs (along with suggested historical events) in the IGC if I posted them like I did for Baden?
 
BB allocation

Could be add a option to de/increase BB point allocation in the ICGConfig (if its even possible to edit this)? It would be nice to change how many you receive for DoW, annexation etc. Perhaps just different levels of BB allocation (small, medium, high and shit loads) if its too complex to allow us to custom it in detail. Would lead to a greater variety of gameplay styles.
 
Originally posted by Doomdark
Before I release IGC 2.2 I would like to get some opinions on the changes I've made. As always, the guideline is for the IGC to reflect our (as expressed on this forum) best perception of historical reality.

New to IGC 2.2:

- Fortresses in Paris, Madrid and Lisbon raised to level 3 to prevent cheap map raids.
- USA 1492 is now Vinland all the way. New flag (green with white cross), leaders and monarchs. Vinland is now located in and around New Foundland. Dynamism tweaked.
- Scenario info corrected for the original playable nations.
- China no longer knows of Dai Viet and Autthaya to prevent annexation. Silly but necessary.

Anything I forgot?
Sounds great (except for the IGC Config for the 1520 :( ).
The last version of the 1520 scenario I sent you does not have some of these changes, though. Specifically, the ones quoted above. I would be happy to make the changes and send you a new version to make sure the 1492/1520 scenarios are identical except for the historical discoveries/conquests/etc. by 1520. I don't know the new Vinland/China settings, though. Could you email me the IGC 2.2 1492.inc so I can make the corrections to the 1520.inc and compare it to the 1492.inc for accuracy?
 
Originally posted by Doomdark


Heh, to be truthful, I don't know for sure, but I am operating under the simple hypothesis that they are percentages. It seems that normally 100 is 1 settler, 120 is 1 settler and 20% chance of 2 settlers, etc. There are other theories however; rest assured I will get to the bottom of the problem if I ever get around to implementing the feature in the Config tool.
Sadly it's not the case
For example Portugal have 100 or 200 listed and get 6 colonist per year (5 without shipyard)
sadly, it seems that nobody researched it yet
so it's not the that easy
but you can add one more country to colonist.csv, but just one
in this case it will work as you said 100=1/year
and AFAIK it true that game ignores rest of them, but the first one will work
And I also agree that something about Ryazan/Kazan sizes could be done :)
 
Portugal 5 a year ?? :D Holland gets 2 a year from 1560 to 1615 even if u enter 0. No matter what u enter in fact :D Weird file.

All nice changes. Maybe some bigger forts around like Anadalusia and so to prevent it from being taking easily early on.
 
Originally posted by BiB
Portugal 5 a year ?? :D Holland gets 2 a year from 1560 to 1615 even if u enter 0. No matter what u enter in fact :D Weird file.

All nice changes. Maybe some bigger forts around like Anadalusia and so to prevent it from being taking easily early on.
Did you think that they are getting all those TP out of thin air?;)
 
That's it! Let me finish playing Vinland and release a new version of IGC so I'll have to do it all over again! ;)

Thanks!

If you can have the ability to tweak dynamism for IGC 2.3 that'll be even better! :D
 
I just started up a game. 2 a year from dynamism and 1 from a shipyard as it always has been IIRC. The colonists.csv file lists a 10. When I changed that to 100 they got 3 a year from dynamism.

Not even England gets 6 a year from dynamism at one point, I think. Portugal's dynamism starts at 2 and soon dies out completely.
 
I'm playing portugal atm (IGC 2.1) and i'm getting 5 per year (+3 dynamism, +1 protestant, +1 shipyards). Year is 1554.
 
Originally posted by Johan IV
I'm playing portugal atm (IGC 2.1) and i'm getting 5 per year (+3 dynamism, +1 protestant, +1 shipyards). Year is 1554.

3 sounds correct for their Brazilian colonisation (I think ur in for a surprise though when it hits 1560). But 5?

Portugal has 10,100,5,1 as numbers in colonists.csv which translates to 2 a year to 1520, 3 a year to 1560, 1 a year to 1615 and then none a year.
 
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