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Habsburg M1

Recruit
3 Badges
Jul 6, 2025
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  • Commander: Conquest of the Americas
  • For The Glory
  • Victoria: Revolutions
New to Victoria 3, viewed a couple of you tube vids with the Commerence and Charters DLC and knew this was a game I was waiting to be made.
All these years still playing Victoria Revolutions and loving it. Nothing like a Pan Slavic party Russia to fulfill the micro-manager in you.
For reference I've been playing around with Nueva Granada to explore the game.

I am going to enjoy figuring this game out, though I do have a few questions which I can't to get past:

1. Improving relations stops after the fifty point increase. Is there anything one can do to restart the overture?

2. Giving Trade Agreement to a country - does this give a benefit to the other country in their advantage in my market, or just a forward place in the purchasing line?

3. Generally (and very basically) is it best to get market advantage by building high levels of product in states with trade centers? (Reducing the cost of the product in that trading state)

4. I love all the data, but have yet to find a window with total production of all products produced in your country?

Any questions answered welcomed. :D

Thanks, Habs
 
The first point has a clear answer: Relation actions are capped at +50. Using the Treaty feature and making specific proposals like defense pacts or independence guarantees, you can increase relations up to +80.

When it comes to trade, everyone is trying to analyze how it works.
 
For 4. I guess the market tab of your countries market comes clostest to this. If you are Part of a bigger market it will Show the products of all countries within the market.
 
Thanks to you both for the input. Very helpful.

On point 3 it seems if you keep your really high level plantations (if you are going for coffee and tobacco) in trade center states it does help. This go around I built level 5 coffee in Bogata, level 3 in Cali and Medellin, and level 1 in Panama and managed a +25 advantage in Bogata for a while.

New question:

University, does it give +250 of shopkeepers/laborers per month/quarter/year or is it a one shot deal (once and over)?
 
Universities help with qualifications, this allows more unskilled pops to achieve higher skill jobs. What job a pop can do depends on things like literacy or SoL (Wealth)
With universities the pops are promoted faster.
 
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Thank you, understood. I guess my question is more of the output, if I select secular it says 250 clerks/clergy and the other option 250 shopkeepers/laborers.

Does that imply "about" that many per year convert up to these jobs?
The reason I'm wondering is how often do you change the setting between the two education options?

I understand I'm going to (at least earlier game) need more shopkeepers/laborers, but does it take a whole year to educate them?