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Doomie: The Novgorod set is ready. I hope it looks ok?

Indeed, many thanx McGuinn. The flag had some remnants of a red color around the borders, but I cleared that myself. Again, thank you. (I might have some more work for you soon... ) ;)

/Doomie
 
If Hartmann could post an update on what states have been dropped/added, and what are being considered, that would be nice. TIA

How about if I do it? :)

The Improved EU Patch 1.2 (out in a day or two):

New nations:

SPR - Novgorod (If I get it to work.)
HEI - Greece
KAL - Ragusa

Activated nations:

SHL (Holstein)
BAN (Bantu)

So far, no nation has been dropped.

Planned changes for 1.3:

MAH - Dai Viet
PRO - Greece
HEI - Pomerania
CYR or BAN - Ethiopia
HSA - Mecklenburg

Here we lose the Mahratti States, which may otherwise rebel in India in the late 17th century. We also drop Provence, Cyrenaica, Iraq and possibly the Bantu states for historical reasons. Note that PRO is now used for Greece so that HEI, with its German leader names, can be assigned to Pomerania.

Lastly, the Hansa will be dropped in favor of Mecklenburg. The province of Bremen will probably be assigned to Hannover. So, where the Hansa used to be, we will have Holstein, Mecklenburg and Pomerania (Pommern).

As always, friendly criticism is encouraged. :)

/Doomie
 
Lycortas,

I do not see the importance of adding Ragusa or Pommerania to the game; their are many minor duchies throughout central Europe that are not represented in the game and i don't think Pommerania has enough ethnic identity or a strong enough family/nobility for it to form into a new country.

Pomerania was an independent and prominent Duchy in 1492, and remained so until 1637. Like Mecklenburg and Holstein it is well-known in Scandinavian history. For example, the first Union King of Scandinavia, Queen Margaret's niece's son Bogislav (crowned Erik in 1397) was the son of Duke Vratislav of Pomerania. In our histories, he is known as Erik of Pomerania.

I understand your desire to have Ragusa independent but that would invalidate many other decisions in the game about what level of power was needed to include or not include a country.

Well, Ragusa is Hartmann's territory rather than mine, so I will leave him to defend that decision.

4. Dropping the Maharatta states for Pommerania? or Novgorod? India is a little to basic already... i think they are needed.

The Maharatta states will probably be replaced with Vietnam, not Pomerania or Novgorod. Read my post.

And why are the white(?) sheep turks being dropped? Quite a bit of Ottoman policy was directed to the 3 way standoff between the white sheep turks the persians and the ottomans.

Again, this is Hartmann's territory, and it has been heavily discussed in this thread. You should read the previous posts on the subject.

/Doomdark
 
Yes, when? we are all so ver anxios for this great patch By the way, will one be made for the english version

Improved GC Patch 1.2 will be out sometime tonight, CET. It will work with all language versions, but will require you to edit a few lines in the text.csv file.

/Doomie
 
Very well, in the absence of Hartmann I will make Ragusa a Hungarian vassal.

Ireland... Could Ireland be independent without its capital of Dublin?

/Doomie
 
If i want to implement this patych, do i just download it to where? and irt will take care of itself, or is it a file that needs to me edited into existing files?

You download the patch from my site, unzip it into the EU directory and let it overwrite any files. Before doing this, you might want to backup the DB and Scenario directories. If not, a re-install of the game will also clear away the patch. Any official patch you install will erase parts of the Improved GC patch, so it should be installed after every official EU patch.

/Doomie
 
McGuinn,

You really work fast! Thank you, now we only need some leaders and monarchs for Mecklenburg and Pomerania! :)

/Doomie
 
Version 1.2 of the Improved GC patch is now up at:
http://www.ludd.luth.se/~doomdark/EUproject.html

I hope I remembered to include all the necessary files. Don't hang me if I didn't, ok? :)

Please take a look at the file 'Readme_IGC.txt' included in the zip-archive for instructions. I will be out of the loop for the next two weeks (going on vacation), so Hartmann will have to take over for a while. Be nice now.

/Doomdark
 
Sorry you had to wait for so long guys, but I did tell you I would be gone for two weeks... Anyway, I have posted the latest version of the patch on my site and look forward to trying it myself. :)

/Doomie
 
Sometimes I fear this whole IGC enterprise will never end...

Ah, so you are starting to see that now... :)

The project can never be completed to everone's satisfaction because the underlying simulation lacks the necessary customizability. (I still think that Paradox should seriously consider revising the game code to replace the ugliest hard hacks with open format text files.) For me, real life concerns have become too pressing to invest much time in EU at the moment.

Regarding the Hansa situation, I suggest only creating the new Duchy of Pommerania and leaving the Hansa with the provinces of Mecklenburg and Bremen. A territorially weak Hansa with a strong merchant presence in the various COTs is a pretty good estimation of the real situation IMO.

/Doomie
 
Raphael,

Of your four suggestions I think that the case for independence is strongest with Ireland. The other unions were firm, voluntary and natural (Spain and France remain whole to this day). Speaking of such unions, I would also point to Norway, which was formally a separate nation from Denmark albeit in a dynastic union.

However, I am a tad sceptical of further fractioning the map. Ireland however... possibly.

/Doomie
 
I really don't think the poor English AI needs any more troubles dude. Just my 2 cents.

Actually, I think that the English AI would do considerably better if it was not getting confused trying to protect two islands. There is a good historical case for making Ireland independent in the GC... It is worth a shot, if properly playtested.

/Doomie
 
Norway was formally in a dynastic union with Denmark; i.e. they acknowledged the king of Denmark as king of Norway, just as was the case with Sweden until 1521. The Union of Kalmar in its reduced form formally lived on until sometime in the 18th century I believe, when Norway was incorporated into Denmark proper in name as well as in practise.

The main reason that Norway never seceded from Denmark was probably that its own nobility was so small and weak, unlike the powerful and large Swedish nobility. The other important factor was simply that Norway was not a very populous country.

I would say that the union Denmark-Norway was probably pretty similar in its effects as the one between Poland and Lithuania.

However I am firmly against dividing Norway and Denmark, for, as you say, Sweden would benefit far too much from such a split. The game engine does not support dynastic unions, so we should leave them alone.

About Ireland, I do suspect that the English AI would have an easier time without it. I am sure you have all noticed how much trouble the AI seems to have with islands in general. The Irish provinces are poor, so the loss would certainly not cripple England. However, some sort of compensation would probably be in order. A tech boost coupled with a larger starting capital might do the trick.

/Doomie
 
Seeing the many requests, I feel it is appropriate to remind you of what we cannot do in the IGC:

1) We cannot change random leader names or values.

2) We cannot make core provinces (so called 'CB shields') temporary.

3) We cannot change the rate of colonists for various periods, or tamper with the colonial dynamism.

4) We cannot tamper with the appearance of CoTs, only make sure they are there from the start.

5) We cannot change which countries turn protestant or reformed.

6) We cannot make any changes to the game map.

Sorry, but that's the way it is until Paradox decides to remove the hard hacks.

/Doomie
 
Now this is an area where I'm not too xure about, either new COTs are trigger efected or quite hardcoded

Alas, the ones that pop up in Europe are hardcoded and there is no way to add new ones like Holland and Anglia without hacking the actual game code.

/Doomie
 
Hartmann,

Any luck adding random leader names? I still don't think it is possible; at least not for the majority of tags. I believe this hardhack was introduced so that nations of the same language group would share random leader names. So, for example, the German states all get the same random German leader names.

/Doomie
 
Version 1.8 of the IGC is now released. The main new features are tools for patching in the new nation names and selecting playable nations. So, no more text file editing is necessary.

As always, it can be downloaded from:

http://www.ludd.luth.se/~doomdark/EUproject.html

(Apologies for the ugly web page, I really should get around to doing something about it. One of these days...:))

/Doomie