Since the latest update to 1.1.1f1, I'm getting this error after a few minutes in the game, even if all InfoLoom windows are closed
[object Object]
NullReferenceException: Object reference not set to an instance of an object
at Unity.Entities.ComponentLookup`1[T].get_Item (Unity.Entities.Entity entity) [0x00032] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at InfoLoom.Systems.WorkplacesInfoLoomUISystem+CalculateWorkplaceDataJob.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x000f8] in C:\Repos\CS2-Mods\CS2-InfoLoom\Systems\WorkplacesInfoLoomUISystem.cs:164
at InfoLoom.Systems.WorkplacesInfoLoomUISystem+CalculateWorkplaceDataJob.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x00000] in C:\Repos\CS2-Mods\CS2-InfoLoom\Systems\WorkplacesInfoLoomUISystem.cs:269
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x000b5] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at (wrapper delegate-invoke) Unity.Entities.JobChunkExtensions+JobChunkProducer`1+ExecuteJobFunction[InfoLoom.Systems.WorkplacesInfoLoomUISystem+CalculateWorkplaceDataJob].invoke_void_JobChunkExtensions/JobChunkWrapper`1<T>&_intptr_intptr_JobRanges&_int(Unity.Entities.JobChunkExtensions/JobChunkWrapper`1<InfoLoom.Systems.WorkplacesInfoLoomUISystem/CalculateWorkplaceDataJob>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)