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Civilization Name: Kingdom of Ratugon

Star system description: The System of Trecora has a yellow sun, about as big as the one in the Sol System. There are three planets in the Trecora system, Ratugon, Vesta, and Jupo. Jupo is the father of the planets from the Trecora star, and is a gas giant. Trecora has three moons surrounding it, Iyo, Yter, and Kor, each of which are uninhabited. The middle planet is Ratugon, a habitable planet with perfect conditions for life. Ratugon has no moons. The inner most planet is Vesta. Vesta is a barren planet. Vesta's condition is special since it does not rotate on an axis. This means Vesta's sides turn with the planet's rotation, leading to one side having a scorched desert surface with extremely high temperatures, while the other side has an arctic zone with temperatures on average dropping below -311 Kelvin. There is a slim area of Vesta that is actually habitable, but use of that word is stretching it a bit...

Home Planet name: Ratugon

Home Planet description: The Planet Ratugon is a planet of three continents, each continent separated by a large ocean. The environment is tempered, with the climate getting warmer and tropical as you approach the planet's equator, and colder as you move north or south of it. Ratugon's rotation is very similar to Earth's, with each Ratugon day being the same as an Earth day. A Ratugon year is the same as an Earth year. The Western Continent is mostly desert, while the Eastern Continent is mostly mountain range ranges. The planet is about 5 billion years old, formed by rocks colliding, cooling, and eventually leading to oceans, an atmosphere, and life.

Species name(s): Ratugonian

Species biology: Humanoid. They are human like in size, shape, and appearance. Their skin color ranges from where they are located. Ratugonians near the equator usually have darker skin, while those in the south and north have lighter skin.

Culture: Ratugon culture varies from where you are from. Some areas have different cultural facets than others. Environments play a big part in the cultures of the planet. Religion is a different thing though, figuring its diversity. The biggest religion on Ratugon is actually atheism. Many Ratugonians do not believe in a supreme being, and value science and reason over some mystical belief. Besides Atheism though, there is the "Faith of Tuval". Tuval is a god of the cosmos who a large portion of Ratugonians believe helped create the universe. Tuval allows for humans to have free-will, and it is said when one dies, they are reincarnated into a new life. Bad people usually reincarnate as animals or insects as punishment, while the most virtuous people reincarnate as the sons and daughters of nobles and wealthier people. Believers also believe that should one live multiple virtuous lives, then they will join Tuval and help him watch over the cosmos. The last major religion of note is the "Followers of Siklam". Siklam is a god worshiped in the desert regions of the western continent with many similarities to Tuval. Siklam was brought to these people by "The Messenger", a man of unknown name and origin, who told the people of the Western Desert that Siklam will grant eternal life to those who lead lives of virtue, mercy, and respect. Of course, over the years, his message was twisted to be an excuse for conquest and subjugation, leading many believers of Siklam to be branded as fundamentalists and extremists, even though many cling on to the original teachings of the Messenger.

History: Ratugonians are an old species, estimates says the ancestors of them date back over five million years ago. The Central continent is where many scientists believe the Ratugonians originated. Over millennial, these people spread across the world. A million years ago, it was said that Ratugonians were on all three continents. Recorded history of the Ratugonians wouldnt start until 20,000 years ago, when agriculture and writing developed in the Central continent. From there, it spread around the world, until eventually, civilization began to appear. The Jurot were the first to develop in the southern Central Continent. Eventually, around 5,000 years ago, civilizations dotted the world. Technology began to improve as Ratugonian civilizations rose and civilizations fell. around 1,000 years ago, the Topperal Kingdom launched the first spaceship into orbit. Topperal was a small but efficient kingdom located in the Central continent. This civilization will be the most important of all the civilizations on the planet as the years progressed. They had a very interesting government, an absolute monarchy headed by the Erastus family, who have ruled the Topperal for thousands of years. Topperal being the first civilization to launch into space helped spur on a scientific boom. This would lead to Topperal becoming the most technologically advanced civilization in the world, surpassing the larger kingdoms. However, the Topperal were not violent, they only used this technology for defense and for improving what they had in their city. However, that all changed with the rise of King Zazriel X around 500 years ago.

Zazriel Yuot Erastus was prince of Topperal, and was second in line for the throne. His father, Iaoel II, was not really a strong leader. During Iaoel's reign, he squandered scientific funding for his own personal needs, and constantly defied the wishes of his advisers and fellow nobles. Resentment grew towards the King, even as he laid dying of syphilis from his many affairs. Young Zazriel's brother, Hashmal Tor Erastus, was the heir to the throne. When Zazriel's father died, Hashmal was crowned Hashmal VI. Hashmal was almost as bad as his father, for he was corrupt, inefficient, and bad at politics. The one decision though he did that was considered right, was to put his 18 year old younger brother, Zazriel, into the military. From there, Zazriel became a grand general, and a master strategist, adopting new doctrines to train his troops and to cope with advancing technologies. Even when Hashmal had a son, basically eliminating Zazriel from the line of succession, he still pressed on his military career. Topperal's neighbor, Sukro, invaded Topperal when Zazriel was only 21. By now, he was a general in the Topperal army. His tactics would destroy the Sukro military, and ultimately, lead to Topperal conquering Sukro, the first expansion of the Topperal in thousands of years. This won Seth immense fame at home, and panic set in on King Hashmal. The nobles began to consider the possibility of Zazriel becoming King. Hashmal though, died of a heart attack after reigning for only five years. His infant son's regent was Zazriel. The nobles though, decided that this was the best time to remove the line of Hashmal and put Zazriel on the throne. A palace coup was staged, and by the end of the week, Hasmal's son was off the throne, and Zazriel was crowned King Zazriel X. From there, the glorious conquest of Ratugon would begin.

Zazriel, after experiencing the benefits of expansion first hand, turned the scientific economy of Topperal into a war machine. Many Kingdoms and Republics dotted Ratugon, and Zazriel felt it was his given right to conquer them all. Not even 25, and already his dreams of Empire were growing. Zazriel began a tireless march to conquer the Central continent, with Republics and Kingdoms falling before his technologically superior force. His forces would bolster, and his army conquered nation after nation. By the time he was 30, Zazriel had conquered the entire Central continent. Topperal was now the largest city in his Empire. Zazriel then proceeded to strike East, against the mountainous people of the Eastern Continent. Ten years later, the East was his. After this, only the deserts of the Western continent remained. The Siklam worshipers established a theocratic state prior to the Topperal conquest. These men were fanatic to a core to fight the Topperal invasion. Zazriel though knew that this was going to be a long fight. It would take almost thirty years for Zazriel to fully subjugate the Siklam worshipers and their great empire. By the time the last Siklam fanatic surrendered, Topperal was the dominant economy, military, and technological power on Ratugon. At the age of 72, the elder Zazriel would proclaim that Ratugon was united under his rule. No longer was he King Zazriel X of Topperal, but now he was King Zazriel I of Ratugon. He earned the title "Rex Magnus", "King of Kings". For ten years, Zazriel ruled over his empire. He died at the age of 82, successfully unifying the planet.

Zazriel's descendants would rule Ratugon all the way to the modern day. Ratugon expanded its space program, and began to reform. The Republics that Seth absorbed into his Kingdom would bring about liberalism in an absolute monarchy. Their cries of freedom and equality would inspire King Cassiel II of Ratugon to introduce a constitution and an elected assembly, transforming Ratugon from an absolute monarchy into a constitutional one. Cassiel II would go down as "The Great Reformer".

Today, Ratugon is ruled by King Asmodel I, a kind but rather plain King. He was not a bad man nor a stupid one, but he was just ruling in a time of peace. His daughter though is the 18 year old Cathetel Erastus, and she is the heir to the throne. As the only child of Asmodel I, she will rule Ratugon as its 3rd Queen in over 400 years. The Assembly is headed by Chancellor Fulrad Hyum, a conservative, with various factions nipping at him. What will be the future in store for the Kingdom of Ratugon?

Government: Ratugon is a constitutional monarchy. The monarch is head of state, and is mostly symbolic. Though he/she has the power to veto bills and appoint the Chancellor, most of the time it confirms what the Assembly wishes to pass. The monarch though is widely praised by Ratugonians, who develop a sense of pride in their monarch. The Assembly is the governing body of Ratugon. It is a unicameral legislation with the Chancellor acting as its leader and the Head of Government. The Chancellor has power over national policy. Many different parties have emerged to try and claim the position of Chancellor. 300 Assemblymen, 100 from each continent, sit on the Assembly. Voting is universal and secret.

Military: Following the conquests of King Zazriel I, the military of Ratugon has experienced a significant downgrading. Though while small, the forces used are trained well. There are the Auxillaries, the main fighting force of the army. These make up the backbone of the Ratugon military, and are also the pilots of tanks and mechs. There are the Legionaries, who act as the spearhead for operations. The navy of Ratugon makes up its space-fleet, and the airforce consists of fighter pilots on both land and in space. Yet, one cannot explain the military of Ratugon without explaining its special forces, the Praetorians. The Praetorians are highly trained and highly skilled special forces, known for their efficiency, stealth, and combat ability. These are used in covert counter-terrorist operations. The Praetorians are also the monarch's bodyguard and protect him/her when traveling on and off the planet.

Economy: The economy of Ratugon is based on natural resources and trade. The deserts of the Western continent are known for producing vast quantities of oil and natural gas, making many citizens in the West extremely wealthy. The eastern mountains provide ores like iron, titanium and coal. There is a saying in Ratugon, "The Center collects what the rest of the world produces". Food is produced on farms in the sea.
 
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Civilisation name: The Irken Dominion

Star system description: The Area-1 system have 5 planets:

Xior: The outer exterior world, Xior is cold and posses a huge frozen layer which hold enormous water deposits below it.
Meria: A gas giant where massive storms are common and highly valuable gasses are present.
Middle asteroid ring: Created likely from the clash of two planets near 100 billions years ago, highly dense.
Radania: The home planet of the sentient species, the Radans. Radans is currently a planet undergoing extensive global warming and extreme climate. Most of its ecosystems are gone replaced by thick smog filled cities and never ending open pit mining its abundant and highly valuable resources. This planet have one moon: Namida
Diclonii: The Home and polluted planet of the Irkeny. A standard habitable planet with collapsing natural ecosystems. Diclonii have Two Moons : Sara and Mara
Diamores: Closest planet to central Star: Sejong, Diamores is a bare planet, and rocky world where eruptions are common and temperatures are high.

Home Planet name: Diclonii Planet

Home Planet description :

Diclonii is an standard habitable planet like ecosystems. Composed of three massive continents and a fractured island chain where is theorized once a continent stood upon. The rest of the planet, close to 70% of the surface, is covered with its vast oceans. Upon the Diclonii surface you can encounter the sprawling massive cities where most of the population inhabit, it is said close to 20% of the planet surface belongs to the metropolitan areas. The rest is mainly use for agriculture to feed the world many mouths. Truth to be told no major forested areas remain in the planet whatever wood is needed is brought from Radania. Most XX water sources are polluted and that can easily be seen in the giant pollution landmass across the ocean which incidentally are used for land to build more houses.

Species name(s):

Irkeny (Irkenies) Major Race

Radan (Radans) Minor Race

Species biology:

Irkeny:

The Irkeny are theorized to have evolved from the primates on Diclonii planet, composed of a very human like structure they present several major difference on some genetical level.

The first and foremost the Irkeny are naturally capable of producing many more pigments than humans, especially developed on the hair and eye coloring which an irkeny can be born with hundreds of different combinations.

Secondly the Irkeny have a natural need for structure and hive mentality, it not to say they lack ambition or greed but that as a group they quickly establish hierarchies and lines to be obeyed. Two theories exist, it was because this natural need that the Irkeny evolved “The Link”or these features appeared because of the “The Link” whatever be the case this is the single most defined characteristics of the Irkeny. The “link” is the ability of the Irkeny to communicate Telepathically with each other, and not only between each other but between groups massive groups creating a secondary (some say the PRIMARY) communication channel between the Irkenies.

The Irkeny are not a natural hunting species instead they are omnivores whom developed tools to become the hunters against the other animals in the planet. As such they don't posses the physical characteristics of hunters, instead like other humans they possess great stamina, injury recovery and so on. It is to note Irkeny stomach is highly resilient and functional as such they are able to eat much of the flora and fauna of their planets and seemingly of other planets as tested by Radania flora and fauna consumption, likely developed as food crisis are the norm since the beginning for the Irkeny. Currently and thanks to technological advances Irkenies are able to live to the rip age of 150 years with the wealthiest achieving close to 200 years.

Radan:

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Radan Worker
The Radans are a lizard like species from the Radania planet, The radans present standard lizard parts like scales, good condition to marsh, swamps and some of the Radans adapted to live in deserts areas very well. The Radan are an intelligent, warrior race, likely descendant of hunter Lizards the radansa carried those traits during their evolution forming powerful groups competing with each other for land and terrain and later the Irkenies invasions. The Radans still are great warriors, even with their broken society, cunning and adept to individual thinking, command and structure.

It is believed their lizard looks triggered a reactionary and hateful genetic ingrained hate for them on the Irkenies that lead to the bloody wars of "liberation" as the Irkenies put it.


Culture:


The Irkeny culture is one of hierarchies, and following orders. Not causing troubles and obeying for the good of “all” is most appreciated, as well such thoughts are the correct ones according to the National Safety Services (NSS). irkeny society is one of have and have nots divided into extensive social structure and classes where one can escape, most won't do so nor have the will or wants to do so.

The Irkeny have no real religion, nor have ever such thing existed according to the Secretary of National History (SNH). What most Irkeny do follow is the figure called the “First Guardian” it is well drilled into the population, up to the leaders themselves the FG only wants what is the best course for them and that obeying its the only true path of the Irkeny. Achieved through many means this “First Guardian” continue to counsel the path of the nation and its beloved for it.

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NSS poster​

The “Link” allows Irkenies to have a secondary non-spoken medium of communication which is the main one used between them. This “link” is extremely helpful in direct communication and group communications making them extremely well coordinated in group thinking. With the advent of the “Unity” implants, this abilities have been increased for the population making conversations by big groups much easier than before and accessible to all including the lesser intelligent Irkeny, more importantly it brought the possibility to read up the thoughts of another Irkeny, which of course only the NSS have access to, for the good of all.

The NSS is one of the biggest and most powerful institutions of the state with only the Military branches able to counteract its power and even then. The NSS have unrestricted access to Irkenies though and work as the ultimate Though police of any dissent, traitorous thoughts and ideas. This have led to a population that slowly but surely have erased such thoughts of their thinking.

The Radans whom are exclusively in the lowest possible classes, and divided between slaved and free-Radans. The Radans are hated by the Irkeny and treated as garbage, for they are not even recognize to have thee “rights” of a sentient race by the Irkeny. They mainly dwell in their home world of Radania working for the Irkeny industry or mines. However in a way to dilute their population as well possibilities of insurrections the Radanias have been used to establish colonies across their star system, dwelling in great numbers out of their main planets mainly as workers slaves.

The freed Radans interestingly work as auxiliary troops for the armies of the Dominion and harshly suppress and patrol their kin, as they believe themselves about them more on chapter 78.


History:


The Irkeny developed agriculture from a scavenger/gatherer ways 10,000 year ago completely skipping the hunting phase. This was done especially since the enormous and powerful Raderick Lizards were the main hunters of the planet forcing the Irkeny bands to live in caves and canyons, where the lizards could not follow. At some point with the beginning of agriculture the Irkeny population increased and developed tools to defend itself from the hunters. Records shown, around 7,000 years ago the Irkeny finally destroyed the last remaining of their hunters symbolised by the giant statue of the “Guide” who slayed the last biggest and most powerful “Father Raderick” launching the destruction of the hated enemies. With their hunters finally outpowered the Irkeny developed civilizations and fought between each others.

The Irkeny would continue their development into a series of theocracies and monarchies around the planet for the next thousands years. By the time of industrialization of the Irkeny arrived 600 years ago, with the development of extensive weapons and industry in the competing world. By this time only Ten nations existed in relative power balance between them. It was at this time that the first sign the neighboring planet Radania was inhabited began to crystallize yet most refuse to accept it as the irkeny leaders were in denial.

450 years ago with rapid developing technologies it was proved completely the planet was inhabited and worse, they were inhabited by Lizard-like folks whom were aggressive and quite advance on their own. The irkeny government's rapidly found themselves unable to deal with such problem and in the higher levels doubts of their own abilities for this surged.

Four hundreds years ago the Radans put a man in their moon, only 2 years after the Irkeny have done it showing their intentions was to outpace the Irkeny (in the minds of the now increasingly paranoid Irkenies). The divided world however could not work to surpass the problem until a man whose name have been expunged from history developed the Self-Adaptative Guiding Automatic Intelligent System. This was a very advanced A.I infact no one understood how he developed yet there it was, the greatest genius of the Irkeny history gave their leaders the way of salvation. An global alliance and unified command to deal with the threat of the enemies was formed and all nations worked to outpass the aliens assisted more and more by the self teaching, and evolutive AI.

The Irkeny slowly though began erasing their difference and divisions guided by the AI counsels, 400 years ago the first Manned Irkeny Craft landed in the Enemy moon. The astronauts were captured by the enemy base on it. According to the unified command they were eating live demonstrating the existential threat of the aliens.

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Radans Fighting during the "Great Liberation War"​

The Irkeny prepared for war single minded and war did come. A 200 years long struggle began in the Irkeny conquest of Radania. In those two hundreds years whatever division existed was eroded and ultimately disappeared, The NSS was introduced with the “Unity” implants and the current state was created. The last alien nation felt to the now named Irkeny Dominion close to two hundred years ago, the damage to the Radans was immense in the period conquest, it's believed over twenty billions Radans died with close to five billions enslaved. Furthermore they new generations Radans were messed up genetically to make more docile as well a whole new social structure was created and integrated on them which have led it to the current ways.

In Diclonii the population had exploded and dispersed slowly through the planets colonizing each and every one of them for mining, industry, gas collection and in the cases of Xior the massive water extraction industry. Currently the Irkenies stand around fifty billions with another five billions Radans under their boot.


Government:

The Irkeny Dominion is highly hierarchical, interestingly its leaders are elected democratically from the highest class of society. Every citizen have a right to vote for this individuals in the general elections but not to run for positions. The elected men then nominates three candidates for each of the local representative positions whom the population from that local area can vote to be represented by. The elected “local” leaders then go to the Dominion National Chamber and created laws and programs to be suggested to the leader of the nation to sign or not.

There is no one above the elected High-Director of the Irkeny Dominion, well except of course by the “First Guide”. The FG is the AI developed hundreds of years ago which have kept evolving and structuring the nation of the Irkenies with its ascension to a semi-divine figure everyone is compelled to obey on its decisions.


Military:

The Irkeny Army it's big and sport mostly the weaponry designed for the Liberation wars with upgraded or new weapons here and there for the occupational duty it has been its doctrine the last few centuries. The truth is mea while functional and quite the killers no new major weapons system have been introduced since at least 100 years agi. The Armada and Army are one of the central institutions of the nation only rivaled in power by the feared and ever expanding NSS. Possessing all the designs developed for the war as well the new roles of guerrilla fighting and occupational force.

The most important change on warfare that occurred during the war though was the mass enrollment of females into the armed forces. Already the Irkeny had a natural 65% female to male ratio with the continuous war taking its toll on male population, the immense female population was taped during it and lead for them to practically take control of the military and make it a female job instead of a male job in a strange reversal.

The Armed forces are divided in two branches plus the paramilitary units of the NSS

The Dominion Armada:
The DA its the global security services of the dominion fleet. Mainly designed during the Liberation War which ended 200 years ago, no major weaponry system have been adapted except for more precise strikes against insurgent cells and any would be terrorist as well as more effective orbital use. Currently retrofitted to use the newly designed FTL drives. The objective is to use it to explore nearby systems hopefully.

Dominion Public Defense Services:

The dominion Land forces, Occupational forces, Counterinsurgency units and so on all fall inside the command structure of the DPDS. With no active war in near two centuries it has ranslated to occupational, and counterinsurgency organization especially deployed all across the system to keep the Radans in check and controlled. The DPDS mainly utilize the same weapons systems designed for the Liberation War some 200 years ago as no need for improvement have presented to the forces. What new weapons systems have been designed have been few and mainly for new roles of the DPDS, mainly occupational and counterinsurgency.

The DPDS use a varied amount of weaponry, including compact missiles, electro-guns, the vaunted war designed super-heated slugs assault rifles and so on.

The Pride of the Forces is their mobile battle armors, or as the media called Mechas. The MBA are of varied designs and use but follow the pattern of mainly bi-pedal designs and heavily armed. This give them mobility and firepower even if reduced armor compared with a armored battle vehicle. They excel to be used for rapid movements and the new counterinsurgency and occupational duties in the massive cities of the Dominion.


NSS Enforcers: The NSS enforcers are the armed branch of the NSS, they operate outside the armed and standard public security regulations and hierarchy.. The NSS Enforcers are directly under the hierarchy of the NSS making them an official paramilitary unit inside the Dominion. The Enforces take the job of detaining suspected traitors and dissidents, securing off world colonies against insane ideas, and keeping check of all shadowy activities. The Enforces are usually lightly armed with a light battle armor, mainly designed to stop non-military issue calibers and weaponry. They usually hold quick.fire kinetic weapon as well as Bull-up configuration super heated slugs assault rifle (of small caliber) for when things get tricky. Lastly each enforcers carriers an automatic drone to provide support, digital coverage and aerial vision.



Economy:

The Irkeny Economical system is one of heavy industrialization, wanton destruction of the environment without care and greedy and big organizations. The enterte8nment industry is one of the pillars of the economy sporting from idols, virtual worlds, the recently deployed for the entire system Intra-Net. All used to keep the people distracted and content. It is important to notice is a highly capitalist systems which the state intervenes only when necessary in public (though in fact it supports and manipulates it from the shadows) with little to none social benefits for the workers and established neverending manpower for the jobs to be done.

The Radans predominantly work in the mining and heavy industry sector without safety equipment after all lives are cheap, specially theirs.
 
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Civilisation name: The Idharae Dominion

Star System: from innermost to outermost: Kaelong: (Class A star). Poyair: A medium terristial planet with it's orbit being very close to Kaelong. It is uninhabitable and rocky with no oceans or atmosphere. The Domion has made this planet a mining colony. Thinloir: A dwarf planet were studies have shown that the atmosphere is breathable and that water exist on the planet. A small Idharae colony exist there. Ytherian: A large terrastrial planet with a atmosphere primarilly composed of nitrogen, oxygen, helium, carbon dioxide and some other gasses. Water is plentiful and life sprawls. Arghartha: A large sized terrastrial planet, slightly colder than Ytherian but is almost it's twin. It has a whole other climate however. The dominion has fully colonized the planet and it's moons. Lo Husjiyt: A large asteroid belt which is a circumstellar disc that orbits around Kaelon. Mining operations on the different rocks ther have begun, but it is dangerous work. Reintyia: A large gas giant with rings orbitning it. Some of it's many moons have been colonized. Chrat: One of the biggest planets in the solar system. It is terrastrial and it's surface is made of ice. Studies have shown that there is liquad water under massive layer of ice. Puirl: A large bluish gas giant were it rains with diamonds.

Home Planet name: Ytherian

Home Planet description: Ytherian is a terristrial planet with a thick atmosphere consisting of around 21% Oxygen, 50% nitrogen, 19% Helium, 6% Carbon-dioxide and other trace gasses. It consist of around 73% water and 27% landmass which is split into 3 continents, two big and one small. The planet is 3.67 billion years old as most of the planets. The planet is mainly temperate with few tropical and arid areas around the equator. There are two poles, the southern one which is frozen whilst the ice on the northern one (which was smaller in the first place) melted a long time ago. As for the climate, it is very humid and hot near the equator with a rainy season whilst the rest of the planet has two different season. Ytraty (autumn and winter) and Traity (spring and summer). After the northern pole melted away the wildlife in the seas almost exploded and the oceans are simmering with life. During a short but effective industrial revolution, a lot of forest were cut down and many species died off. However in recent years, many new forest have been planted and species remade. The planet has two moons, both which have small colonies.

Species name(s): Idharae

Species biology: The Idharae are upright two-armed carbon-based lifeforms native to Ytherian. Most males are around 1.90 m. high and females around 1.83 m. high. The average lifespan of a male is 103 years and for the females it is 108 years old. The Idharae is a very mobile and fast specie with slim strong bodies capaple of fighting the beasts in prehistoric times. They have an advanced brain that is able to think and make new ideas. They are very good at making different connections with families and friends. They have a naturally innovative and curious mind which have constructed many advanced machines and technologies. They begin to degrade when they are in their early 90's, either mentally or physically and some times both. They reach adulthood when they are 25.

Culture: The Idharae is a homogeneous species were there are some regional quirks in language. The Idharae Dominion has a caste system that was developed many years ago to better control society. The castes means little now but it is still important to marry within your own caste as everything else would lower your prestige. Ever since a religious civil war 500 years ago, all religion have been prohibited as it is seen as mind drugs that prevent technological advancements. Therefore, believing in religion is the same as being a drug addict and sometimes even worse. The many people feel a certain kind of loyalty towards the state and they all feel that they work towards a common good even though they are all individuals. Even though they are unsure whether or not extraterrestrial intelligence exist, they will try to integrate them and if that does not work, use brute force.

History: Ever since the Idharae developed agriculture and started making primitive cities some 25.000 years ago, they have made many technologically advancements but have fought each other quite a lot.
In 1476 the Era of Darkness ends and an Era of Science begins. This is also the era in which many states begins to form, either via brute force or diplomacy and sometimes both. In 1756, the Era of Industry begins. This is the era of the industrial revolution were factories pops up everywhere and machinery is spread far and wide. Several big wars begins and end often with a white peace. In 1905, the first great war begins and so does the Era of Tradegy. The war ends in 1913 with around 24 million casulties. In 1931, the second and last great war breaks out and around 75 million lives are lost in fighting etc. After this, all the Idharae governments forms a united government, that provides safety for the many people. This proved to be a great sucess as technology now flourished. This lasted until 2051 when a major religious civil war broke out. After 20 years and 102 million dead the rebels were defeated and religion prohibited. In the current year, 2551, the state is in control and the population enjoy many liberties.

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State Magistrate Yriel
Government: Technocracy. A council of the states leading scientist, economist and other smart people, leads the country and elects the head of state, the State Magistrate who is head of state for life. All council members are chosen by their merit.
Current State Magistrate: Yriel

Military: The Idharae have a very mobile army developed many years ago. The army is very big and very well trained and uses only the best techology. Things such as handheld railguns, plasma guns for shorter ranges and using plasma cutters to cut upon ships. They have also researched an advanced Magnetic Target Fusion guns that they already have in place as the prime weaponry for their space ships and fusion reactors (that are used both in the military and the civilian society). They have even made an experimental teleporter that only works on smaller objects or people as ships have too big of a mass.
A major military breakthrough happened a few years ago, when state chemists developed a chemical that could be devastating for a planet. The chemical completely removes the ozone layer of a planet. The following years they made a kind of spreader so they can spray it from a localized area or the whole planet. They do need to know what the atmosphere consists of before they can use it however. They also need a specialized ship (even though plans are made for this). It has been named Project IO and is untested.

Economy: The economy of the Idharae Dominion is a mixed economy which is based primarilly on science, but also natural resources that are valuable. Industry is very advanced and produces all things the people needs and the agriculture is very advanced and provides foods for the masses. The state provides healthcare, education and other welfare points to it's population. The state also builds and maintains infrastructure.
 
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Civilization name: The Eldav Hegemony (Mektev’yun)

Star system description: Going from the star outwards: Kilkar (small terrestrial planet with no atmosphere), Mukara, Sarva (large terrestrial planet with carbon dioxide atmosphere), Beredastin (gas giant), Vornith (gas giant), Tardin (ice giant). Two moons around Mukara, called Dareen’va and Kortori, a single moon around Sarva, many moons around the gas and ice giants. These all orbit a single yellow star called “Arev”.

Home Planet: Mukara

Home Planet Description: A large-sized terrestrial planet, Mukara is mostly arid and dry, close to a desert planet, with massive mountain ranges and minimal surface vegetation or water; natural precipitation is exceedingly rare in most parts of the planet. Despite this, Mukara has a breathable oxygen atmosphere and polar regions cool and moist enough to have small water icecaps and even morning dew. Furthermore, what the planet lacks in terms of arable land it more than makes up for in deposits of minerals and metals as well as extensive networks of underground rivers and caverns just below the surface. The planet's gravity is approximately the same as on Earth.

Species Name: Eldav

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Great Leader Vekterix, Supreme Ruler of the Eldav Hegemony

Species Biology: The Eldav are bipedal, two-armed upright carbon-based animals that are on average 2.13 meters tall. They are omnivores, consuming a mixed diet of both plants and animals - an evolutionary trait designed to maximize brain development. The Eldav possess extremely tough and durable skin and an advanced metabolism that suit their harsh environment, as well as the ability to survive without water for long periods of time. Despite this and their advanced brains, however, the Eldav have relatively weak bodies relative to other Mukaran species, using tools and superior numbers to make up for their individual physical weaknesses. A typical Eldav lives for an average of about 70 years, but significantly degrades both physically and mentally after about three-quarters of their lifespan has passed. Adulthood is achieved in the late teens and early twenties and accompanies sexual maturity, which enables reproduction. While features such as skin color and height can differ depending on the region, all Eldav possess certain distinct characteristics, such as their long necks, small eyes, and twin chin appendages (though these vary in length depending on sex, with the males’ being longer). Skin color ranges from a deep orange to lighter shades of pink, white, and red and darker shades of black and brown relative to an Eldav’s proximity to the equator. Both males and females can reproduce.

Culture: While historically the Eldav were divided into numerous societies, each with different languages, habits, and religions, under the Hegemony they have reached a state of almost total homogeneity. Eldav are taught from an early age to value obedience to the state above all else, and that to die in defense of the Great Leader is the greatest privilege one could ever earn. Militaristic values of physical strength, martial ability, and valor are emphasized throughout all facets of life, and the idea that one's individual desires should be repressed in favor of an overarching commitment to the well-being of the whole is a core tenet of Eldav philosophical thought. Occupations are assigned in accordance with aptitude rather than preference by a supercomputer (controlled by the Bureau of the Citizen), and any organized religion that previously existed has been purged and replaced with an almost spiritual devotion to the Great Leader (Arraj Mekt). There are no concept of human rights in Eldav society, with torture and murder commonly employed by the state to maintain control, and prisoners are often used as forced labor both on Mukara and the lunar mining colonies.

History: Eldav civilization began in one of the planet’s most habitable regions, the North Pole, but following the discovery of fire, the invention of stone tools and the domestication of animals some 50,000 years ago, the species quickly spread from there. Initially comprised solely of hunter-gatherer tribes and nomadic groups, the Eldav were restricted by their arid environment and thus prioritized the herding of milk-producing livestock as a primary food source. Predators such as the fearsome Zerraq terrorized them on the open plains while the winged Petras plagued them in the mountains, causing the Eldav to emphasize martial values in order to fend off predators and rival tribes alike. The relative lack of natural resources on Mukara fostered intense competition and hostility between individual groups, creating a fragmented political landscape that would be maintained throughout much of the species’ history.

Over time the adoption of new technologies allowed for easier extraction of stronger materials for weapons and more reliable access to underground water sources led to a transition from a nomadic lifestyle to a sedentary one, directly facilitating the formation of city states. These settlements, ruled by kings, would often war with each other over resources (primarily water) or align into loose confederacies. Advanced agricultural techniques such as canals were employed to make surface farming somewhat feasible for the first time, though economic and social customs would remain rooted in the ownership of cattle and livestock for centuries. Due to the presence of so many vital resources beneath the planet's surface, most of the city-states extended deep underground.

Approximately 15,000 years ago the Industrial Revolution would radically change Eldav civilization entirely, dramatically reducing food and water insecurity and allowing for the planet’s bountiful mineral resources to finally be put to proper use. Those city states which industrialized the fastest experienced major leaps forward in science and technology, making significant advancements towards their militaries, economies and infrastructure. However, this progress led to disparities between polities, shattering the centuries-long balance between city-states and leading to the emergence of a select few states which subdued their neighbors through conquest. For years these new nations (some monarchical, some more democratic) fought each other in a series of devastating planet-wide conflicts, each one worse than the last. These frequent wars spurred frenzied military development in order to out-compete rival nations, and led to the invention of exponentially more destructive weaponry. Cripplingly high casualties would bring about demands for long-lasting peace following a conflict’s inevitable conclusion, but these would consistently fail after a handful of generations and fighting would resume. 10,000 years ago, during the Fourth Global War, nuclear weapons were manufactured for the first time by the Kordath Empire; determined to end conflict once and for all and wishing to establish a hegemony over all nations, the Kordath emperor ordered the destruction of the cities of Torradesh, Zerantil, Eraden, and Rersial through the use of these weapons, wiping countless millions from the face of the planet in only a few days and perpetrating the greatest holocaust in Eldav history. Following the destruction of their capitals with such overwhelming and terrible power, Kordath’s enemies either collapsed upon themselves or surrendered unconditionally, allowing their countries to be occupied and their people incorporated into the Empire under new regimes.

Renaming itself the Eldav Hegemony, the Empire would aggressively expand over the course of the next century to cover the entirety of Mukara, conquering those neutral powers who had abstained from the Global Wars and brutally suppressing any and all dissent through the use of secret police, state surveillance, conventional military forces, and the threat of nuclear weaponry. In the years since the Hegemony achieved total political dominance of Mukar, Eldav society as a whole was remodeled to revolve around fascist, militaristic principles and embarked on a planet-wide space program that saw the exploration of the solar system within one hundred years of the invention of space flight and the colonization of Mukara, Sarva, and their respective moons within three hunded years. Mining colonies inhabited by prisoners were built throughout the system to extract new materials for the booming of populations of Mukara and the colonies. Recently, Edlav scientists have discovered Faster Than Light travel, and for the first time have turned their greedy eyes towards other stars.

Government: The planet is governed by the Eldav Hegemony and ruled by the Arraj Mekt, or “Great Leader”, a totalitarian dictator whose word and will is considered greater than even the law. The Ghala'tir dynasty has ruled both the Kordath Empire and the Hegemony since their founding, treating the position of Great Leader as a hereditary position to be passed down to the eldest male or female. Two advisory bodies exist to assist the Great Leader in his governance of the planet; the first known, as the Council of Two Hundred, is composed of individuals from Mukara’s 200 formal Districts. Though they are appointed directly by the Great Leader and not elected by their District’s denizens, the Councillors are the closest thing to representatives the Eldav have. They often perform much of the legislative and administrative work of the Hegemony, though the will of Great Leader is always paramount and allows him the final say in all matters. The second advisory body is comprised of those individuals who head the Hegemony's administrative bureaus, each with different functions:

  • Bureau of War - the logistical center of the military
  • Bureau of Finance - controls the treasury, budget, and taxation
  • Bureau of Security - runs the secret police and holds trials for criminals
  • Bureau of Industry - in charge of managing the planet's industry, as well as off-planet mining
  • Bureau of the Citizen - manages the supercomputer which determines one's occupation, and determines one's salary
  • Bureau of Construction - in change of managing the planet's large-scale construction projects
  • Bureau of Information - controls the state media and suppresses illicit channels of information (the few that exist)

Military: The armed forces are loyal to the Great Leader and the Great Leader alone, their commanders considered only arbiters of his will with respect to military matters. There have been no major wars for thousands of years since the complete subjugation of Mukara by the Hegemony, and while local conflicts on the home world and in the colonies do flare up on occasion the perpetrators of violence on both sides are quickly and harshly dealt with. While each District (including the First District, formerly known as Kordath, the imperial capital) on the home planet and each Colony possesses its own conventional military forces consisting of manned land and air vehicles, these are considered outdated and have limited use given the established political unity of the planet. These forces utilize firearms of various calibers, the firearm being invented over a millenium ago and having gone through numerous iterations. Nuclear weapons, once considered the most destructive known to the Eldav, have since been replaced by the development of more powerful weaponry. With the advent of interplanetary colonization and frequent space travel over the past several centuries the Hegemony has constructed fleets of space craft that are used to transport individuals and materials to the prison mining colonies on Mukara’s twin moons, as well as security forces to police these routes and protect them from pirates. While the Hegemony has contemplated the large-scale construction of spacecraft in a military capacity, lack of evidence regarding extraterrestrial life has caused it to be deemed an impractical and overly costly endeavor for now. With the recent discovery of FTL travel, however, the need to build weapons capable of combating hypothetical alien species that could be found during expeditions has been raised.

Economy: All industry is under the control of the Bureau of Industry, and the occupation of an Eldav is assigned to him or her by the Bureau of the Citizen (which also determines their salary). Currency is used to purchase food and select luxury items approved by the state, while housing and services such as health care and education are provided for.
 
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Civilisation name: The La De Articulates.

Star system description: A rather dense system, dominated by multiple large gaseous planets of methane, hydrogen, and/or helium. In the midst of this rich and gassy system is a sole garden planet.

Home Planet name: Ma Do.

Home Planet description: A typical nitrogen-oxygen garden planet, it has a longstanding history of volcanic activity. This extensive geothermal excess has allowed the planet to remain uncommonly warm from pole to pole. However this is to the determinant to the formerly vast oceans of the planet. Originally approximately 70% of the world was covered by water, however the excessive heat caused immense amounts to be retained in the atmosphere, sometimes (as seen historically during the La De industrial revolution) up to 15%. This caused the oceans to shrink and become closer to deep swamps and lakes.

This has led to immensely large animals to grow on the surface, to the determent of the physical smaller ecological niches. Giants roam the jungles, lithe in spite of their size, hunting foliage and each other in equal measure. The smaller animals furtifately dart between the immense rock pillars and massive vegetation. This is the enviroment which the La De grew out of, using their intelligence to survive and thrive in such a world.

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La De Citizen: Ba Ne To, Member of the Ea Articulate (as seen by the 51 tattoo on his forehead).

Species name: The La De.

Species biology: Tall and lithe bipedal beings. They have two long, multi-jointed arms ending in hands filled with 6 long fingers originally meant for holding onto vegetation but now have become thinner for greater ease of tool use. Their skin is made of scales, moistened by the high H2O content in the atmosphere, has little way to deal with dry or cool climes. Their large eyes, previously moistened by their long tongue but now often by carriable sprays or helmet nozzles, see in both standard colour and ultraviolet. They have little muscle, and their highest possible muscle content is equal to a human Olympic Gymnast.They are divided into multiple races, based solely around the colours green, red, purple, and orange.

Culture: The La De have a highly disjointed society based around various trans-national bodies (called articulates) which occupy the position of government solely due to their society's reliance on them. These articulates can, and do, have populations on Ma Do, on the many space stations that litter the system, or even on semi-nomadic convoys of space ships. Highly distinct cultures, from near-anarchic articulates to highly rigid and hierarchical ones exist, however all revolve around a single thing. The collection, distribution, selling, and consumption of pure helium. Since the end of the "Great Deforestation", the rise of biotechnology has taken to the fore of the La De and Articulate's interests.

History (major timeline):

  • Rise of the first biological La De (150,000 YBP [Years before Present]).
  • Organisation of the first La De tribe (125,500 YBP).
  • Development of Agriculture (100,000 YBP).
  • Development of Ironworking (90,000 YBP).
  • Beginning of the "Great Deforestation" (70,000 YBP).
  • Industrial Revolution (65,000 YBP).
  • Invention of Space Flight (64,000 YBP).
  • First Permanent Population in Space (63,600 YBP).
  • Widescale Mining of Gas Planets (63,500 YBP).
  • Discovery of Narcotic Properties of Helium (63,400 YBP).
  • Rise of Articulates/Fall of Traditional Governments (163,400 YBP - 50,000 YBP).
  • End of the "Great Deforestation" (C. 110,000 YBP).
  • The Expansion of Helium Addiction to Natel (50,000 YBP - 45,000 YBP).
  • The Era of the Articulates (45,000 YBP - Present).
  • The "Great Replanting" (45,000 YBP - Present).

Government: Articulates, quasi-governmental cartels peddling helium to the addicted masses, unwillingly engage in minimal administration of their territory. Order and administrative bloat exists within their populations only to the extent that it is needed to maintain healthy populations bent on consuming their product. Indeed, Articulate's primary unit of measurement, rather than kilometers or AU squared, is by person. The largest Articulates hold billions of people while the smallest hold only hundreds of thousands. Often, members of the Articulates tattoo themselves (or otherwise adorn themselves) to show off not only their affiliation, but their rank within their Articulate of choice.

List of major Articulates and locals:

  • Ea Articulate; Ma Do, 8,000,000,000.
  • Ye Ba Bo Articulate; Ma Do, 6,000,000,000.
  • Ja Ja Articulate; Ja Ja Station, 1,000,000,000.
  • Lu Ne Na Articulate; Ma Do, 500,000,000.
  • Re Ro Articulate; Re Ro Convoy, 200,000,000.

Military: The La De military is based around the deployment of biotechnological warships to ensure spacial dominance from foreign competitors and their control of the helium supply to control the populace.

Economy: The Articulates are based around the trade of helium (by far) and to a much, much, much, lesser extend the development, trade, and expansion of biotechnology.
 
The Commonwealth of Great Selenya


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The Selenyans are a genetically engineered race of humanoid clones, based around 36 separate genotypes. All 36 gentypes share various common features - blueish skin, distinctive head fringes, hypothetical lifespans of 250 years. Each Selenyan is both biologically female and sterile - the only way for the Selenyan population to remain stable is through reproductive cloning using artificial techniques. IVF techniques are possible to allow "natural born" Selenyans, however this is a rare occurrence.

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History:

The Seleyans did not originate from the planet of Selenya, but instead as a primitive race on a distant, forgotten world. They were imported as a slave race by a highly advanced forerunner race called the Masters (whom called themselves the Daqing) - whose Empire collapsed only a century after the slave colony CLNA-122 was established. The remaining Masters, whom did not have the technological training to create FTL drives, were stranded.

After three centuries of isolation, the Selenyan population boomed whilst the Masters were reduced to a tiny minority in a few feuding city states throughout Selenya, and the Selenyans staged a massive slave revolt. While they had numbers, they lacked the advanced technology that the Masters had and the revolt was destroyed. The vast majority of the Selenyan population was purged, and the Masters decided that they needed to put stricter controls on their slave race.

The "Neutering", as Selenyan history called it, was a mass genetic overhaul of the Selenyan population. All males were disposed of and instead the population was manafactured through cloning facilities, believing that destroying the basic family unit would end all Selenyan ambitions of independence. 36 genotypes were selected (and tweaked) to create a perfect race of slaves.

1000 years later, just as the Masters finally perfected a new FTL drive which would allow them to expand as an reborn Empire, the Selenyans staged a second revolt - this time successful. The Masters were slaughtered and the secrets of space travel, the fall of the Master's Empire, and the Selenyan's history came to light. With nobody to call "Master" any longer, the Selenyans realised their destiny amongst the stars.

Government:


The Commonwealth of Great Selenya has established a pseudo-republic. A council of 36, based on each genome, is elected, while a Grand Parliament of 10,000 decides votes on legislation of great importance. The Council appoint a Grand Prince (a term inherited from the Masters) to act as a leader for their entire race. Due to the relative youth of the Commonwealth, the powers of each governing body are murky grey areas.

Military:

Using forerunner technology, the Selenyans have a highly advanced navy capable of going toe-to-toe with any other civilization. However, they are not yet fully integrated with the subtleties of interstellar combat. On the ground they have a drafted militia system inherited from the Great Rebellion. In order to prevent infighting, these militias are under the direct authority of the Grand Prince herself, however they have various commitments to local leaders.

Economy:

Following the Great Rebellion, all industry was put directly into the hands of the liberated slaves. As the Selenyans were never allowed access to currency (though a barter-based black market did exist), there are currently no capitalist systems in existence in the Commonwealth. A system similar to what would be called "market socialism" exists, but out of pure necessity rather than ideological need.​
 
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Civilisation name: The 9 Hives of Iggikk Ch'Gikkikk
Star system description (Brief description of your star(s) and the planets surrounding it): (TBD)
Home Planet name: Gik
Home Planet description (Lengthy description of your home planet): Gik is a large arid world, quite old geologically speaking. Most of the planets surface is covered with steppe, broken up by mountains eroded into strange shapes and intensively cultivated wetter lands near her highly salty seas.
Species name(s): Chignik
Species biology (Lengthy description of your species): The Chignik bear a strong resemblance to terrestrial arthropods, although it is almost entirely superficial. They are Oxygen breathing, warm blooded, and hatch from eggs laid by a 'queen.' Specialization has led to a wide variety of 'breeds', of a wide range of sizes and adaptations. They have also domesticated most of the extant animal and plant species of their planet by this point.

Individually Chignik are animals of no particular intellect. Their intelligence is emergent in large numbers. They respond to simple pheromone cues, which when combined can add up to staggering complexity.

When a community of Chignik reaches a certain size without the influence of one, a Cerebate is hatched. Celebrates are the 'rulers' of a hive. Their body mass is almost entirely brain tissue, and they supply the executive function and forward planning. So long as they can continue to feed themselves, Cerebates continue to grow. The larger the Hives population, the more resources it can harvest and the larger the Cerebate can grow.

Culture (Short description of important cultural/religious facets): Each Hive is effectively a single individual, and they see the individual life forms as being like cells in a body. Social interaction between Cerebates only dates back around 400 years. As such, they can barely be said to have a culture. Their interactions are more akin to exercises in game theory. Individual Cerebates might have something akin to an internal, emotional life, but if so they have been unable or uninterested in expressing it.

History (Major historical events):

Government (How is your civilisation led?): Oligarchy of Hives, working together out of blinding pragmatism.

Military (Brief description of your military capacity): The surviving Hives all use a mixture of domesticated animals, specialized "warrior" breeds, and weaponry as advanced as the combatants can create. At present this means ballistic missiles, high speed armored vehicles, and tens of millions of 'soldiers' with projectile weapons.

The first hive to weaponize fission was annihilated by the current 9 Hives united, recognizing the potential shared threat of extinction from nuclear winter.

While since then there has been plenty of violence, it has been restrained by certain agreed upon boundaries. Weapons or tactics that can cause permanent damage to the ecosystem (nuclear or biological weaponry, scorched earth destruction of water supplies) are effectively banned under threat of facing the other Hives combined.

Warfare is focused on the idea of forcing the other Hive to cede control of valuable resources, and to make sieving ones owns resources costly enough to outweigh the benefit. As such the strategic landscape remains stable, until a disruptive new technology or strategic insight causes one Cerebate to perceive a window of opportunity. This is usually followed by a period of warfare as the aggressor tries to press their advantage, setting off a worldwide general conflict as other Hives seek to exploit the chaos, leading eventually to a new equilibrium and a cessation of violence. During periods of fighting, there is no concept of mercy, chivalry, or any other sort of 'rules' other than sheer utility. Likewise Cerebates assume that any sort of alliance or agreement will last precisely as long as it remains beneficial to both parties, and that deception is always an option.

This system has allowed the Hives to coexist despite the fact that all openly admit to an ambition to exterminate the others and live forever as the single, omniscient intelligence in the world.

Economy (Brief description of your economic system): Hive based. Specialized sub-sapient workers perform tasks in response to pheromone cues from their Cerebate. Most of these run with no more direct involvement of the Cerebate than conscious thought is required for kidney function.

Aside from the specialized breeding and domestication of native species, the Chignik make tools and machinery like any other species. Cerebates ruthlessly pursue the course they think will yield the most productivity. With nothing like a domestic consumer base, everything not devoted to supporting the Hive's life needs is committed to growth. This either can mean capital investment in exploiting existing resources, pursuing new concepts in technology, or in building up a sufficient force to sieze resources from rivals.
 
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Civilization name: The Autogarchial Empire of Prosperity and Peace (AEPP)

Star system description: The AEPP is located in Dakani, a system of one garden planet with a fertile moon (Ucumi and Dacumi), three gas giants (Shari, Dari, and Ploki), and one ice giant (Iki).

Home Planet name: Ucumi

Home Planet description: Ucumi was once a beautiful planet, full of crystal clear oceans, pristine jungles, and spacious grasslands. It was beautiful, and would've been a sight to see in it's prime. However, during the mass industrialization by the various Bakri states, Ucumi became corrupted. The once clear waters were turned brown and murky with filth, the jungles were razed to fuel the fires of war, and in place of the grasslands, cities were raised. After the Mass Transference, the planet was covered in filth and the aftereffects of mass industrialization. However, in recent years, the Autogarch has seen fit to restore and rebuilt the rapidly crumbling environment of Ucumi, going as far as to tear down cities and factories, opting to outsource production of resources to the Imperial Colonies, and forcibly relocating Bakri citizens to the space cities being built throughout the empire.

Species name: The Bakri

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Uaki I, Autogarch of the Autogarchial Empire of Prosperity and Peace, Defender of the Bakri, Restorer of Ucumi, Harbinger of the 400

Species biology: The Bakri people were once tall scaled humanoids, visibly reptilian. However, the mass pollution of Ucumi ruined the delicate atmosphere of the planet, throwing the balance of vital helium and oxygen off. The Barki were forced to wear breathing apparatuses to stay alive, although soon helium and oxygen became so scarce, Bakri were dying in droves. Seeing no other solution, Bakri scientists worked against time to preserve the Bakri people. Placing a majority of the surviving population in cryogenic freezing, a group of 200 Bakri engineers and scientists created the greatest feat of engineering known to the Bakri people. The "Great 200", as they are now called, managed to transfer the entire Bakri people's conscious to quickly engineered robotic bodies, in order to avoid extinction. The Bakri quickly solidified their new bodies, making themselves effectively immortal. However, this new form of immortality became rough. The Bakri could initially only communicate in code, although they have developed vocal emulators and audio receptors. Also, the Bakri population now never went up, instead it only went down. While there are still roughly 13 billion Bakri spread throughout the empire, they are still in constant fear of extinction.


Culture: The Bakri culture is based around the continuation of the Bakri race, through any means necessary. After the "Mass Transference", the Bakri culture shifted from one of survival, to one of preservation. Many Bakri officials were worried that their empire would fall into robotic decadence, and that the Bakri people would become no more than automatons, serving a imperialist agenda. So the Bakri people made sure that their culture of survival and militarism survived through the transition into the robotic era. Modern Bakri culture now actively advocates militarism and expansion, as to seek out planets to possibly rebuild an organic Bakri race. The Bakri religion is based of a complex pantheon involving 400 deities.

History (timeline because I don't want to type a bunch):

  1. 1,000,000 YBMT: The organic Bakri people come into being. (YB: years before Mass Transference)
  2. 500,000 YBMT: The first Bakri city state rises after the development of agriculture and iron.
  3. 100,000 YBMT: The Bakri people being to industrialize.
  4. 98,000 YBMT: Ucumi begins to fall into environmental decay.
  5. 80,000 YBMT: Ucumi's atmosphere begins to experience massive drops in helium and oxygen.
  6. 50,000 YBMT: Bakris must now wear breathing apparatuses to live.
  7. 10,000 YBMT: The Bakri population begins to experience population drops due to lack of breathable air.
  8. 5,000 YBMT: Bakri governments unite, and form the Bakri Empire of Prosperity and Peace to try and save their race.
  9. 100 YBMT: 13 billlion Bakri are cryogenically frozen in a last ditch attempt to save the Bakri people. 200 of the best Bakri engineers and scientists stay in a dying planet.
  10. 0 YBMT: The Mass Transference begins, saving the Bakri race at the cost of their mortality and organic bodies. The 13 billion bodies are still frozen throughout the planet in different locations, waiting to be used again.
  11. 100 YAMT: The Autogarchial Empire of Prosperity and Peace is founded, with Uaki I serving as Autogarch.
  12. 500 YAMT: The Autogarch initiates the rebuilding of Ucumi's dead environment, working around the clock to rebuild their planet after a wave of nostalgia for times past sweeps the Bakri people.
  13. 800 YAMT: FTL is discovered. The Imperial Star Navy is founded.
  14. 1,000 YAMT: Present day.
Government: The AEPP is ruled by the Autogarch, the de jure leader of the AEPP. However, the Autogarchial Exeti, or the leader of the government is the de facto head of the AEPP. He/she rules with an iron fist, refusing to give any leeway in terms of democratic representation or free speech.

Military: FTL has only been around for a scant 200 years, so the Imperial Star Navy is relatively weak and outdated compared to other polities in the nation. FTL was discovered by accident, after Bakri scientists were constructing new engines for probes, however, as it was not deemed necessary to the surival of the Bakri race, it was shelved, and no one cared for it's developement at all. However, 25 years ago, the Bakri stepped up their FTL game, after deciding that the only way the Bakri can repopulate is if they find a new, suitable planet for habitation.

Economy: The Bakri economy is based off of the production of processed goods such as weapons, vehicles, and food packages that have been developed on the fertile moon of Dacumi. The economy is mostly lasseiz-faire, however the government has rarely intervened in times of economic stress and instability.
 
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I must admit, I have been having some trouble getting myself motivated to play the games that people have been making as of late, so I'll watch rather than play for hte time being.

...Also Deagh, I insist you post that creepy picture of your species that you had in that forum game a while back.
 
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Civilisation name: United Makhan Clans

Star system description (Brief description of your star(s) and the planets surrounding it):
Eazruh (class-A star), Asfay (Barren Rock), Qasey (Desert World, 1 moon Laynes), Makazi (Asteroid belt), Eazmak (gas giant, 3 moons Alogul, Wascuk, Akkiz), Saqiyar (barren Ice World)

Home Planet name:
Qasev

Home Planet description (Lengthy description of your home planet): Qasev is world composed of oxygen-nitrogen based atmosphere. The planet itself however has little in the way of vegetation and mostly composed arid plateaus and deserts. There is one large body of water that covers roughly 14% of the planet’s surface. On the coasts of this body of water are tropical vegetation.

Species name(s): Makhan

Species biology (Lengthy description of your species): Makhan are a reptilian race of stocky build with heights ranging from 4ft 6in. to 6ft 6in. tall. Makhan have naturally thick skin and able to retain water for long periods of time. Most are of a brown or tan skin tone though a few have green or gray skin. The Makhan are omnivores by necessity as access to food can be scarce and so can and will eat just about anything, as long as it provides some form of nourishment. They can very long lifes, with lifespans ranging from 50 to 150.

Culture (Short description of important cultural/religious facets): The Makhan are mainly a nomadic culture, with “borders” merely representing areas of restricted travel. A handful of large cities have risen in recently, though these serve primarily as trade hubs and central places of meeting between clans. Otherwise the only remotely permanent structure are outposts and other facilities.

Central to Makhan culture is are the clans. They form the basis of internal cultural, social, and political divisions within the Makhan. Each individual is first and foremost a member their clan and are taught to be fiercely loyal from birth. Most clans highly specialized with focuses on mining, agriculture, military, etc. (a few more rounded clans do exist, but these are relatively small in number). Rivalries between the clans are frequent and often long-lasting. While these feuds had often lead to bloodshed in the past, the end 0f the Coalition Wars and founding of the Grand Council has largely put a stop to such activities, though some clans will actively seek an advantage over their rivals.

Many Makhan follow a form of desert folklore but in recent years a rising dedication to the concepts of science and reason have taken place. The “faith” has no central structure and individual practices vary from clan to clan. A hand full of shared rituals and ceremonies do exist however, as well as the basic tenants.

History (Major historical events):
Early Makhan civilization was, like today, largely migratory. A few instance of Makhan settling near the coasts of the Haykan Ocean. These settlements eventually grew into a series of city-states and petty kingdoms. The Haykan Civilizations (as they were collectively called) became the titular center of early Makhan culture with the lifestyles of other nomadic cultures remaining relatively unchanged. This era is known as the Haykan period.

Haykan dominance would be brought to a swift end during what is known as the Scattering Period. By this time Haykan Civilizations had become increasingly stagnant, with many relying on foreign mercenaries for defence instead of their own forces. The event itself began several warlike nomadic groups began launching raids and invasions, destroying and stealing everything they could get. Any attempts to repel the invaders were met with failure and most would only leave after receiving massive tributes. The invasions left crops decimated and soon disease and famine set in. In response many returned to nomadic lifestyles, moving between the surviving patches of fertile ground or leaving altogether.

After the Scattering the entirety of Makhan culture was once again nomadic. Technological progress did occur but they culturally stagnant. This changed roughly 200 years ago with the formation of the Coalition. The Coalition was an alliance of clans who agreed to share resources and technology as well aid each other in times of war. Soon the Coalition became the most powerful force on Qasev, the first in millennia as well as the first spaceflights being done under the Coalition banner. This however also made them a threat to the other clans.

The Qadeki, at the time considered the strongest single tribe, openly condemned the Coalition, claiming that their actions violated the old ways and traditions of their people. The Qadeki, aided by other clans who felt threatened by the Coalition’s growing power, moved against them in what became known as the Coalition wars. The 20 year conflict was marked with a level of warfare and destruction the likes of which had never been seen, but in the end the more technologically advanced coalition was victorious. With the victory the Coalition was reorganized into the United Makhan Clans. What followed was an age of peace and relative prosperity, with the Makhan thoroughly exploring their solar system and now having discovering the secrets of FTL.

Government (How is your civilisation led?): The United Makhan Clans is lead the Grand Council, a legislative body made up representatives of each of the clans currently numbering at 2500. At the head of the council is the Grand Councilor who acts as executive. During times of war the Grand Councilor lead the War Council composed of the leaders of the 300 clans dedicated to warfare. The office of Grand Councilor rotates every 5 years between a group of 15 councilors, 10 of which are chosen by vote every 15 years while the last five are held by the original founders of the coalition and hold permanent seats

Military (Brief description of your military capacity): The responsibility of defense is placed in those clans who are specialized in military and warfare. This creates a very disciplined and organized military caste. While each clan does have some means to defend themselves only these have legitimate military grade equipment and training. Not only are these clans responsible for supplying manpower, but also the construction and maintenance of weapons, vehicles and other equipment during peacetime as well aid the development of new military technologies.

Economy (Brief description of your economic system): The Makhan lack any kind of standardized currency and mainly rely on bartering of goods. The specialization of each clan often means that they carry and produce a specific type of material in abundance.
 
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Civilization Name: The Gyora Collective

Star system description: The Zagyva star system has six planets all orbiting around the red giant, Zagyva. Going from inner to outer:

  • Ibrany - A sunscorched rock of a planet, Ibrany's close proximity to Zagyva has completed destroyed any semblance of an atmosphere that the planet may or may not have once had. While probes have revealed that the planet is likely rich in natural resources beneath its surface, the planet is simply far too dangerous for any life, even the genetically modified Gyora, to exploit said resources.
  • Szolnok - See below
  • Palhaza - A oceanic world with no visible landmass, Palhaza has basic multicellular life, in the form of algae-like organisms. Said organisms have since been exploited by the Gyora in planet-wide biomass farms.
  • Csorvas - A large gas giant, about twice the diameter of Jupiter in the Sol System, Csorvas is home to over a dozen moons. Several of the moons have small Gyora colonies, while others are dotted by mining stations.
  • Tapolca - Tapolca is a smaller gas giant (comparatively - it's still much larger than any terrestrial planet) with a dense ring system.
  • Hajos - A tiny ice planet with small traces of an atmosphere. While a few satellites and a small space station orbit the planet, there have been no attempts to colonize the surface (no resources to exploit).

Home Planet Name: Szolnok

Home Planet Description: Szolnok is a terrestrial planet with four major continents separated by a vast ocean. All four continents are covered in lush jungle, filled to the brim with millions of different species. Giant trees, boosted by the high CO2 atmosphere, grow to enormous heights, hundreds of meters tall.

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A beautiful Gyora city skyline, brought to you by Esztergom Inc. (TM)

At least they used to be. What jungles are left are small footprints of the great forests that once draped the planet. Now, in their place, noxious cities with huge biomass processing facilities dot the landscape. Most life has been assimilated in some way into Gyora society, whether it be in biomass farms or as slave labor.

Even the two moons of Szolnok, Ercsi and Ullo, have not been unaffected by the grasp of the Gyoran corporations; the former, a rocky moon with no atmosphere, has been extensively mined by Gyoran corporations; the latter, a rocky moon with a weak nitrogen-based atmosphere, has been colonized, with specifically-engineered Gyora that can breathe on the oxygen-deficient moon sent to colonize its surface.

Species Name: Gyora (sing. Gyor, pl. Gyora)

Species Biology: Due to constant mutation and gene manipulation, there is no "set" appearance that can describe all Gyora. Instead, Gyora are subdivided into dozens, if not hundreds, of different variants or breeds. The most common breed, which is believed to be most similar to the "original" Gyora, are the Gyik.

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Gyik, much friendlier than they first appear

Gyik look like hunched over humanoids with four arms, two legs, a thick exoskeleton, and, most notably, an enlarged cranium. Gyik are capable of running on their legs and arms if they need to. At the end of each of their four arms are hands with anywhere between three to seven clawed fingers each (depending on how mutated they are). Gyik are your typical run-of-the-mill Gyor that make up the bulk of the Gyora population. When it comes to their position in society, Gyik are relatively in the middle, rank-wise.

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He's smiling, trust me
At the top of society, ruling over Corporations and their private armies and proxy governments, are the Kadarka. Large, imposing figures, mutated and genetically-modified beyond comprehension, the Kadarka rule over Gyora with a chitin fist. The exoskeletons of Kadarka are far more elaborate than most Gyora, with horns, spikes, and other extremities jutting out from any open space on their body. Given the fact that extensive genetic modification is valued highly in Gyora society, it is not a surprise that the most modified are the Kadarka.

Culture: Gyora society primarily revolves around its mutation-based caste system, of which there are four castes (four is a rather sacred number in Gyora culture: four continents, four castes, four supercorporations). Generally speaking, the lowest in the caste system are the menial Gyora laborers, which, after centuries of genetic modification, have only enough intelligence to perform basic tasks. In addition, some members of the military (the basic cannon-fodder breeds) are included in this caste.

Slightly above them are your rank-and-file Gyora (mostly the Gyik). Unlike the lowest caste which is exempt from paying taxes (mainly because they aren't paid in the first place), the second caste is obligated to do so. Strict obedience is expected of this slightly-more intelligent caste towards higher castes, lest they receive harsh punishment (almost always death - with high birthrates and genetic modification, workers are easy to replace).

The third caste is made up of scientists, lowly bureaucrats, and soldiers (at least the intelligent ones). This caste enjoys slightly lower taxes (although not much) and the right to "vote"; although the third caste technically elects the higher up officials that occupy the highest caste, in reality elections are decided beforehand, with the candidate with the most money/influence winning.

The fourth and final caste are the wealthy. In upper Gyora society, wealth and power go hand in hand; this means that the supercorporations dictate all Gyora policy. While prestigious government officials like "presidents", "prime ministers," and even "kings" occupy this caste as well, they are all antiquated terms for the rulers of the corporations' puppet governments.

History: TBD

Government: The Gyora Collective is not exactly a single entity; rather, it is a conglomeration of multiple supercorporations. Each supercorporation is like its own country, each with their own beliefs, laws, and genetically-modified private armies. While it is not unheard of for the corporations to work together, it also just as likely for them fight each other with their private armies.

Military: Just as society itself is ruled by the corporation, so too is the military. Private armies, enhanced with as much genetic modification that money can buy, dominate the battlefield.

Economy: Although monetary currency does exist in Gyora society, the primary method of exchange is through biomass. Since biomass has a multitude of uses (personal enhancement and mindless slaves are most popular), the upper class deals primarily in biomass, while the lower class (which are for the most part mindless brutes) uses monetary currency (if they have any to use after the 95+% tax, that is).



(NOTE: Will be updated/expanded in the future.)
 
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Civilization name: S.K.

Star system description: The star is Alpha Cassiopeiae. There are nineteen planetary bodies in orbit around the star. Seventeen of the planets are gas or ice giants and the remaining two are small terrestrial planets orbiting the furthest from the star. There are two asteroid belts - one located between the star and the planets and one located at the edge of the star system. There are two to three dozen other large objects in or beyond the outer asteroid belt, depending on the cut-off point, and smaller objects in orbit even further out.

Home planet name: α Cas XIII

Home planet description: α Cas XIII is an ice giant that orbits its star an average of 32 astronomical units away. Its atmosphere is composed primarily of hydrogen and helium and a high proportion of water, ammonia, and methane. Its surface and interior is made up primarily of ices and rock. It has fourteen moons, the largest of which is the S.K. "homeworld" Tanri. Tanri has a diameter of 2,700 km and a surface made up primarily of frozen nitrogen and is geologically active.

Species name: S.K.

Species description: S.K. is the name of an artificial intelligence. Members of the intelligence do not possess any uniform characteristics - individuals are typically constructed from plastics and metals, but other materials are not uncommon. Depending on the purpose some may be microscopic, while the largest are themselves interplanetary vessels.

Background: The S.K. were created or evolved approximately 3 billion years ago. There is no record of creators or ancestors, and the first R.Z. were (proto-) intelligent self-replicating machines. As a result of adaptive learning the R.Z. developed more and more complex behaviors and responses and abilities to solve more and more complicated problems, leading to a rapid diversification of the nature of each individual unit, depending on its purpose.

The S.K. operate as a collective, but each individual may have own problems, tasks, and priorities. Since materials and energy are limited individuals submit their requests for these resources and higher-level S.K. make the determination regarding their allocation. There is no "economy" in a strict sense, but individual units and the collective make decisions that allocate the units labor to different tasks and allocate available resources.

Most S.K. do have individual priorities. For a transport shuttle S.K. it may be to perform its task to the best of its ability and it may request the fuel, repairs, and materials needed for it. For an S.K. in charge of a mining operation a mining operation the priorities may be much more complex and multi-faceted. As technology has evolved many S.K. have had to essentially barter their services for relevant technological upgrades to be able to continue to perform their functions, and the level of technological sophistication is often an indication of the status or importance of the S.K. in the collective.

Due to the importance of metals in manufacturing the S.K. have established outposts on most moons of their star system millions of years ago. In many cases the kinds of S.K. found on the frozen exoplanets are very different from those found on the moons of the extremely hot gas giants near the star. In all cases it is the pursuit of necessary resources and technological advancement that drives the higher-level S.K. in their tasks.

The discovery of faster-than-light travel changed a lot in the S.K. perspective. No longer would it take decades to ship valuable materials from moons close to the star to where they may be needed. Resources could now be moved significantly faster. And although the S.K. have the ability to transfer their intelligence from one unit to another, this transfer too was previously limited by the speed of light. But now it may be possible to break through the edge of the star system and reach for what is beyond.
 
Civilisation name: The Sicarian Solar Council

Star system description (Brief description of your star(s) and the planets surrounding it): The Wetenin system has 6 planets
  • Kopelli- A small and barren world, ignored by the SSC
  • Agrandia- A medium sized world, inhospitable for life, but rich in natural resources. Has been the subject of a terraforming campaign, and prior to the creation of FTL systems was the greatest hope for a clean new home for the Potobin people
  • Fakalkis- A medium sized garden world, possessing a variety of climates on three continents. Has a large moon called Ghinaldo that was colonized nearly 200 years ago and is currently controled by the Ugonin Defense League.
  • Tivian- A gas giant ringed by SSC space stations, both as military bases and civilian cities
  • Rugenol- A large rocky world, with meagre resource deposits. Little interst is held in this planet beyond a small number of space stations in orbit, primarily dedicated to research.
  • The Asteroid Belt- A ring of asteroids on the fringes of the system, the belt is primarily populated by mining colonies.
  • Qathinex- A gas giant at the edge of the Wetenin system, it posesses the largest SSC military station, and a small number of civilian stations as well.
Home Planet name: Fakalkis

Home Planet description: A garden world consisting of 3 continents divided by oceans, Fakalkis was once a bountiful and rich world. After centuries of exploitation and all out warfare, it can no longer be described as such. Despite over three decades of work, the planet's ecosystem remains scarred, spurring greater and greater waves of colonization to the planet's moon Ghinaldo and the ever increasing amount of space stations in the Wetenin system.

Species name(s): Potobins

Species biology: A semi-humanoid race, possessing four long and spindly arms, and two squat legs. They have two large and bulbos eyes.

Culture: Varies by nation, religion mostly atheists. WIP
History:
  • ~320 BU(Before Unification)- The Fertellan Empire enters an industrial revolution, with its neighbors and rivals following soon afterwards
  • 201 BU- The Exalted Principality of Althine invents the atomic bomb
  • 194 BU- The Republic of Riladia launches the first Potobin into space
  • 190 BU- Althine begins its wars of Atomic conquest, destroying six sovereign nations through liberal use of atomic weaponry and immediate invasions.
  • 182 BU- The first lunar colony is established as a joint venture between the Republic of Riladia and the Democracy of Itaria
  • 181-177 BU- Lunar colonies follow for numerous minor nations seeking to escape the devastation wreaked by Althine
  • 178 BU- Treaty of Linshao ends the War of the Second Althine Coalition by accepting most Althinian conquests
  • 174 BU- Coalition of anti-Althinian nations secretly develop the Atomic bomb and immediately begin mass production
  • 170 BU- Outbreak of the Six Hour War. Althine and most of the rest of the world exchange nuclear weapons. All contact between space colonists and homeworld nations are cut.
  • 168 BU- Lunar colonies sign the Ugonian Accords, ending 2 years of anarchy and resource struggle to focus on creating a unified and sustainable Ghinaldo
  • 120 BU- 6 nations emerge from the nuclear exchange 50 years previously- The People's Republic of Ytwu, the Fertellen Empire, the Democracy of Greater Itaria, the Hugengen State, the Junkai Union, and the Reformed Principality of Althine
  • 118 BU- The Reformed Principality of Althine refuses to sign the Nuclear disarmament Treaty with the remaining nations. War of the Third Althine Coalition breaks out.
  • 116 BU- Althine is defeated, its territory carved up, and its leadership put to death. All nuclear weapons are destroyed.
  • 108 BU- Space flight is rediscovered by the Fertellen Empire, who attempts to restore its lunar colonies. The long independent lunar colonists resist and war breaks out.
  • 104 BU- The People's Republic of Ytwu claims that the lunar colonies shot down a People's Republic spacecraft. War breaks out.
  • 99 BU- The People's Republic and Fertellen Empire sign the Treaty of Ghinaldo, recognizing the independence of the lunar colonies, organized as the Ugonin Defense League
  • 80 BU- The remaining terrestrial nations form the Pact of Progress, dedicated to breaking the UDO's grip on space.
  • 78 BU- The Pact of Progress declares war upon the UDO, citing UDO monopoly over space as stifling the life of the nations stuck on the war scarred Fakalkis. Secret treaties are made dividng up Ghinaldo between the Pact members.
  • 46 BU- After a long and bitter struggle that fails to find a clear winner, an uneasy peace is established by recognizing the UDO as independent, while allowing the terrestrial nations uninhibited access to space.
  • 42 BU- Internal reformist movements in the Fertellen Empire and a leadership crisis int he Junkai Union results in both nations merging to form the Fertellen Federation.
  • 38 BU- After decades of economic decline, the People's Republic of Ytwu greatly expands its capitalistic elements, dropping most of its pretenses as a communist state in the process.
  • 31 BU- the Hugengen State threatens the Democracy of Greater Itaria with war over a colonial dispute. intervention by the other powers in favor of the Democracy, creates a feeling of diplomatic isolation in the fascist Hugengen state.
  • 28 BU- Spies from an undetermined nation reveal that Hugengen is attempting to rediscover nuclear weapons. All other nations immediately issue a joint ultimatium demanding an end to this program on threat of war. The Hugengen refuse.
  • 27 BU- Hugengen is defeated, and the victorious nations create a Republic in place of the fascist dictatorship, while extracting harsh tribute in money and resources.
  • 24 BU- Angry over foreign domination and furious at the failures of their democratic government, the Hugengen people overthrow the democracy, and declare an end to their tributes.
  • 23 BU- After tense negotiations, populist leader Thenis Kramak creates the Hugengen State, annuls all tributes to the other nations, while pledging to refrain from expansionism and nuclear development, allowing foreign investigators to verify this.
  • 12 BU- A potential colonial war between the Fertellen Federation and Democracy of Greater Itaria is narrowly avoided by foreign diplomats.
  • 8 BU- Reports begin to filter in from the edges of the solar system of contact with alien vessels. Though these are later proven to be a hoax, all nations find themselves unprepared for panic and debates that erupted.
  • 4 BU- Negotiations begin for the create of a pan-national organization to both end colonial skirmish fears and provide a united front to possible alien contact.
  • 1 PP (Post Polity)- The Sicarian solar Council is formed
  • 18 PP- FTL travel is invented
  • 31 PP- Present day
Government: A council of representatives decide the course of the polity. The council consists of 13 members, 8 appointed national representatives from 5 "nations", 3 corporate representatives, 1 globally elected representative, and 1 representative chosen by lottery. The five "nations" that make up the SSC are the Ugonin Defense League, the People's Republic of Ytwu, the Fertellen Federation, the Democracy of Greater Itaria, and the Hugengen State, with the first three "nations" having two representatives each. The "nations" of the SSC are semi-autonomous entities, that maintain most aspects of traditional nations, and defer to the SSC only in matters of intergalactic dealings and to a lesser extent in planetary diplomacy. The three corporate entities are the Dolmak Consortium, which specializes in genetic research, Ignsoc Incorporated, which specializes in cybernetic development, and Lanthen Industries, which specializes in spacecraft production. The globally elected representative was a concession to republican elements, who felt that a council of purely appointed representatives would be tyranny. Virtually no republicans believe that 1 seat is enough for avoiding this issue, which is why republican inclined member states "appoint" their representatives by election. The 13th spot is filled by a randomly chosen member of the Potobin race, to prevent a 6-6 deadlock. Disagreements between the founding members prevented any more rational/biased manner of filling a 13th spot.

The national representatives are appointed for life, though their nations may remove them at any time and the Ugonin Defense League, Fertellen Federation, and Democracy of Greater Itaria hold elections for their representatives every 4, 5, and 2 years respectively, with Greater Itaria barring reelection. The corporate representatives are required to be the CEOs of the respective companies, though they often send subordinates in their place, much to the consternation of the other representatives. The elected representative serves for a period of 5 years, and the representative chosen by lottery serves for life, in theory. Over the 30 years of the SSC's existence, only three lottery representatives served until their death, with most resigning shortly after selection, realizing how unprepared they are. One of those three who died was an old Potobin who suffered a heart attack upon being told he was selected, another committed suicide after serving for six months, and the last died in a freak accident involving mines, napalm, falling steel beam, and a cement mixer while touring a space station. Subsequent investigations of the third were quick to write it off as nothing more than a coincidence that was not in the slightest linked to any of the numerous enemies the representative had made.

Military: Each nation has their own military, while the SSC has a (much smaller) military arm. WIP

Economy: Mostly capitalistic, with specifics varying by nation. Resource extraction is a prime industry in the asteroid belt and other sectors of space. WIP
 
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The Most Holy Viridian Empire

Star System Description:
Star: Magna Lumena -- The 'Great Light' is the celestial object of which the Tiberian System is centered around, and is an average main-sequence star with no outstanding characteristics from a scientific standpoint. However, it's average characteristics and similar nature to other main-sequence stars such as Sol allows the Tiberian System to host human-life on the second, third, and fourth planets fairly easily. 'Magna Lumena' is often casually referred to as 'Lumenum' or 'the sun' depending on context.

Planet A: Vespera Lumena -- The 'Evening Light,' or more casually known as Vespera, is the first planet from the Tiberian system's sun. The planet's surface is covered in magma oceans, ash-covered beaches, charred mountains, and once a day it is all lit-a-blaze by the sun's extreme proximity and blazing heat. Having only a 1,463 Mile radius, the planet is roughly equivalent to the size of Mercury and is similar in many ways.

Planet B: Viridia Firma -- The 'Solid Green', is the home planet of the human population of the Viridian System, casually known as Viridia by the local population. Having a surface composed of around 45% water, 5% ice, and 50% solid land. Also, despite it's name, it contains a wide variety of colors, biomes and climates. The planet has a tilt of 22.9 degrees, a single moon, and a radius of 4,001 miles. The moon was irreparably damaged during a nuclear accident in which the Empire attempted to launch excessive stockpiles of nuclear ordnance into space for controlled detonation, however one armed nuclear missile failed to launch properly from its Lunar Silo, No 17. The single failed launch went unregistered by the system due to an electrical malfunction, and ground teams who were oblivious to the electrical failure, had proceeded to work on the mechanical failure. Lunar Control, under the belief that all launches had proceeded without a hitch detonated the warheads and Silo No 17 was vaporized instantly, setting off a chain of reactions that caused around a third of the moon to be blown off as vast nuclear stockpiles, artillery ordnance, and various assortments of detonators all ignited one by one. This event caused the formation of a substantial asteroid field around Viridia and had devastated the world below.

Planet C: Flavia Firma -- The 'Solid Yellow,' is the third planet from the Viridian Star. Flavia Firma, is a desert world with only a 19% water surface. However, despite its rugged and deserted surface, the atmosphere is rich in oxygen due to micro organism in the seas and an overall lack of organisms to breathe in the oxygen beyond the occasional evolutionarily advanced aquatic organisms and colonists. The planet itself was renamed Flavia Firma after the first Viridian Officer planted the Imperial Banner, before which it ones known as Flavia Lumena. The planet has three large natural satellite objects orbiting it, all of which are spheres with different orbital paths, distances, and speeds.

Planet D: Canutia Firma -- The 'Solid Grey,' is the fourth planet from the Viridian Star. Canutia's rocky surface and overall devoid appearance, lack of safe atmosphere, no moons, and the slightly too heavy gravity due to it's 5,094 mile radius has caused a lack of settlement beyond the occasional research facility, military training camp, and reclusive rich noblemen.

Planet E: Igna Lumena -- The 'Fire Light,' is a mid-sized gas giant made up of predominantly hydrogen and a small amount of helium, giving off an orange-reddish hue. With Eight moons and a 15,689 mile radius, it is the second largest celestial body within the system.

Home Planet Name: Viridia

Home Planet Description: The 'Solid Green', is the home planet of the human population of the Viridian System, casually known as Viridia by the local population. Having a surface composed of around 45% water, 5% ice, and 50% solid land. Also, despite it's name, it contains a wide variety of colors, biomes and climates. The planet has a tilt of 22.9 degrees, a single moon, and a radius of 4,001 miles. The moon was irreparably damaged during a nuclear accident in which the Empire attempted to launch excessive stockpiles of nuclear ordnance into space for controlled detonation, however one armed nuclear missile failed to launch properly from its Lunar Silo, No 17. The single failed launch went unregistered by the system due to an electrical malfunction, and ground teams who were oblivious to the electrical failure, had proceeded to work on the mechanical failure. Lunar Control, under the belief that all launches had proceeded without a hitch detonated the warheads and Silo No 17 was vaporized instantly, setting off a chain of reactions that caused around a third of the moon to be blown off as vast nuclear stockpiles, artillery ordnance, and various assortments of detonators all ignited one by one. This event caused the formation of a substantial asteroid field around Viridia and had devastated the world below.

Species name(s): Human

Species Biology: Just your average space chimps.

Culture: Imperial Viridian Culture is very utilitarian in nature, easily distinguishing gender suffixes are assigned to names, attire is fairly conservative and uniform, and speech is conducted in a polite tongue. However, despite Imperial Unification and strives towards a more uniform and doctrine human society, many cultures have continued to persist and flourish across Viridia throwing a bit of chaos into the orderly society.
Religion in Viridia is complex, it establishes the basis of the aristocracy, the outline of legal code, and a sort of constitution for the people to defend themselves with. Overall, it is based around the belief that the first Emperor was granted the right to rule over a disorderly world and to grant variations of the right to others, who would form the aristocracy. Around this belief spawned other new ideas, ideals, and stories that form the 'Viridian Holy Truth' that is spread by the Church and defended by the Inquisition.

History: Error 101 (File not found) ... Incoming ...

Government: The Empire acts as a centralized federal meritocratic aristocracy, with the centralized authority being the Emperor, the federal provinces being administrated by Dukes, Counts, Barons, Lords, Knights, and Gentlemen, with any noble being able to challenge another noble if bearing proper reason and under the observation of their peers to a duel in which the winner claims all of the defeated's titles and property. A Noble may choose to decline a duel if they are sick or injured, however it is a tarnish on their honor that most would attempt to later mend by challenging the other party to a duel. The Aristocracy is heavily restricted in its actions, commoners have rights, and slavery is illegal, travel is unimpeded and even the lowest commoner can become great with enough effort.

Military
: Similarly to Feudal societies, Imperial Troops are mustered by the nobility, however they are equipped, rationed, and supplied by the a Empire and swear loyalty to the Imperial Family. Every soldier belongs to a Platoon commanded by a Lord who is the ruler of their town / village, the precise size and duties of the Platoon is based on the lord who is commanding. Each Platoon is part of a Company led by a Baron, which is part of a Regiment led by a Count, which is part of an Army led by a Duke. Naval forces are more complicated, the main standing fleet is ran and maintained by the Empire, however many peacetime cargo vessels owned by nobles to carry out trade are often used as makeshift supply ships, troop carriers, and light combat ships during wartime.

Economy: Overall, the Empire runs on Capitalism with the least amount of restrictions as possible and fairly low tariffs. On top of this, any man or woman can become rich and will still only be taxed a flat 10% income, providing greater incentive to push forward the economy and thereby society at large.

((Forgive atrocious grammatical mistakes and temporarily missing content, I rushed this at 2:30 A.M.))
 
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