The version is 1.2.5.1 but still its not not workingWell, I had checked and the mod is for the latest version of the game...
View attachment 1312342
The version is 1.2.5.1 but still its not not workingWell, I had checked and the mod is for the latest version of the game...
View attachment 1312342
Hi! I will investigate further. But I am having the same issue even without my mod installed. I guess this is an issue from another mod. If I found which one is raising this exception I will post it here.Unfortunately after launching the game, the following error already appears in the main menu:
[ERROR] Collection was modified; enumeration operation may not execute.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <9aea1947a5a14e6e84f644786698b691>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__92`1[T].MoveNext () [0x00137] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__95_0 () [0x000d9] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__95_0 () [0x001a5] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <f539b356a552460880371c76b71887be>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__95_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
After launching the game, the following error already appears in the main menu:
After launching the game, the following error already appears in the main menu:
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Hi. The last version of the game is 1.3.3f1. This mod is compatible with this latest version.The version is 1.2.5.1 but still its not not working
Do you have "Addresses & Names Mod for Cities Skylines 2" mod enabled in your playset? I found if I remove this mod, this exception is gone. So I guess there issue come from that mod.Unfortunately after launching the game, the following error already appears in the main menu:
[ERROR] Collection was modified; enumeration operation may not execute.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <9aea1947a5a14e6e84f644786698b691>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__92`1[T].MoveNext () [0x00137] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__95_0 () [0x000d9] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__95_0 () [0x001a5] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <f539b356a552460880371c76b71887be>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__95_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
After launching the game, the following error already appears in the main menu:
After launching the game, the following error already appears in the main menu:
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Do you have 'Addresses & Names Mod for Cities Skylines 2' mod enabled in your playset? I found if I remove this mod, this exception is gone. So I guess there issue come from that mod.Unfortunately after launching the game, the following error already appears in the main menu:
[ERROR] Collection was modified; enumeration operation may not execute.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <9aea1947a5a14e6e84f644786698b691>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__92`1[T].MoveNext () [0x00137] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__95_0 () [0x000d9] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__95_0 () [0x001a5] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <f539b356a552460880371c76b71887be>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__95_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
After launching the game, the following error already appears in the main menu:
After launching the game, the following error already appears in the main menu:
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
The DDI is ok, it wasn't made with CtrlC mod. And it is right, highways are crossing. this is by design. What I missed are the traffic lights that must be places on those intersection. I will fix it in next release.The DDI isn't working properly... The highways are crossing on same level. I guess the idea is by having tunnels. IMO the Crtl+C is causing the problem. I had that when using it, that tunnels are not copied properly.
Also the Double Roundabout Intersection makes no sense to me as the highway leding to the inner roundabout has no exit from there
yes, thanks. I will delete those two roads as it is not part of the highway intersection.Also the 3 Exit, 2 Two-Way Highway Intersection comes with a additional highway a little apart from it. Not connected, seems to be remnants
The DDI is ok, it wasn't made with CtrlC mod. And it is right, highways are crossing. this is by design. What I missed are the traffic lights that must be places on those intersection. I will fix it in next release.The DDI isn't working properly... The highways are crossing on same level. I guess the idea is by having tunnels. IMO the Crtl+C is causing the problem. I had that when using it, that tunnels are not copied properly.
Also the Double Roundabout Intersection makes no sense to me as the highway leding to the inner roundabout has no exit from there
Image for a DDI highway
That was just an experiment... just don't use it if doesn't fit in any play on your city.Thanks for clarify. I didn't know that, what about the Double Roundabout?
Hi there! If you want, you could share your save game with the intersections you would like to contribute. Others people are also contributing to this asset collections. I am on Discord if you want to reach me.Hi Javapower, I love this collection, even if I never use some of the crazier ones. What is the best way to contribute? I have been remaking some of YUMBL's cities skylines one highway interchanges. This pack really needs some of the more popular ones, Turbine is the first one that comes to mind.