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SacremPyrobolum

Lt. General
90 Badges
Jul 31, 2012
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Is there any way to intervene in vassal revolts directly? I was recently able to install my son as king of Gerogia but one of his dukes revolted and it doesn't look good for him.
 
Could we make this a feature request? It doesn't make sense that you can't back your appointed vassal in internal conflicts. Not that doing so should be free. Maybe intervention comes at significant cost of tyranny (15-20 pts)?

Alternatively, maybe allow a diplomatic option of approaching the revolting duke and (if he likes you enough) offering a white peace in exchange for a significant bribe?

Perhaps, as a 3rd alternative, an appointed vassal (if made by a strong and/or well regarded monarch) would receive a temporary trait/event enforces a peace in their domain for a number of years. Though, if the appointee tries to revoke a title, the vassal should certainly be able to defend himself.

I think the appointed vassal of a well regarded monarch would be given defference, even if the appointee himself was a royal jack###. At the same time, I'm wary of easy "I don't want to have to deal with the complexities of running an empire" so any action should have consequences.
 
The problem is not a simple one. The game engine is not really built to allow for liege vs. vassal (or vice-versa) conflicts without it being a full revolt...meaning the vassal becomes semi-independent during the course of the revolt. I'd be leery of implementing a system where the liege could impose their will on every conflict going on within their realm, as that seems like the kind of ability that could be abused. Not to mention that you already have the Realm Peace system... which, while I'm not fond of it, does exist and shouldn't be something that's circumvented.
 
Fair points. I certainly don't advocate that you undermine major game systems for a minor issue. On the other hand, is my 3rd option infeasible (or in your educated opinion, a poor mechanic)?

I mean, its kinda the mirror of the coronation system. A new ruler is not given the deference of an established ruler. At the same time, the handpicked lieutenants of an established leader are generally given deference (until they overstep themselves). We, generally, shouldn't see the common situation of appointment immediately followed by revolt simply because the subordinate vassal has a bit more power.
 
Well it says your allowed to intervene if your vassal is fighting a holy war, which I guess is useful if you have vassal kings next to infidels. Is it not as simple as changing the required flags for intervention?
 
Fair points. I certainly don't advocate that you undermine major game systems for a minor issue. On the other hand, is my 3rd option infeasible (or in your educated opinion, a poor mechanic)?

I mean, its kinda the mirror of the coronation system. A new ruler is not given the deference of an established ruler. At the same time, the handpicked lieutenants of an established leader are generally given deference (until they overstep themselves). We, generally, shouldn't see the common situation of appointment immediately followed by revolt simply because the subordinate vassal has a bit more power.

I'm not really sure what you're going for with that suggestion, to be honest. If it's supposed to be that you appoint a character who goes around "enforcing the peace" on your behalf, then it's still mirroring the Enforce King's Peace system...and that's not something I'd want to do (not without ripping out the current King's Peace system entirely and replacing it, which is no small undertaking).
 
Well it says your allowed to intervene if your vassal is fighting a holy war, which I guess is useful if you have vassal kings next to infidels. Is it not as simple as changing the required flags for intervention?

I'd assume that's a holy war that's being fought against outsiders, not against a fellow vassal.
 
I'm not really sure what you're going for with that suggestion, to be honest. If it's supposed to be that you appoint a character who goes around "enforcing the peace" on your behalf, then it's still mirroring the Enforce King's Peace system...and that's not something I'd want to do (not without ripping out the current King's Peace system entirely and replacing it, which is no small undertaking).

I guess I wasn't clear. My bad. Let me give an example. So you have 3 characters:

X, a king who has reigned for many years.
Y, the count of A in Duchy W
Z, the count of C & D in Duchy W.

X holds the title of W
Z has a claim on Duchy W.
Z *loves* X.
However, X makes Y duke of W.

Half the time, this results in Z almost immediately starting a war against Y, even though Y is the handpicked choice of X. Its natural that this should result in conflict eventually, just not right away.

Therefore, I suggested giving Y something that dramatically reduces the chance of conflict with Z. Maybe a trait. However, if Y tries to revoke the County of C (for example) Z should still be able to refuse and revolt.