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Dolphin_Actual

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I am going to start off by saying that I have little-to-no knowledge of modding and how to navigate some of the game files, so I apologize if any of this has an easy answer.

Anyway, I am curious as to whether it would be possible to modify the way that imprisonment and abduction work (and potentially other similar/related mechanics).

Is it possible to create a separate prison or dungeon. I have been unable to locate any files about imprisonment, so I am not really sure how it works (is it a location that characters are in, is it like a character modifying that creates something of a liege with different interactions, or is it something else entirely?

I don't think I am adequately explaining my question, so let me provide an example:
Say you are playing as a demon worshiper, and you decide to abduct someone. As I understand it (and I may very well be wrong), if you succeed, that player is just imprisonment.
I am curious if there is a way to change this. Instead of that player being regularly imprisoned, they are put somewhere else - to the rest of the world, they have gone missing, but you (and perhaps other members of the cult/organization/whatever) know that this character is really in a separate prison that is completely secret to everyone else.

Is something like this possible? Would it be possible to create a secret prison, as I have described it?

If this is possible, would it be possible to have this character displayed as missing to everyone else?
For example, what if you abduct someone, but then decide to let them go? If they were secretly imprisoned, other characters should not know that they were imprisoned, they would just think that they were missing. I think that this could be complicated, as the game might treat them as dead in some regards (missing might mean that other players treat that player as dead, so titles pass, but the player is still alive, and, if released, would go back to their realm.

Once again, I apologize for my ignorance about the process, and am thankful for any insight that you all might have.
 
I think the info about a character is global so it cannot be different depending on the observer, and it cannot be 'hidden' from the character finder. Imprisoned characters are in the owner's court, if I'm not mistaken. The closest approximation to what you're saying that I can imagine is to send the character into hiding/regency/pilgrimage so that it's 'missing' and conceal whatever you want to do with them through hidden traits. If later on you want to release them it would be a matter of removing the regency and hidden traits.