Since the beginning, or at least for a very long time, citizenship status has been set on a per species basis. This monolithic approach is both "not realistic" and not conducive for a more flexible and grander strategic take on socioeconomic relations - but it would have been too resource-consuming to handle citizenship on a per pop basis. Per pop group, however, is a completely different matter...
If citizenship status was defined on the pop group level, rather than the species level...
If we additionally add in pop lifespans, where non-Civilian pops eventually die with a Lifespan-based frequency (possibly demoting back to the Civilian stratum rather than actual deletion), things could get really wild:
What do you think? Should the citizenship system be overhauled, now that we have pop groups instead of individual pops?
If citizenship status was defined on the pop group level, rather than the species level...
- A new policy could determine the conditions for pops gaining "Full Citizenship".
- Rather than Xenophiles and Despicable Neutrals always granting xenos citizenship, while Xenophobes never do it, we could have a whole (and more believable) gradient of possibilities between the two extremes.
- Ascension paths could add more options to this policy.
- Individual xeno pops could earn greater citizenship rights (from free resident to full citizen, from servitude to free resident, et cetera) without needing to give the same recognition to their entire species.
- Founder species pops obtained from other empires would no longer automatically be citizens.
- The Commonwealth of Man would not necessarily allow refugees from the United Nations of Earth instant and full voting rights.
- Servitude/slavery status would no longer need to be tracked separately from citizenship status.
- Slaver Guilds and Indentured Assets would no longer need to force a specific share of the population into slavery.
- In fact, they would not need to be gateways to servitude anymore, and Authoritarian would no longer need the very Xenophobic option of whole-species slavery. The possibility of slavery could simply once again be regulated by the Authoritarian and Egalitarian ethics (while Xenophile and Xenophobe could modify the chances of xenos ending up there in disproportionate numbers).
- Barbaric Despoilers could put their "spoils" straight into thralldom, without needing to declare whole species slaves. This would include "spoils" that happen to belong to he founder species; after all, ideological speciesism is too intellectual for these guys; they are despoiling barbarians and will not let you dodge a life in thralldom just because you are related to them.
- Pleasure Seekers and Corporate Hedonism would finally not need to rely on other species for pops with Servant jobs.
- Citizen Service could really shine, now actually adding a path to citizenship rather than just adding extra restrictions in the Species Rights settings.
- Pops imported via subject holdings could now actually get full citizenship, even if their species does not have that right.
- Most of the current Species Rights, starting with Living Standards, could be rolled into a new "Citizenship Rights" feature. This means much less micromanagement in xeno-diverse empires.
- Having disconnected servitude from Species Rights, servitude could instead be set on a per job basis by designating certain jobs as "servitude jobs", which give greater job weights to pops with less Political Power. Among the lowest, the most fit pops would take those jobs - but the jobs would not be restricted to specific species (which always was slightly weird about the Battle Thralls servitude type; if an empire wants battle thralls but lacks sufficient numbers of the prime species, should they not accept those less qualified as necessary fillers for the gaps).
- Edit: basically, normal jobs could normally go to the highest available citizenship type, while servitude jobs flip this and instead go to the lowest available citizenship type. The net result should then be that citizens hog the cushy Elite and Specialist jobs, while the "undesirable" jobs are taken by slaves, or else residents, or full citizens if no other option is available.
- More citizenship types could be added (edit: some of these might work better as one-job strata, such as Refugee, Immigrant and Stellar Culture Shock).
- "Undocumented Residence" could be like "Residence", except with no political power and a lower living standard, if we want to allow illegal immigration in Stellaris.
- "Indentured Servitude" could, instead of being a servitude type, exist as a step between "Residence" and "Slavery" which could be more tolerated by Egalitarians and involve the creation of Trade Value (as the debts are being paid off).
- "Natural Servitude" could similarly be added, below "Residence" but above "Slavery", for pops with certain traits (Nerve Stapled, Zombie, Serviles). Edit: or those traits could simply mean that servitude remains available for these pops even in otherwise egalitarian societies (but presumably with better living standards than in those other nasty places).
- "Refugee" could be the default status of pops arriving as refugees.
- "Immigrant" could be the default status of pops arriving via automatic or manual resettlement (and the time period could be reduced or cut by having certain civics).
- "Stellar Culture Shock" could replace the current Stellar Culture Shock modifier.
- "Livestock" and "Grid Amalgamated" could exist as citizenship options between slavery and purging, if conditions are met.
- Most organic sentients should abhor xenophagia, but Barbaric Despoilers could approve of it, and exceptions can be made for species with the Delicious trait (edit: it is important to be rational and pragmatic, after all).
- Similar to how some machines can use organic pops as batteries, so too should organic sentients be able to use machine pops as batteries.
- Alternatively, these could just be jobs that are created via buildings/districts in the presence of such prerequisites.
If we additionally add in pop lifespans, where non-Civilian pops eventually die with a Lifespan-based frequency (possibly demoting back to the Civilian stratum rather than actual deletion), things could get really wild:
- (Besides the fact that species traits with lifespan and experience gain modifiers could finally get a tangible, and realistic, economic impact by modifying how quickly pops can undergo Specialist/Elite education, and how long they stay in that stratum.)
- Citizen Service pops could start with "Residence" citizenship by default and only gain "Full Citizenship" by holding a Soldier job, and "Full Citizenship" could give a bigger job weight for Elite and Specialist jobs (that are not designated as servitude jobs). Essentially, the Citizen Service civic would finally behave just like it should, living up to its flavour promise in a way we have never seen before in Stellaris.
- Service guarantees citizenship. Now more literally.
- Civilians would tend to not be Citizens, thereby lacking the franchise of voting rights, and thereby replicating the difference between Civilians and Citizens in Starship Troopers. "A citizen accepts personal responsibility for the safety of the body politic, defending it with his life. A civilian does not."
- From a coding-technical perspective, it could work a bit like being a Mortal Initiate or Necrophyte, except with less death and more explosions.
- In other societal systems, education could push pops to a higher stratum - but also switch those pops to "Indentured Servitude" until their student loans are paid off. This could perhaps even be a feature of most living standards.
- "Nativity Citizenship" could be added as a citizenship path, i.e. Residence pops cannot gain Full Citizenship, but homegrown pops can do so. If Xenophobe was rebranded as Nativist (and Xenophile as Cosmopolitan), this could serve as a new albeit slow path to citizenship in xenophobic empires.
- Neutering purges could work "realistically".
- Slaver empires could sell neutered slaves, i.e. that eventually expire, thereby ensuring a steady future demand for their "export". A similar "planned obsolescence" could be available for machine pops.
What do you think? Should the citizenship system be overhauled, now that we have pop groups instead of individual pops?
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