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ArVass

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Apr 4, 2016
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Hello there!

So I made this suggestion thread a while ago, which included county name fixing, and other ideas:


So now I dare to repost this thread in this suggestions subforum to 1. increase awareness, 2. make sure that these issues which are very easy to address (as they are mostly localisation issues, thus all of them take less than ~1 minute to fix) are brought to the attention of the developer team, so they can be fixed in one of the early patches.

One important thing that I just can't help stressing enough though is the issue with the dynasty and house name generation. Both CK2 and CK3 use the "a " preposition for forming new dynasty names from county or barony names in the same way the prepositions in other languages like "de " or "von " work, like "a Győr". The thing with this grammatical particle is that it's just completely and absolutely nonexistent. In Hungarian (including both of the in-game cultures Mogyër and Hungarian), the frequently used particle for forming dynastic and house names from toponyms is the "i" suffix, as "Győri". As it turned out when I made a mini-mod in CK2 that fixed this, it is entirely possible to change the from_dynasty_prefix = "a " entry to from_dynasty_suffix = "i" in the culture file, resulting in a grammatically perfectly well working name generation. I have no reason to think that this couldn't work with CK3's dynasty_of_location_prefix code. However, if it turned out that it's impossible for the game to handle suffixes like that, I would say that this "a " still has to go. Even a generic English "of " or a blank nothing is better than it.

I really hope these long-running issues will eventually get fixed, since it's such a shame that so easily fixable errors continue to exist in the game, having impact on immersion.
 
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