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NeomerArcana

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Oct 29, 2017
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I understand this is a WW2 game, but with all the ahistorical shenanigans which can happen, there are some real moments where I think a bit of extra diplomacy would be good.

One specific idea I have:
  • Builds on existing mechanics
  • Makes for interesting choices whether playing as a major or minor
  • Opens up more a-historical options
My idea is that:
  • Anyone can invite to a faction they're in, and the faction members vote, with their votes weighted relative to their power
  • When inviting, promises can be made. I.e. provinces, navy of a country, resources, lend-lease, equipment
  • When being invited, demands can be made
Some of these promises, like provinces etc, can come into play during the peace conference. I was promised this province etc

Voting on membership to a faction may not be relative (i.e. when creating the faction you determine the membership possibilities). But the vote the a.i. countries cast can be based simply on whether their relationship is green or red.

Promises may also be for returning cores or simply giving other provinces. For example, Australia might ask the Netherlands to join their faction, with the promise of giving them Papua (either immediately, or after the war).

The two big problems I see are:
  • Paradox putting more effort into the biggest selling biggest player base game
  • A.I. decisions on voting, making demands, accepting demands (I'm sure this would be difficult)
  • Stopping players manipulating world events too much as a minor
Thank you for coming to my TED talk.
 
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Please can you cite some historical examples of a faction member successfully inviting another country to a faction against the wishes of the faction leader?
 
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Please can you cite some historical examples of a faction member successfully inviting another country to a faction against the wishes of the faction leader?
Only if you can cite an historical example of how the African People's Union, 4th International, or Balkan Defense League intended to organise and approve membership status.
 
Only if you can cite an historical example of how the African People's Union, 4th International, or Balkan Defense League intended to organise and approve membership status.
Right. Okay. It's like that then. I see. Fine, but if you would be so kind as to in future preface suggestions like this with a disclaimer that they are based on PURE FANTASY. Personally I would prefer that interactions within & between actual, historical factions in the game are not governed by completely fictional rules.
 
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Right. Okay. It's like that then. I see. Fine, but if you would be so kind as to in future preface suggestions like this with a disclaimer that they are based on PURE FANTASY. Personally I would prefer that interactions within & between actual, historical factions in the game are not governed by completely fictional rules.
Why is someone who doesn't like fictional rules in a forum about a *game* full of ahistorical rules and ahistorical nonsense?

Are you lost?
 
I agree in principle, but unfortunately by the time the player would have to fulfil his obligations he likely would have grown strong enough to just dump whatever allies he had and ignore any considerations other than maximizing his own landgrabs.
 
I agree in principle, but unfortunately by the time the player would have to fulfil his obligations he likely would have grown strong enough to just dump whatever allies he had and ignore any considerations other than maximizing his own landgrabs.
Sure, you can put those post-war obligations down as more of a rp thing.

But there is the whole, "I'll join your war if you give me this now" diplomacy which opens up all sorts of avenues when playing as minors