I understand this is a WW2 game, but with all the ahistorical shenanigans which can happen, there are some real moments where I think a bit of extra diplomacy would be good.
One specific idea I have:
Voting on membership to a faction may not be relative (i.e. when creating the faction you determine the membership possibilities). But the vote the a.i. countries cast can be based simply on whether their relationship is green or red.
Promises may also be for returning cores or simply giving other provinces. For example, Australia might ask the Netherlands to join their faction, with the promise of giving them Papua (either immediately, or after the war).
The two big problems I see are:
One specific idea I have:
- Builds on existing mechanics
- Makes for interesting choices whether playing as a major or minor
- Opens up more a-historical options
- Anyone can invite to a faction they're in, and the faction members vote, with their votes weighted relative to their power
- When inviting, promises can be made. I.e. provinces, navy of a country, resources, lend-lease, equipment
- When being invited, demands can be made
Voting on membership to a faction may not be relative (i.e. when creating the faction you determine the membership possibilities). But the vote the a.i. countries cast can be based simply on whether their relationship is green or red.
Promises may also be for returning cores or simply giving other provinces. For example, Australia might ask the Netherlands to join their faction, with the promise of giving them Papua (either immediately, or after the war).
The two big problems I see are:
- Paradox putting more effort into the biggest selling biggest player base game
- A.I. decisions on voting, making demands, accepting demands (I'm sure this would be difficult)
- Stopping players manipulating world events too much as a minor
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