
Thanks to MrNazar for the fantastic load screen edit
Hello Everybody,
I'd like to announce a mod I've been working on for some time to improve the tech tree and teams within the game. Right now, it's geared toward improving my Kaiserreich experience, but can be easily modified to work with the base game. Currently, I've done a complete tech tree rework, especially the land doctrines, added lots of new teams and new tech components, two new brigades and a new division. Also I've tweaked experience gain, unit stats, and all sorts of other things to give the game a better flow.
This started off as being heavily borrowed from Cold War Tech Tree mod but I've done enough alterations and bug fixes that I feel like it's my own at this point.
Thanks to: shepard2 for lots of testing and model graphics, DanielShannon for letting me use some of his Space Race tech icons, Der Kriegsherr for Japanese tech teams, BootonFace for PSA tech teams, EPICCCP for loading screen graphics.
I'm looking for someone to help with graphics, especially for tech icons and event pictures
UPDATE: Now compatible with KR 1.8
Asterisk* denotes currently finished feature
Completely overhauled tech tree
Fleshed out tech tree post-war until 1970*
Balanced land doctrines around KR scenario. No more overpowered maneuver doctrine Russia!
Removed equipment decisions and reworked them into land doctrine tree*
Added more unique inventions that can benefit countries who invest into them like night vision, proximity fuses, and infantry body armor.*
All countries use the new tech components*
New Custom teams for GER, USA, SOV, JAP so far...
New Events
Added domestic events for USSR including language and education policy*
Added colonial administration events for Germany which can potentially lead to war against Mittelafrika*
Improved Russian civil war events to potentially draw in surrounding countries, to have units switch sides, and have negotiated settlements
Redone Russia/USSR IC and tech team gain tied to more robust industrialization and five-year-plan events*
A series of oil field events for post-1945 which sees the major fields discovered in the Persian Gulf, Russia, China, Norway, and the Gulf of Mexico appear in game*
Unit Balance Overhaul
Re-balanced unit build time and power, terrain and weather modifiers to better scale and mesh with the new land doctrines
New division type: Air Assault Division*
New Brigade types: special forces and army aviation*
Possible future brigades of ship-to-ship missiles, nuclear artillery
Completely overhauled tech tree
Fleshed out tech tree post-war until 1970*
Balanced land doctrines around KR scenario. No more overpowered maneuver doctrine Russia!
Removed equipment decisions and reworked them into land doctrine tree*
Added more unique inventions that can benefit countries who invest into them like night vision, proximity fuses, and infantry body armor.*
All countries use the new tech components*
New Custom teams for GER, USA, SOV, JAP so far...
New Events
Added domestic events for USSR including language and education policy*
Added colonial administration events for Germany which can potentially lead to war against Mittelafrika*
Improved Russian civil war events to potentially draw in surrounding countries, to have units switch sides, and have negotiated settlements
Redone Russia/USSR IC and tech team gain tied to more robust industrialization and five-year-plan events*
A series of oil field events for post-1945 which sees the major fields discovered in the Persian Gulf, Russia, China, Norway, and the Gulf of Mexico appear in game*
Unit Balance Overhaul
Re-balanced unit build time and power, terrain and weather modifiers to better scale and mesh with the new land doctrines
New division type: Air Assault Division*
New Brigade types: special forces and army aviation*
Possible future brigades of ship-to-ship missiles, nuclear artillery
Obligatory Screenshots
New/modded Soviet teams, showing off new tech components (many of these are linked to existing events like integration of Ukraine for KmDB)

Land Doctrine tree in progress. I'm setting up a system where countries can specialize in certain environments over time with a top tier that is exclusive

Some new events as well. This particular one will dictate how fast certain areas integrate into the USSR

Beta Version 4.5 - Includes KR version 1.8
Download link: Mediafire
Still lots of missing pictures but making progress (looking for people to do some graphics!)
1956 scenario is not done. It is a placeholder.
Simply unzip the folder into your mod directory. Includes KR version 1.8 and a bunch of skiff stuff.
As always, post bug reports!
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