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XxUnkn0wnxX

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Apr 27, 2018
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portalcentric.net
  • Surviving Mars
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  • Surviving Mars: First Colony Edition
Hi, I thought I would share my opinions on some mods which allow Late Game sustainability with depleted resources.
This aimed for new players seeking out guidance with mods that do the same thing or help experienced players make a decision.
Will add more to the list as I experiment with more mods of similar group

FGRaptor's Endless Resource Buildings Mod - Steam Workshop

Code:
Production

Automated Deep Metals Extractor
Costs: 16 Concrete, 5 Electronics, 5 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 10 Power
Base Production: 4.5 Metal

Automated Rare Metals Extractor
Costs: 16 Metal, 5 Electronics, 5 machine Parts
Maintenance: 2 Electronics
Consumption: 10 Power
Base Production: 1 Rare Metal

Automated Metal Mine
Costs: 160 Concrete, 40 Metal, 25 Polymers, 25 Electronics, 150 Machine Parts
Maintenance: 4 Machine Parts
Consumption: 40 Power
Base Production: 20 Metal, 5 Rare Metal

Automated Regolith Excavator
Costs: 40 Concrete, 120 Metal, 15 Polymers, 25 Electronics, 100 Machine Parts
Maintenance: 4 Machine Parts
Consumption: 30 Power
Base Production: 20 Concrete

Life Support

High-Grade Moisture Vaporator
Costs: 12 Concrete, 40 Metal, 50 Polymers, 25 Electronics, 25 Machine Parts
Maintenance: 4 Polymers
Consumption: 40 Power
Base Production: 10 Water

Power

Mass-Production Artificial Sun
Costs: 80 Concrete, 120 Metal, 150 Polymers, 50 Electronics, 50 Machine Marts
Maintenance: 4 Polymers
Consumption: None
Base Production: 500 Power

I feel like FGRaptor's mod is more balanced more focused at mid game the costs are fair but I feel like the production is somewhat lacking.

Aossk's Mass Fabrication Mod - Nexus Mods

Code:
Production

Base Materials Fabricator
Costs: 80 Concrete, 40 Metals, 20 Polymers, 10 Electronics, 20 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 50 Power
Base Production: 20 Concrete, 15 Polymer

Base Metals Fabricator
Costs: 80 Concrete, 40 Metals, 20 Polymers, 10 Electronics, 20 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 50 Power
Base Production: 20 Metal, 10 Rare Metal

Nano Weave
Costs: 40 Concrete, 80 Metals, 50 Polymers, 100 Electronics, 50 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 100 Power, 1 Metal
Base Production: 10 Machine Parts, 10 Electronics

Power

Black Star Generator
Costs: 800 Concrete, 1200 Metals, 1000 Polymers, 500 Electronics, 500 Machine Parts
Maintenance: 10 polymers
Consumption: 5 Water
Base Production: 10,000 Power

Wonder

Advanced/Experimental Mass Fabricator
Costs: 800 Concrete, 800 Metals, 200 Polymers, 500 Electronics, 200 Machine Parts
Maintenance: 20 Machine Parts
Consumption: 8000 Power
Base Production: 100 Metal, 100 Rare Metal, 100 Concrete

As for Aossk's Mod, I am very pleased, the costs are a tad extreme but the production is very optimal. but that being said this is meant for serious late gamers.

Conclusion: With FGRaptor's mod I feel like it help you give a quick easy start and may help you crawl in those dire situations mid game, but with Aossk's Mod allows for some serious late gameplay or a serious early-mid game boost.
 
Mines better ofc ;)
Question: Do you mind if i straight copy these details for my mod description page as im simply too lazy to do it right now.. and im working on something else?
 
Mines better ofc ;)
Question: Do you mind if i straight copy these details for my mod description page as im simply too lazy to do it right now.. and im working on something else?

sure, this is just a guideline to help others in knowing details b4 even installing the mods. this just a personal review of mods I found similar in nature and concept.

as a personal note, I wish devs where more upcoming with all the details their mod brings as in all the details :(
 
sure, this is just a guideline to help others in knowing details b4 even installing the mods. this just a personal review of mods I found similar in nature and concept.

as a personal note, I wish devs where more upcoming with all the details their mod brings as in all the details :(

Thank you, your detailed breakdown is now on the description page, credited to you of course :) and i will try to list actual details and changes in the future... now if could only figure out why my new defined class is not working xD