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Unfortunately it is not possible atm to replace any existing elements in vanilla files. Without replacing the entire thing. And pretty sure that includes localization files.

Making a bit of a headache to make mods compatible with each other...
 
Thats annoying. So you have to copy the entire localisation file and then copy your added lines in there everytime the is a patch thats changes something in the localisation? :(

Thanks for the answer.
 
Thats annoying. So you have to copy the entire localisation file and then copy your added lines in there everytime the is a patch thats changes something in the localisation? :(

Thanks for the answer.

An easy way to update it when they release a new patch, is to use the compare plugin in notepad++

It makes it very easy to find any changes added from last patch.
 
Also, avoid editing the files directly in you games folder. Instead use the mod tools in the launcher to create a mod. You can then copy the files you want to edit in there. And it should be safe from being overwritten when the game updates.
 
I made a small mod with more leader traits and wanted to add at least the english localisation for the names and descriptions of the mod. I made a localisation file "l_english.yml" in the mods/localisation folder. however it just overrides the "l_english.yml" from stellaris instead of adding to it so I had to copy all of the original file into the mods file.