• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Deaghaidh

High King
73 Badges
May 1, 2001
5.038
956
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • 500k Club
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV
  • A Game of Dwarves
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
Call it a planet or not, Pluto is real, and deserves to be in the Sol system! Who knows what anomalies we are missing out on?


global-mosaic-of-pluto-in-true-color.jpg


I have no idea how to do this, btw.
 
  • 21
  • 2
Reactions:
I was watching a youtube game where the player started in our solar system. I don't remember if Pluto was there, but they did have Ceres in the Astroid Belt. I'd like to see some rouge planets, inclusion of the Kepler Belt, dwarf planets and Ort cloud. We know so more about our own solar system that hasn't made it into the ski-fi imagination yet.
 
I was watching a youtube game where the player started in our solar system. I don't remember if Pluto was there, but they did have Ceres in the Astroid Belt. I'd like to see some rouge planets, inclusion of the Kepler Belt, dwarf planets and Ort cloud. We know so more about our own solar system that hasn't made it into the ski-fi imagination yet.

Exactly. Pluto may not technically be a planet, but I saw Vesta in the game, and Ceres. I didn't see Pluto though. Possibly it was there and out of frame, but I suspect it didn't make the cut.

Plan for this mod

Phase one: Collect Underpants!

Wait, no.

Target one: A small generic minor planet named Pluto in the Sol system.

Target two: That object looks like Pluto, and has a moon called Charon, or theyou share a single object called Pluto and Charon
 
Last edited:
Pluto is not in the game. It's obvious in Arumba's LP, which starts in Sol.

Which doesn't make any sense. The fact that Pluto is not considered a planet anymore does not mean it shoudn't be in the game at all...
 
  • 1
Reactions:
I have no idea how to do this, btw.
In one of the dev diaries they talked about system initializers (or similar named) which allows to create pre-defined solar systems. In Arumba's stream you see that you can select one of them during species creation.

If you are going to add another planet to the Sol System please think about game balance. In Arumba's stream the Sol System was already very wealthy (11 energy, 4 science!). An additional planets means an additional place where resources could spawn upon galaxy creation. It might be a good idea to swap a lesser celestial body (maybe an asteroid) for Pluto.
 
Pluto is real, sure. But, unless I'm mistaken, there are moons of gas giants that are larger than Pluto but aren't included.
 
  • 2
  • 1
Reactions:
Pluto is real, sure. But, unless I'm mistaken, there are moons of gas giants that are larger than Pluto but aren't included.

At least one moon each from Jupiter and Saturn are included, which can be interpreted as standing for the others. Pluto could thus represent all the Trans-Neputunian objects.

If Sol has an unbalanced number of survey-able bodies, we can always drop an asteroid.
 
  • 2
Reactions:
Call it a planet or not, Pluto is real, and deserves to be in the Sol system! Who knows what anomalies we are missing out on?


global-mosaic-of-pluto-in-true-color.jpg


I have no idea how to do this, btw.

If you don't do this, I totally will. I am fully confident that I can.
 
The reason Pluto is not included is not because it doesn't exist, but because the devs needed a cut off point for a "system" and the Kuiper belt was a good point. The reason the asteroids in the Asteroid Belt are included is because they are closer to the sun and, thus, within the system boundaries.

That said, sure, go ahead and make a Pluto mod. That is what mods are for, after all, to modify the game to suit players needs and wants, and many people clearly want Pluto. I suggest including Eris in the mod as well, for fairness sake and to reinforce the idea the Kuiper Belt is a collection of many things.
 
The limit could just as well be just past the Kuiper belt as just before it, imho.
 
Realistically, what is the point of having Pluto in the game? It isn't going to be a habitable world and is tiny as well, not to mention how far out it is (okay, you could have it been in the close section of its orbit but still...)
 
So thinking about it... there is probably a non defined cap that a system has. There are dozens of moons and dwarf planets that they could have added... But I think they decided against that and gave the sol system an average number of locations in order to not make it a guaranteed better starting system then an average random system.

As such it would be fine to add random things like pluto IF and only if, it was guaranteed to be resource/anomaly free... otherwise im pretty sure you would be making the sol system guaranteed better than the average random system.
 
Realistically, what is the point of having Pluto in the game? It isn't going to be a habitable world and is tiny as well, not to mention how far out it is (okay, you could have it been in the close section of its orbit but still...)

Realism has very little place in a game with space penguins. Style is more important than substance in Stellaris. What's the point of adding in Pluto? It's awesome, that's the point.
 
  • 1
  • 1
Reactions:
https://en.wikipedia.org/wiki/List_of_Solar_System_objects_by_size/

Pluto is the first known sun-orbiting celestial body of our solar system that is smaller than many of the other planets' moons. It is, therefore, by definition, a 'dwarf planet', and PDS seemingly decided to only include planet sized planets in Sol. This is also why there are no other moons in Sol. Now I'd argue that going on the size limit PDS set there shouldn't be any singularly visible asteroids in the belt for mining, but that's another argument.