So...another one of my ideas to fix a few problems at once.
This would give both geologists and deep mines a role in the later game, and significantly increase initial cost and planning required for a mohohle, as you would at least need to have geologist domes around it. It would just make its power feel a lot more earned. Thoughts?
- Mohole Mine currently is just too good, both compared to other wonders, and to other mining options. The research cost of the mohole wonder is in the area of deep scanning + deep mining. For that, you get a mine that never runs dry, and that you can conveniently place anywhere without worrying about deposits, and you basically get the unmanned mining breakthrough, which itself is OP already, for free. It eliminates all the challenge of regular mining in one swoop. This leads to me regularly just skipping deep mining, and I'm sure I am not the only one. I have heard about people skipping metal mines altogether.
- It's actually one of the cheapest wonders, as you tend to be more stripped for polymers and electronics than machine parts. 300 parts are not a big enough hurdle to not go straight for it. But while other wonders feel more like an enhancement of stuff you can already do, mohole is a complete game-changer for the reasons noted above. If the omega telescope gave 10k research on its own, people would probably also start skipping hawking institutes.
- At the same time, building a mohole mine basically eliminates a whole class of specialists, namely the geologist. And something about "eliminating a whole class of people" just feels iffy to me.
This would give both geologists and deep mines a role in the later game, and significantly increase initial cost and planning required for a mohohle, as you would at least need to have geologist domes around it. It would just make its power feel a lot more earned. Thoughts?
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