• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Unified icon library
Asset icon library
Find it
Anarchy
Better Bulldozer
extralib
l18n EveryWhere
ExtraDetailingTools
ExtraAssetImporter
Extra Networks and Areas
DVNZ asset pack Icon
Asset Manager Pack
[G87] Vanilla Asphalt
No Pollution
Water Features
ExtraLandscapingTools
Free Range Camera
529 Tiles
Road wear Remover
Road Name Remover
First Person Camera Continued
Road Builder [Beta]
Plop the Growables
Disable Accidents
Vehicle Controller
DVNZ - Rural Services
Move it
No Dogs
Farm Services and Decals
Walkways and Paths Netlane Pack
Water Visual Tweeks
Advanced Line Tool
Achievement Enabler
Tree Controller
Dummy Traffic Remover
Specialized Industrial Zones
Industries Extended
Stiffer Vehicles
TransportPolicyAdjuster
Traffic
Super Fast Building and Leveling
Change Company
Image Overlay
City Services and Traffic Adjuster
Fish Fish more Fish
MapExt

(all Official DLC Packs)
 
I'm having a tiny problem when playing on the largest size, that is, that as soon as I start building outside of vanilla area (props, buildings, vegetation, etc.) upon reloading the game, only surfaces and roads remain. Is there a fix for this?
 
I'm having a tiny problem when playing on the largest size, that is, that as soon as I start building outside of vanilla area (props, buildings, vegetation, etc.) upon reloading the game, only surfaces and roads remain. Is there a fix for this?
Sorry, the edge of 229km, about 2 tiles or more, it's better not to put any buildings, some other mods that modified the same simulation system might make this problem worse. This problem is almost impossible to solve, which is caused by floating-point precision and some calculations exceeding the game's limit.
There are too many issues with 229km which is only for test , it is recommended to play at a maximum of 114km, and 57km or 28km is more balanced in terms of performance and map size.
 
Last edited:
It's a wonderful mod, but there is a problem with the airports. Ther is always "Pathfinding Failed" when I set up plane routes ...Also if I before put an airpopot in the old vanilla zone and then I move it to the new tiles (at first it works but then...)
 
It's a wonderful mod, but there is a problem with the airports. Ther is always "Pathfinding Failed" when I set up plane routes ...Also if I before put an airpopot in the old vanilla zone and then I move it to the new tiles (at first it works but then...)
Are you adding the flight outside connection points ingame through devUI(by Home key) instead of in the Editor? If so, you'll need to select Regenerate Airway in the Misc Tools option. If it doesn't work, can you send me the logs?
 
It's a wonderful mod, but there is a problem with the airports. Ther is always "Pathfinding Failed" when I set up plane routes ...Also if I before put an airpopot in the old vanilla zone and then I move it to the new tiles (at first it works but then...)
Are you adding the flight outside connection points ingame through devUI(by Home key) instead of in the Editor? If so, you'll need to select Regenerate Airway in the Misc Tools option. If it doesn't work, can you send me the logs?
I'm in the game, not the editor. I have the devUIbut I'm not using it in this case. And I'm not talking about external connections, but rather about routes between two airports.