Anyone know if there an event method to increase or decrease the max strength of a division?
Found this in the event commands file, should be what you're looking for.
type = damage_division which = [div id type/-1] value = [div id id] where = X # where = Percent of Max Strength. Negative value is strength gain.
Oops, re read your post, probably isn't what you're looking for then.
event = {
id = 4577
random = no
country = JAP
date = { day = 0 month = January year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1938 }
picture = "ccip_mukden"
style = 2
name = "Kwantung Army"
desc = "The Imperial Japanese Army had some of the best trained and armed troops in the region. Combat strength of a division was double the standard of the time. However, this increased strength greatly weakened the troops ability to suppress rural areas and increased supply costs."
action = {
name = "OK"
command = { type = manpower which = land value = 14 }
command = { type = speed which = land value = -1 }
command = { type = transport_weight which = land value = 15 }
command = { type = supply_consumption which = land value = 1.5 }
command = { type = fuel_consumption which = land value = 0.5 }
command = { type = suppression which = land value = -2 }
command = { type = build_time which = land when = now where = relative value = 50 }
command = { type = build_cost which = land when = now where = relative value = 50 }
command = { type = task_efficiency which = attack value = 0.5 }
command = { type = task_efficiency which = support_attack value = 0.5 }
command = { type = task_efficiency which = support_defense value = 0.5 }
command = { type = task_efficiency which = strat_redeploy value = -0.5 }
command = { type = task_efficiency which = reserves value = 0.5 }
command = { type = task_efficiency which = planned_defense value = 0.5 }
command = { type = task_efficiency which = anti_partisan_duty value = -0.5 }
}
}