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Found this in the event commands file, should be what you're looking for.

type = damage_division which = [div id type/-1] value = [div id id] where = X # where = Percent of Max Strength. Negative value is strength gain.

Oops, re read your post, probably isn't what you're looking for then.
 
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Found this in the event commands file, should be what you're looking for.

type = damage_division which = [div id type/-1] value = [div id id] where = X # where = Percent of Max Strength. Negative value is strength gain.

Oops, re read your post, probably isn't what you're looking for then.

I wish to change the strenght division like hoi 3 for ex strenght 12000 not in % is it possible? where I find the command file. what is the folder name?
 
You can change the manpower costs of a division and it's hardness (defensiveness) which is roughly equal to increasing the "max strength" representation. As for increasing all stats of a unit, you have to do that armywide. Ex:
Code:
event = {
	id = 4577
	random = no
	country = JAP
	
	date = { day = 0 month = January year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1938 }
	
	picture = "ccip_mukden"
	style = 2
	
	name = "Kwantung Army"
	desc = "The Imperial Japanese Army had some of the best trained and armed troops in the region. Combat strength of a division was double the standard of the time. However, this increased strength greatly weakened the troops ability to suppress rural areas and increased supply costs."
	
	action = {
		name = "OK"
		command = { type = manpower which = land value = 14 }
		command = { type = speed which = land value = -1 }
		command = { type = transport_weight which = land value = 15 }
		command = { type = supply_consumption which = land value = 1.5 }
		command = { type = fuel_consumption which = land value = 0.5 }
		command = { type = suppression which = land value = -2 }
		command = { type = build_time which = land when = now where = relative value = 50 }
		command = { type = build_cost which = land when = now where = relative value = 50 }
		command = { type = task_efficiency which = attack value = 0.5 }
		command = { type = task_efficiency which = support_attack value = 0.5 }
		command = { type = task_efficiency which = support_defense value = 0.5 }
		command = { type = task_efficiency which = strat_redeploy value = -0.5 }
		command = { type = task_efficiency which = reserves value = 0.5 }
		command = { type = task_efficiency which = planned_defense value = 0.5 }
		command = { type = task_efficiency which = anti_partisan_duty value = -0.5 }
	}
	
}