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I have verifed my game files (Steam only)
YesI have disabled all mods
YesI am running the latest game update
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Summary
Military buildings needing the wrong innovationDescription
I'm not sure if this is a bug or on purpose, but except for Outposts, Barracks and Camelry every level 6 military bulding seems to need the wrong innovation as a requirement.Checked it at game/common/buildings/00_standard_military_buildings.txt:
- outposts_06, barracks_06 and camel_farms_06 require the high medieval innovation "Castle Baileys"
- every other level 6 building from this file requires the late medieval innovation "Royal Armory"
Given the concept used for buildings in 00_standard_economy_buildings.txt and 00_standard_fortification_buildings.txt it seems that the high medieval innovation "Castle Baileys" would be the correct one for every level 6 military building.
Steps to reproduce
Open game/common/buildings/00_standard_military_building.txt look for "has_innovation = innovation_royal_armory" under any _06 building.Game Version
1.10.1Platform
WindowsAdditional Information
Affected Feature
- Gameplay
Save Game
Other Attachments
View attachment 00_standard_military_buildings.txt
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