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SIr Verfam

Recruit
4 Badges
Aug 28, 2023
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  • Crusader Kings II
  • Stellaris
  • Crusader Kings III
  • Crusader Kings III: Royal Edition

Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

Military buildings needing the wrong innovation

Description​

I'm not sure if this is a bug or on purpose, but except for Outposts, Barracks and Camelry every level 6 military bulding seems to need the wrong innovation as a requirement.

Checked it at game/common/buildings/00_standard_military_buildings.txt:
- outposts_06, barracks_06 and camel_farms_06 require the high medieval innovation "Castle Baileys"
- every other level 6 building from this file requires the late medieval innovation "Royal Armory"

Given the concept used for buildings in 00_standard_economy_buildings.txt and 00_standard_fortification_buildings.txt it seems that the high medieval innovation "Castle Baileys" would be the correct one for every level 6 military building.

Steps to reproduce​

Open game/common/buildings/00_standard_military_building.txt look for "has_innovation = innovation_royal_armory" under any _06 building.

Game Version​

1.10.1

Platform​

Windows

Additional Information​

Affected Feature​

  • Gameplay

Save Game​



Other Attachments​

View attachment 00_standard_military_buildings.txt

 
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