I always wondered why so many people are needed for an economy, especially as technological advanced as you can be in stellaris.
With the new pop growth concept, which I really appreciate, because I hated the lategame lag, this idea came to mind again as a compensation for the lower pop growth later in the game; when the reduced pop growth kicks in, the automation starts to set pops free in the old worlds which then can migrate to new planets and have the same effect as newly built ones.
steamcommunity.com
steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2470702338
Features:
- techs for several "standard jobs" that can be automated
- with the first tech a dedicated "Automater Job" is unlocked that works very similar to the roboticist and that builds "Autonomous Automated Pops" over time. This pseudo pop is a special feature (deposit), that has the equivalent output of the job it replaces and "removes" this job. It also has an upkeep, normally energy. (Hive minds differ)
- This job is created for every 20 pops a planet has and upgraded capitals also create some
- There is a policy to deactivate all automaters in the empire or you can use decisions to deactivte it on planet basis. There are rarely situations, where this makes sense, though.
- Robots and Machines can migrate. That is important, this mod wouldn't work for these empires otherwise
With the new pop growth concept, which I really appreciate, because I hated the lategame lag, this idea came to mind again as a compensation for the lower pop growth later in the game; when the reduced pop growth kicks in, the automation starts to set pops free in the old worlds which then can migrate to new planets and have the same effect as newly built ones.
Steam Workshop::outdated: Autonomous Automation
Features:
- techs for several "standard jobs" that can be automated
- with the first tech a dedicated "Automater Job" is unlocked that works very similar to the roboticist and that builds "Autonomous Automated Pops" over time. This pseudo pop is a special feature (deposit), that has the equivalent output of the job it replaces and "removes" this job. It also has an upkeep, normally energy. (Hive minds differ)
- This job is created for every 20 pops a planet has and upgraded capitals also create some
- There is a policy to deactivate all automaters in the empire or you can use decisions to deactivte it on planet basis. There are rarely situations, where this makes sense, though.
- Robots and Machines can migrate. That is important, this mod wouldn't work for these empires otherwise