Hello All
It’s Swiss National Day and in light of that I‘d like to reveal a little project I‘ve been working on for the last year.
It covers the history of the formation of the Swiss Confederacy and it’s struggles against the interest of powerful noble dynasties.
I‘ve played CK2 for ages and have always thought that it would be a rather fitting for such a scenario. The focus of the mod will be primarily on game play and the introduction of fun new mechanics. That doesn’t mean that historical accuracy will be completely lacking but the early days of the Swiss Confederacy are not very well documented and lots of it is shrouded in myth.
Please Note: The Mod is in it's Current State very much Work in Progress
The small alpine regions of modern day Switzerland in the late medieval Period: A low level count gets to be Emperor and lays the foundation of one of the most powerful dynasties in the history of Europe, a regular abbey grows to unprecedented earthly and clerical power and a small group of peasant leaders swear a mythical oath to fight for their freedom.
Brothers in Oath is set in late medieval Switzerland and ranges from 1280 to 1580. Follow the rise of the Swiss Confederacy or try to stop the rebellion of these common folk as the Habsburg-Dynasty.
Unique Governments
New Alliance Mechanics
Map
Alpine Region of Switzerland lots of small passages and valleys ideal for trapping your enemy. 548 Provinces, 83 Duchies, 10 Kingdoms and 2 Empires.
Dozens of lakes and navigable rivers
Mountain passes give you strategic advantages
De Jure Duchies
De Jure Kingdoms
Cultures
Roadmap
As for many people I cannot promise specific dates but the road map will look like this:
Team
Se_B_O
I‘m currently finishing up my bachelors in Game Design so this is an interesting challenge to create something in this beautiful modding playground paradox has created.
I created the map, art and some base mechanics myself, but I‘m now also ready to work with others in filling in more of the content and additional mechanics and art to get it to an initial release state.
Looking for:
Interface Artist / Event Pictures Artist
Someone who can help creating more art and Icons for the Mod, as well as Event Pictures and flavor Pictures
History Writer / Researcher
Someone who can help creating title history and researching. This would also involve writing Characters and Title History.
If you are interested just PM me.
To my girlfriend who had the focus and excel skills to manage a lot of initial labour-intensive stuff.
JonStryker
For his great guides which led me on my initial steps of the journey in creating the map.
It’s Swiss National Day and in light of that I‘d like to reveal a little project I‘ve been working on for the last year.
It covers the history of the formation of the Swiss Confederacy and it’s struggles against the interest of powerful noble dynasties.
I‘ve played CK2 for ages and have always thought that it would be a rather fitting for such a scenario. The focus of the mod will be primarily on game play and the introduction of fun new mechanics. That doesn’t mean that historical accuracy will be completely lacking but the early days of the Swiss Confederacy are not very well documented and lots of it is shrouded in myth.

Please Note: The Mod is in it's Current State very much Work in Progress
The small alpine regions of modern day Switzerland in the late medieval Period: A low level count gets to be Emperor and lays the foundation of one of the most powerful dynasties in the history of Europe, a regular abbey grows to unprecedented earthly and clerical power and a small group of peasant leaders swear a mythical oath to fight for their freedom.
Brothers in Oath is set in late medieval Switzerland and ranges from 1280 to 1580. Follow the rise of the Swiss Confederacy or try to stop the rebellion of these common folk as the Habsburg-Dynasty.
Unique Governments
- A collection of largely independent vassals electing a leader every two years.
- No Factions or peasant Rebellions
- Highly stable but leader constantly struggle to retain their popularity with their peers.
- Has to call its vassals to arms.




New Alliance Mechanics
Form durable alliances which are not bound to your character. The sworn alliance works like a tributary but is en par with you and can even take the leadership of your alliance.
For prestige and power you can form a confederacy which is the more centralized version of the alliance with a title and a leader who's elected via the Common Assembly.
For prestige and power you can form a confederacy which is the more centralized version of the alliance with a title and a leader who's elected via the Common Assembly.
Map
Alpine Region of Switzerland lots of small passages and valleys ideal for trapping your enemy. 548 Provinces, 83 Duchies, 10 Kingdoms and 2 Empires.


Dozens of lakes and navigable rivers

Mountain passes give you strategic advantages

De Jure Duchies

De Jure Kingdoms

Cultures
Roadmap

- Like the regular Merchant Republic but with the addition of powerful Craftsmen Guild Societies.
- Only Guildsmen can be on the council.
- Very Profitable but require a lot of micro management to function.
- More CB's
- More Events
- Christian "Caste" System to better represent the Status of each character
- A playable theocracy. Every Monk at your court is your Brother and the Clausura is their Dynasty. The abbot is elected from the brothers in the abbey.
- Recruit new brothers from sons of noble dynasties but only the unmarried and pious one's might say yes.
- Use charity and profit from gifts of the god fearing earthly rulers to acquire new lands through their will.
- Secured against dynastic scuffles but vulnerable to heresy and a weak military.
- Even More CB's
- Even More Events
- HRE Offmap Power
- More CB's
- More Events

Team
Se_B_O
I‘m currently finishing up my bachelors in Game Design so this is an interesting challenge to create something in this beautiful modding playground paradox has created.
I created the map, art and some base mechanics myself, but I‘m now also ready to work with others in filling in more of the content and additional mechanics and art to get it to an initial release state.
Looking for:
Interface Artist / Event Pictures Artist
Someone who can help creating more art and Icons for the Mod, as well as Event Pictures and flavor Pictures
History Writer / Researcher
Someone who can help creating title history and researching. This would also involve writing Characters and Title History.
If you are interested just PM me.
Special Thanks
To my girlfriend who had the focus and excel skills to manage a lot of initial labour-intensive stuff.
JonStryker
For his great guides which led me on my initial steps of the journey in creating the map.
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