Dev Update 28.12.19
CK3
So there have been a few things going on since my initial post. First we have the announcement of CK3 which is actually a very good thing. I will continue with the development of this mod until CK3 is out and then also try to migrate. It is also good that we know now that no new features are coming to CK2 so the modding can be more destructive in terms of what vanilla stuff I replace or change.
Progression
Well first when I started to post about the project I was very motivated by the positive reaction of all you guys. Big thanks to you all. I also thought I would get more off time from my studies. As it turns out changes to the curriculum resulted in requiring us to make 4 games this semester, which really threw a lot of my work schedule off and yes the mod did suffer from it.
Well the mechanics for the emperor are currently a huge construction site. The Screenshots are very ugly, because there hasn't been any interface modding been done to it.
So the Mechanics of the Emperor as it stands at the moment will be:
I will redirect my focus on to the Confederacy mechanic that will allow you to create more durable alliances and even deepen them to the extent that your alliance will create a title.
History
The filling of history and populating the world is still the monumental task. I have at least one other helper in that department but more would be surely appreciated.
We currently have a very simple excel tool that simply helps with the history editing, so people whit out any code knowledge can help out in creating more content.
Looking for Group
So yes I am currently looking for some more people to maybe participate. I'm very open to anyone who likes to participate we are looking currently for the following skills
So even if you don't really have the skills all help is appreciated. If you're interested just PM me 
I wish you a happy new year and I will be back in February 2020 to show you the progress and update you on developments.
CK3
So there have been a few things going on since my initial post. First we have the announcement of CK3 which is actually a very good thing. I will continue with the development of this mod until CK3 is out and then also try to migrate. It is also good that we know now that no new features are coming to CK2 so the modding can be more destructive in terms of what vanilla stuff I replace or change.
Progression
Well first when I started to post about the project I was very motivated by the positive reaction of all you guys. Big thanks to you all. I also thought I would get more off time from my studies. As it turns out changes to the curriculum resulted in requiring us to make 4 games this semester, which really threw a lot of my work schedule off and yes the mod did suffer from it.
Well the mechanics for the emperor are currently a huge construction site. The Screenshots are very ugly, because there hasn't been any interface modding been done to it.


So the Mechanics of the Emperor as it stands at the moment will be:
- You can gain Grace via Money or
- Supplying Mercs to the HRE
- Supping Mercs will affect your vassals opinion
- You can get Boons at the moment just one: Direct Domain
- At Level DUKE and above you can demand to be a direct domain of the emperor.
- This will remove any liege you might have and place you in a protected status that will give you buffs on your trade route value, tax income and you can spawn defensive armies if needed.
I will redirect my focus on to the Confederacy mechanic that will allow you to create more durable alliances and even deepen them to the extent that your alliance will create a title.
History
The filling of history and populating the world is still the monumental task. I have at least one other helper in that department but more would be surely appreciated.
We currently have a very simple excel tool that simply helps with the history editing, so people whit out any code knowledge can help out in creating more content.

Looking for Group
So yes I am currently looking for some more people to maybe participate. I'm very open to anyone who likes to participate we are looking currently for the following skills
- History Writer / Researcher
Filling the Map with Characters and Titles
- Interface UI Artist
Creating some more Icons and Art for events and interface graphics
I wish you a happy new year and I will be back in February 2020 to show you the progress and update you on developments.