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out of curiosity what do you guys with the provinces with player suggested characters? do you just create new characters of the same culture and religion?
Could you rephrase that, i don't really understand what you are asking.

related to the above will the expanded startdates allow, to play has the shoon empire, and to re-create it in later ones?
The Shoon Empire goes from 27 DR to 450 DR, so yeah it can be played as.
 
related to the above will the expanded startdates allow, to play has the shoon empire, and to re-create it in later ones?
As @Dwarfnator says, once the expanded start dates are activated, the Shoon Imperium will be playable. I do also have some plans (as yet unimplemented) for ways to restore it if you're playing in the 1360s-80s start dates.

nd
 
Could you rephrase that, i don't really understand what you are asking.
I'm talking about the holdings, the devs asked the community to generate characters for, such has beliard for example

As @Dwarfnator says, once the expanded start dates are activated, the Shoon Imperium will be playable. I do also have some plans (as yet unimplemented) for ways to restore it if you're playing in the 1360s-80s start dates.

nd
awesome
 
well what are you guys doing with them in regards to their title history, what with all the new start dates?
When they have a canon history, I go by it.

When not, I just make filler characters. It's a bit too much space to be filled to ask for OCs. For instance, if a title is held by humans from 1 DR to 1400 DR, then it's at least 18 characters if each of them lives to exactly 100 years of age and inherits the title at 20.

Now imagine doing this for hundreds of titles.
 
Now – and forgive me for asking questions and taking away your time – are they any plans to eventually add character alignment system to the mod?

While I particularly quite dislike D&D characters, I can’t really envision FR narrative without them. I feel that said characters are present in the setting – and I don’t mean it in ‘this good character will behave well!’ way (they are bastards, at least in parts of lore), but they structure politics. Without ‘oh, they were LE…’ label I wouldn’t be able to tell e.g. why the Harpers felt such enmity to the old ruling house of Tethyr that they… ehm… took for safekeeping the regalia of Tethyran king that was murdered in Waterdeep. In the same way, character system may dictate which ruler evil organizations may try to subvert, and which they would outright try to murder.

Now, I don’t think characters are necessary to portray e.g. rivalry of Calimshan and Tethyr in game’s terms, but if shadowy organizations like Harpers, Twisted Rune, Zhentarims, Cult of the Dragon, etc., were to be implemented in-depth, characters alignments system could provide some way to structure their actions. Otherwise they could very well fall into ‘vanilla CK II Pope excommunication syndrome’ where they choose their targets half-blindly.
 
Now – and forgive me for asking questions and taking away your time – are they any plans to eventually add character alignment system to the mod?

While I particularly quite dislike D&D characters, I can’t really envision FR narrative without them. I feel that said characters are present in the setting – and I don’t mean it in ‘this good character will behave well!’ way (they are bastards, at least in parts of lore), but they structure politics. Without ‘oh, they were LE…’ label I wouldn’t be able to tell e.g. why the Harpers felt such enmity to the old ruling house of Tethyr that they… ehm… took for safekeeping the regalia of Tethyran king that was murdered in Waterdeep. In the same way, character system may dictate which ruler evil organizations may try to subvert, and which they would outright try to murder.

Now, I don’t think characters are necessary to portray e.g. rivalry of Calimshan and Tethyr in game’s terms, but if shadowy organizations like Harpers, Twisted Rune, Zhentarims, Cult of the Dragon, etc., were to be implemented in-depth, characters alignments system could provide some way to structure their actions. Otherwise they could very well fall into ‘vanilla CK II Pope excommunication syndrome’ where they choose their targets half-blindly.
We do not have any plans to implement an alignment system.

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Might as well take the opportunity to showcase another part of the map: The Moonshaes and surrounding islands.

In 1360 DR, the Moonshaes lie divided. Most of the islands are held by the Ffolk who worship Chauntea almost exclusively. Meanwhile, the northern reaches are held by the Northlanders and their Furious Deities: Talos, Auril, Malar, Umberlee and Tempus.
KFkMbUY.png


The current ruler of the Kingdom of Moonshae is Tristan Kendric, latest of a long line of rulers dating almost to the settling of the isles by humans.
c4c5mZS.png


But while the Ffolk are united, the Northlanders are not. Divided into the petty kingdoms of Gnarhelm, Norheim, Norland, Oman, Mintarn and Ruathym, they could be overtaken one-by-one by an ambitious and determined Ffolk monarch.
abJF9UE.png


To the north of Ruathym, in the frigid seas of the Frozenfar, lie more islands inhabited by Northlanders. They are quite similar to their more southern kinsfolk, with the exception of far Tuern, who have abanoned the traditional gods of their people to revere dragons as divine.
1Xwdnnr.png


But humans are not the only inhabitants of the Moonshaes: it is also home to both the Shield Dwarves of the Shrouded Lands and the Elves of Synnoria.
qpaJBBe.png



Though the Moonshaes are somewhat isolated from the rest of Faerûn, it is my hope that you will still find it an interesting starting point for any campaigns.
 
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Does some localisation still refers to Earth locations and ethnicities?
Are the dragon portraits and traits fixed?
Are some unique static portraits still not working?
While it is possible a few cases might've slipped by, we hunted down all references to Earther history we could find.
We now distinguish between monster dragons and character dragons.
All unique statics are working.
 
I am no Dev, but wouldn't phylactery being an artifact make sense? Then, through giving exceptions to massive numbers of events that cause death, one could make it so that Liches only die when their phylactery is stolen / destroyed, and get some trait (e.g. Reforming Body) otherwise. (Quite similar to how Geheimnisnacht's Tomb Kings were made immortal.) Similar mechanics could probably be used to other precautions to being death.
However, I think being able to ressurect characters - yes, Elminster, I am looking at you - or raising them as undeaduld actually be much harder (impossible?) to implement
 
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While it is possible a few cases might've slipped by, we hunted down all references to Earther history we could find.
We now distinguish between monster dragons and character dragons.
All unique statics are working.

Cool! are there still some major issues / things that are still not working? or are you guys now putting extra features into the mod you want to have done before release?
 
Some very strong and intelligent creatures have an impact both on the diplomatic and on the army level. How are you handling this? Are dragons and similar beings characters and also unit types? I'm thinking of cases where for example a balor takes over a human county and then only threatens his neighbors with the small human army of his new holding. Even with additional devil event troops, shouldn't the mighty balor somehow be able to use "himself" as a unit?
 
Some very strong and intelligent creatures have an impact both on the diplomatic and on the army level. How are you handling this? Are dragons and similar beings characters and also unit types? I'm thinking of cases where for example a balor takes over a human county and then only threatens his neighbors with the small human army of his new holding. Even with additional devil event troops, shouldn't the mighty balor somehow be able to use "himself" as a unit?
At the moment, that's mostly reflected in some of the playable monsters having huge Personal Combat Skill bonuses. There should eventually be both cultural modifiers for, say, gnolls, and in the longer term some battlefield and dueling events to reflect the fact that a demon, dragon, or avatar may take the field. (Or even Tchazzar, who is a legendary warrior, a dragon, and an avatar.)

nd
 
Some very strong and intelligent creatures have an impact both on the diplomatic and on the army level. How are you handling this? Are dragons and similar beings characters and also unit types? I'm thinking of cases where for example a balor takes over a human county and then only threatens his neighbors with the small human army of his new holding. Even with additional devil event troops, shouldn't the mighty balor somehow be able to use "himself" as a unit?

Would giving them a unique retinue work?
 
Would giving them a unique retinue work?
It's certainly worth considering - and now I think of it, there's a particular combination of monster ruler and PC-race province culture where I'd especially want to implement that.

Thank you!

nd