Just a small question, but is there any plans to include races from, say, the Eberron or Dark Sun settings? I'm just curious.
I can't remember. It's beyond obsolete. 0.3 is going to be ready soon, and if you can get 0.2 working, it runs on 2.7.3.1 or thereabouts.
nd
We're still not naming a date, but progress is good. I am still trying to make progress with my house repairs, whilst also working from 'home' (actually the friend's house where I'm staying) in social isolation and caring for my two children.I feel like a jerk for asking it again, but how's it going with the mod? Is the release still soon?
Gold dwarves have tan to mid-brown skin. The version you see there is also used for the wild dwarves of Chult.Are those Gold Dwarves you were playing? I never thought the Gold part was quite literal.
Are those Gold Dwarves you were playing? I never thought the Gold part was quite literal.
Where can I get the mod?
As you can see by reading the last few posts of this thread, there hasn't been a version of this mod since CK2 was on about version 2.7.3.1. We are currently working on version 0.3 of this mod, which has a complete playable map for a 25-year span of start dates, compared to about 1/10 of the map for 15 years as was the case in the previous version. So please be patient - it's coming. We know it's been a long time, but we'd rather have an interim version that's worth playing.Not released yet
wow i'm even more excited now! thanks for all your hard workAs you can see by reading the last few posts of this thread, there hasn't been a version of this mod since CK2 was on about version 2.7.3.1. We are currently working on version 0.3 of this mod, which has a complete playable map for a 25-year span of start dates, compared to about 1/10 of the map for 15 years as was the case in the previous version. So please be patient - it's coming. We know it's been a long time, but we'd rather have an interim version that's worth playing.
nd
It's been a long time since I designed the pagan reformations for this mod, and they haven't been thoroughly playtested. But I think at least some of the unique doctrines are genuinely unique, in that they're not identical to any of the vanilla ones. There aren't currently any new generic doctrines, but I do have some ideas for ones we could add in a later version.Speaking of reforming, do you have new doctrines planned?