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Mithkabob

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Oct 12, 2014
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Tired of seeing your residences only 80% full while your industry and commercial zones complain about there not being enough workers? If so, this mod is for you!

Download Link
Subscribe to Fill The Houses on the Steam Workshop

Instructions: unzip the file into your mod folder. You may have to create the addons and mods folders because they won't be there.
Or, subscribe on the Steam Workshop.

The mod user folder is located at:

On Windows C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods
On Mac /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods
On Linux /home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Mods/

When in the game, go to the content manager mods tab and turn on the mod.

How it works: There is some very sophisticated game code that manages the events involving moving people and goods between buildings. With the default setting the residences send to it to request residents, they end up with about an 80% fill rate. My mod sends an extra request for each building with settings based on the current unemployment and happiness levels. This means that if unemployment is low and happiness is high, more people will move into your buildings. If unemployment is high and happiness is low, people will move back out. They won't go below the 80% capacity though.
 
Last edited:
Hi Mithkabob,

This sounds like it could be useful, does this fit in with your building level up balance mod? It might be useful to have one thread with all of your mods explaining how they fit together (at least the relevant ones). It seems like the aging/leveling up/residence-level mods complement each other?
 
Tired of seeing your residences only 80% full while your industry and commercial zones complain about there not being enough workers? If so, this mod is for you!

Download Link
Subscribe to Fill The Houses on the Steam Workshop

Instructions: unzip the file into your mod folder. You may have to create the addons and mods folders because they won't be there.
Or, subscribe on the Steam Workshop.

The mod user folder is located at:



When in the game, go to the content manager mods tab and turn on the mod.

How it works: There is some very sophisticated game code that manages the events involving moving people and goods between buildings. With the default setting the residences send to it to request residents, they end up with about an 80% fill rate. My mod sends an extra request for each building with settings based on the current unemployment and happiness levels. This means that if unemployment is low and happiness is high, more people will move into your buildings. If unemployment is high and happiness is low, people will move back out. They won't go below the 80% capacity though.


Mithkabob thank you for all the great mods. I just started using your mods, and have problems with trash, It says landfill 1% full, and garbage trucks in use flashes from 0/15 to 1/15 for a second over and over again. My small city of 1800 people are now complaining that no trash is taken out. Help!

I disabled the trash mod and reloaded the save, still same problem. Is another of your mods conflicting? I am using all your mods combined, no other mods.
 
Mithkabob thank you for all the great mods. I just started using your mods, and have problems with trash, It says landfill 1% full, and garbage trucks in use flashes from 0/15 to 1/15 for a second over and over again. My small city of 1800 people are now complaining that no trash is taken out. Help!

I disabled the trash mod and reloaded the save, still same problem. Is another of your mods conflicting? I am using all your mods combined, no other mods.

I don't alter anything with the garbage trucks... if it truck keeps going from 0 to 1 and back I think you might have a pathfinding issue where the truck can't get to where it wants to go?
 
I don't alter anything with the garbage trucks... if it truck keeps going from 0 to 1 and back I think you might have a pathfinding issue where the truck can't get to where it wants to go?

That was probably it, thanks!. One suggestion. To help counter the negative effects of building a university. Once you build that, the factories become abandoned because everyone gets educated.

Using this mod, money is very tight! I am only making 1200 a week with 17000 citizens. I cannot afford any big purchases like I could in the vanilla game.
 
Adjusted taxes to 11% for all, and I am getting MUCH more income now. Keeping it at 9 for everything was a big mistake, gotta raise tax levels to be able to build things like university and fire and police stations