About Jazz, can you make an option to spawn where we want at the start ? For exemple, at the end of a branch of a galaxy with four branches (in the corner) ?
Otherwise good mod, like the idea.
I don't think it's possible to determine where players spawn without Stellaris' actual engine, which is something modders can't mod. I know that you can make non-starting nations spawn in certain areas of the galactic map (for example, the Scourge) but this is limited to nations spawned after game start.
Are you planning on doing a event to see if player wants half of the AI to start pre-ftl or anything like that?
Love your work by the way.
Just added in yesterday's update. There's options for 0%, 20%, 50%, 80% and 100%. There's also a new option which allows you to give AIs the FTL drive by a certain chosen date if you want to do that.
Does the AI work with that mod? Or doesn't it know how to deal with the Pre-FTL State?
This was a good question. I looked at various games and noticed that the AI had difficulties maintaining a pace that a player could maintain. Without too much luck or investment, a player could get both the starport and the FTL drive within 10 years, while the earliest I had seen the AI do things like create a frontier outpost was 20 years in. I decided to shift some tech weights for the AI, and allowed the players to choose when they want the AI to receive and FTL drive if they have not achieved it already (at the game start). I do need to constantly tweak the AI--they understand the concept of not having the techs, but they are likely to lag behind a player who knows what he is doing.
Is this wrong in FF_prescripted_countries.txt:
Code:
icon= {
category = "none"
file = "flag_zoological_4.dds"
}
It's intentional, but it pops up in the error.log. I'll change it.
Just curious, but how many new techs does this add?
There are 6 added techs (3 of which aren't researchable, and 3 that are) and then it adds the starting techs from Stellaris into the game (7 phys, 7 soc, 7 eng).
I noticed you're looking for star names, so I'm attaching a file containing about 1500 of them - all of these are real star names. This is a list I created myself a couple of years ago for use with Distant Worlds. I use this list in my own Stellaris games instead of the real names and fictional names that the game provides.
Thanks! I'll add that in and credit you.
I've also tested the FTL start in multiplayer, and it's stable. But I need to make starting events fire only once.