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Colonizor48

Lt. General
23 Badges
Feb 5, 2021
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  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Darkest Hour
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
Release date: Whenever its done.

PLANNED Features(So far):

A completly revamped and streamlined tech tree Slight modifications to make the tech tree less cluttered, less techs but each tech has greater impact and takes longer. Or might just go with cold war tech tree lol.
Several new division types
Many new events
Actual Ahistorical paths
Slight realism improvements
Slight balance.

More Detail:
Ratte tank(available in both brigade and division form), New either "Land battleship" Or "Ultra heavy tank" Secret weapon for it. With a nuclear powered version unlocked alter. Very powerful tank with actually somewhat decent speed, But has VERY VERY LARGE river crossing penalties even with engineers and is very vunerable to bombers and to light tanks. This mod will primaraly focus on WW2, not the cold war.
This mod will not change the GUI or sfx at all. But will probably add new music from hoi4 and real world music.
Small nations get access to several new decisions to make them playable.(Rapid industrialization decision, grately increses dissent but gives like +100% factory build speed for a bit.)
Overhaulled ideology system copied from TNO(except burgsys)(ULTRANATIONALIST TANNU TUVA CONFIRMED111!1!!!1!1!!!1!!!)
Each ideology has a small slider range, But now sliders can only be changed by event(Dont worry there would be decisions to boost party popularity)
Turns out ideologies are hardcoded. Nonetheless i was able to change the vanila ones.
 
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Preview of brand new ideology system. Basicly TNO with some extra ideologies. If anyone has any ideology ideas let me know. Remember most sliders will be locked and only movable by event(There will be decisions to support parties to trigger these events and cCivil wars in some countries.) I have no idea how to lock sliders so if anyone knows how PLEASE tell me(Ive seen mods unlock the conscription slider) And if anyone knows how to make more changes to ideologies in general(EX setting if an ideology has elections or not) PLEASE let me know!
Screenshot (224).png
 
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I have no idea how to lock sliders so if anyone knows how PLEASE tell me(Ive seen mods unlock the conscription slider)
In the policy_effects.csv file there is the following line:
  • "MANUAL_OR_BY_INFLUENCE_MOVES;2; [...]"
    • which is set to "2" as a default for all sliders except the mobilization slider.
The mobilization slider settings are located in the pollicy_effects.csv file under the "PROFESSIONAL ARMY" heading, here:
  • "#_POLICY_PROFESSIONAL_ARMY_; [...]"
If the .csv file is opened in Notepad++ without any modifications, the Mobilization ("Professional_Army") heading should be located at line 158.

Curious, noticed that the mobilization slider (or Professional Army from Hearts of Iron 2) was the only slider in the file with a "0" at the bottom of its settings, in the following line:
  • "MANUAL_OR_BY_INFLUENCE_MOVES;0; [...]"
Whereas all other slides have a 2, such as:
  • "MANUAL_OR_BY_INFLUENCE_MOVES;2; [...]"
Just did a quick test, and changed the "2" in the POLICY_DEMOCRATIC slider to a "0" and it was locked, similar to the mobilization slider. Changed it back to the "2" and it was no longer locked.
 
In the policy_effects.csv file there is the following line:
  • "MANUAL_OR_BY_INFLUENCE_MOVES;2; [...]"
    • which is set to "2" as a default for all sliders except the mobilization slider.
The mobilization slider settings are located in the pollicy_effects.csv file under the "PROFESSIONAL ARMY" heading, here:
  • "#_POLICY_PROFESSIONAL_ARMY_; [...]"
If the .csv file is opened in Notepad++ without any modifications, the Mobilization ("Professional_Army") heading should be located at line 158.

Curious, noticed that the mobilization slider (or Professional Army from Hearts of Iron 2) was the only slider in the file with a "0" at the bottom of its settings, in the following line:
  • "MANUAL_OR_BY_INFLUENCE_MOVES;0; [...]"
Whereas all other slides have a 2, such as:
  • "MANUAL_OR_BY_INFLUENCE_MOVES;2; [...]"
Just did a quick test, and changed the "2" in the POLICY_DEMOCRATIC slider to a "0" and it was locked, similar to the mobilization slider. Changed it back to the "2" and it was no longer locked.
Thank you. How do i define new ideologies?
EDIT: It seems they are hardcoded. Regardless i was able to fit most of them in. Ill condence juche and ultrantionalism into just ultranationalism that can be either very far left or right. Ultranationalism will be a bit of a broad catagory for just whacky ideologies. Japan will be the only country to start out as ultranationalist. As they were in otl. But Germany, italy, French indochina, and communist china will probably have ultranationalist paths. I might also make ultranationalist tanu tuva just 4 da memez. Also no market liberalism, sorry the 3 people who voted for the libertarian party. But i couldnt fit in democratic socialism either. Ill just use social democracy for more moderate demsocs and libsoc for the more radical demsocs. Similary market liberalism will be split between liberal and authoritarian democracy.
 
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Ultranationalism in some countries will get pretty crazy. Lets just say in some ultranationalist countries that are very interventionist declaring war without a cb will actually reduce dissent. But not being at war will increse it.
 
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How is this ideology matrix?
 

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I manage to open the game without it crashing and the first thing i see is this cursedness. I think ik what i did wrong tho dont worry.

Libsoc constiutional monarchy.

Atleast ik the ideology system is working right.
 
To clarify this mod will be in otl. It will just have some interasting ahistorical paths.