Release date: Whenever its done.
PLANNED Features(So far):
A completly revamped and streamlined tech tree Slight modifications to make the tech tree less cluttered, less techs but each tech has greater impact and takes longer. Or might just go with cold war tech tree lol.
Several new division types
Many new events
Actual Ahistorical paths
Slight realism improvements
Slight balance.
More Detail:
Ratte tank(available in both brigade and division form), New either "Land battleship" Or "Ultra heavy tank" Secret weapon for it. With a nuclear powered version unlocked alter. Very powerful tank with actually somewhat decent speed, But has VERY VERY LARGE river crossing penalties even with engineers and is very vunerable to bombers and to light tanks. This mod will primaraly focus on WW2, not the cold war.
This mod will not change the GUI or sfx at all. But will probably add new music from hoi4 and real world music.
Small nations get access to several new decisions to make them playable.(Rapid industrialization decision, grately increses dissent but gives like +100% factory build speed for a bit.)
Overhaulled ideology system copied from TNO(except burgsys)(ULTRANATIONALIST TANNU TUVA CONFIRMED111!1!!!1!1!!!1!!!)
Each ideology has a small slider range, But now sliders can only be changed by event(Dont worry there would be decisions to boost party popularity)
Turns out ideologies are hardcoded. Nonetheless i was able to change the vanila ones.
PLANNED Features(So far):
Several new division types
Many new events
Actual Ahistorical paths
Slight realism improvements
Slight balance.
More Detail:
Ratte tank(available in both brigade and division form), New either "Land battleship" Or "Ultra heavy tank" Secret weapon for it. With a nuclear powered version unlocked alter. Very powerful tank with actually somewhat decent speed, But has VERY VERY LARGE river crossing penalties even with engineers and is very vunerable to bombers and to light tanks. This mod will primaraly focus on WW2, not the cold war.
This mod will not change the GUI or sfx at all. But will probably add new music from hoi4 and real world music.
Small nations get access to several new decisions to make them playable.(Rapid industrialization decision, grately increses dissent but gives like +100% factory build speed for a bit.)
Overhaulled ideology system copied from TNO(except burgsys)(ULTRANATIONALIST TANNU TUVA CONFIRMED111!1!!!1!1!!!1!!!)
Turns out ideologies are hardcoded. Nonetheless i was able to change the vanila ones.
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