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Observing a vanilla AI game, I spotted these issues:

1. Empire completely bugged out. Science ships were doing nothing, constructor ships were doing nothing, fleet was doing nothing, empire didn't replace dead scientists, only thing it was doing was very slowly building new buildings on existing planets. Looked back 50 years later and they had like 20 unemployed robots on every planet

2. While at war, fleet just sat around the capital world for the entire thing.

3. While at war, fleet tries to move to an enemy system two jumps away. Makes one jump, then changes its mind and returns to the starting system. Repeat, endlessly. This happened to the Khan and it also happened to other empires at war.

4. Empires build habitats and never colonise them.

5. No wars at all for the first 62 years of the game. In a galaxy full of devouring swarms and determined exterminators. The first war was a megachurch attacking a fanatic purifier in the end.

Observing Glavius games I haven't seen any of these issues - there are a lot more wars (4 before 2262 in the game I observed) and the AI actively prosecutes them. Habitats are colonised. There are no endless loops for fleets. There are no bugged-out empires.

It's not been perfect - I saw one empire in particular that didn't attack in a war it declared, which lead to it losing a chokepoint system in the middle of its empire, which in turn lead to it being destroyed in detail in the next war it declared, and fleets seem over-eager to backtrack and escort transport ships who don't need it, but on the whole it's a step above the vanilla AI.

I've noticed some issues present in both Glavius and vanilla - the AI doesn't research wreckage, and it picks its ascension perks pretty much at random. Since many ascension perks are garbage, this hinders it a lot. Buildings on planets are weird too - the AI will have five free building slots on a planet, but will upgrade an existing building (costing rare resources) instead of filling the slots.

I've been writing down the power, fleet power and pop numbers for the games I've observed, using the same empires in each. I'll post 'em later once I'm done observing the vanilla game.
 
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Aha! No wonder the other Machine Intelligence I encountered was named gai_basic_robots. I thought Glavius was being all sneaky-like.
 
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