Hello, I'm the maker of the Once and Future King mod for CK2 (not the same persona as the one for CK3 though). The mod is a combination of a few older CK2 mods that were no longer updated that I had asked to use (Though I got no answers) and a large number of other changes and updates of my own design. I've been really impress by all of the help and assistance I've been able to get from the forums and wiki by just lurking around, but I can't get these issues resolved. I'm running into three major issues though and not sure how to fix them. The first is a crash caused by looking at the religion screen while a heretic. I had fixed an issue with too many Holy Site locations, which I was advised may fix the problem, but to no avail. The second is issues with the vanilla duel engine. I'm just not really sure how to get it to work properly. I based my work off of the vanilla duel events, but it doesn't seem to be firing correctly. The duel errors jump out during the Grail Quest event chain and a duel system with the Green Knight which I think I have managed to get to work. Finally, there is an unreported error, but an error I know would exist also during the Grail Quest where I'm getting invalid nodes for activating a scripted effect to generate a character and set them as a persistent target. I would really appreciate any advice on the subject or others since there a number of other lesser issues. Here's the Steam page. I imagine most people have probably migrated to CK3 at this point, but this was my first mod project ever and was a fun change of pace and nice to work on something that wasn't still being updated.
Once and Future King
Also, big thanks to the Jamie550 for the work on the Validator and anyone else that did so. That tool has been amazingly helpful while learning how to work with this.
Once and Future King
Also, big thanks to the Jamie550 for the work on the Validator and anyone else that did so. That tool has been amazingly helpful while learning how to work with this.