Btw, AI has sectors as well, as player, but all this GUI features are not necessary for AI.
The focus of this mod is mostly on player.
The focus of this mod is mostly on player.
Civil wars haven't been announced for this stage of the mod. Only as plans for future.
Some players are using specific gui mods, which change the topbar behavior. For this cases I've made a compatibility patch.
Before the coding, I usually make some layouts in Photoshop, just to understand how it will look and work. It's much easier to write the interface when you have at least a draft mockups.Still wondering if you use a visual tool or still do it all by hand, manually inside the *.gui/*.gfx-files ?!
That's interesting!Changes could be revealed just by reloading .gui files directly in the game.