I think I've made a successful attempt to fix sector shaping
in my mod and lay down a good foundation for further development. But for today I'd like to ask you, what do you think the sector needs to be an interesting and meaningful entity in the gameplay.
I've roughly sketched some ideas which I'm going to include in my mod. There could be:
Sector Overview
some sector-wide stats in a single window, dedicated to economics, development, demographics, military within the sector, etc;
Sector-specific edicts
an ability to enact a special edict in a sector scale;
Sector military fleets
and the possibility to add some automatization, i.e. to patrol trade routes within the sector space, fight emerging pirates without your participation, etc;
Topographical interaction
something like constellation bonuses in Endless Space 2, i.e. setting the ownership of all constellation systems within a sector gives a certain bonus (+ to minerals/food/research whatever);
Intersector Cooperation?
Sector-based political factions
a faction could be formed only within sector territory regardless pops ethics with own interests and demands;
etc...
What else I've missed? Feel free to make any suggestions.