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Modding Path 1: Portrait Modding of German (Teutonic) cultures
  • Hello! Today I would introduce you a new change in Teutons.

    • Firstly, this mod has edited some German headgears which I consider not fancy enough.
    PS. German crowns are all hooped now just like the historical fashion in Germania.

    Preview:
    German_Headgear_Modding_Preview.1.png


    • Secondly, Saxisch Portraits added for the Sassisch culture representing Low Germans in this mod. ( English face+German Hair/Beard+German Clothes/Headgears )
    Preview:
    file.10.png


    • Thirdly, Franconian Portraits added for Franconian culture. For early gameplay, Frankish & Dutch cultures also uses the so-called Franconian Portraits. ( Frankish face+German Hair/Beard+German Clothes/Headgears )
    Preview:
    file.2.1.png


    Sincere thanks to Ludovica in the HAHE Modding group.
     
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    Modding Path 2: Modification of Some Vanilla Portraits (1)
  • Modified some of the old vanilla portrait packs to fit new editions.

    Some Portrait Packs may seem too old or too awful for a gameplay. So I modified some of the Portrait Packs.

    The modified Packs are:

    Iberian Portraits:

    file.3.1.png




    Andalusian Portraits:

    file.4.1.png




    Norse Portraits:

    file.3.2.png




    Norman Portraits:

    file.2.3.png




    Russian Portraits:





    Celtic Portraits:





    Italian Portraits:

    file.9.1.png




    Sincere thanks to fellow members in the HAHE Modding group.
     
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    Modding Path 3: Modification of Some Vanilla Portraits (2)
  • Modified some of the old vanilla portrait packs to fit new editions.Added new portrait packs.


    Still struggling with portraits. I have tried to make them fancier than vanilla.

    Here are some (but not all) features of my modifications of portrait packs:

    Gothic Portraits: use Early & Late Byzantine Attires.

    file.13.png


    file.12.png




    Caucasian Portraits (Mod Added) :

    file.14.png


    file.15.png


    file.16.png


    Basque Portraits (Mod Added) :

    file.18.1.png


    Anatolian Portraits (Mod Added) : serve as portraits for local turkified people.

    file.18.png


    Turkish Portraits : serve as portraits for steppe turks.



    Siberian Portraits (Mod Added) :



    Baltic Portraits (Mod Added) :

    Pagan:
    file.21.png


    Non-Pagan:
    file.22.png


    Outremer Headgears (Mod Added) : only appears when they have eastern beliefs.

    file.23.png


    English Portraits :

    Early:
    file.24.png


    Middle:
    file.25.png
     
    Modding Path 4: Modification of Some Vanilla Portraits (3)
  • Still struggling with portraits. I have tried to make them fancier than vanilla.

    Here are some (but not all) features of my modifications of portrait packs:

    Hungarian Portraits: uses more "catholic" attires instead of vanilla SERBIAN clothes.

    Magyar_Portraits.png


    Coptic Portraits:

    file.27.png


    Special: Copts won't switch their attires to Middle/Late Byzantine clothes!

    Jewish Portraits: (ps. Would it be too Semitic?)

    file.28.png


    Norse Portraits when not Pagan:

    file.29.png
     
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    Modding Path 5: About Nomads
  • I have been pissed off by vanilla nomads since my first gameplay for their power without sense. They also annoy me by adding lots of titular titles on the map and claiming themselves Khagan just because they have only been independent recently from their old Khagan.

    So I have remade the nomad mechanics, which allows

    • the title history to be more consistent than vanilla nomadic titular titles
    • the nomads to be less imba as the nomads in vanilla
    • that there would be much fewer Khagans than vanilla
    Now the steppe tribal holdings would be nomadic. They won't have hillforts as normal tribes do. A slight impairment, you see.



    The new nomadic tribal government features:



    I still keep many of the Horse Lords mechanics, such as warhorse choosing and the tributary - for gameplay:

    file.3.png




    PS: While a nomad is vassalized by a non-nomad ruler, this tributary system may get activated.

    Khitan flavors
    As a poor copy of this world, CK2 even left the ruling system of Khitans undone. So I have to do it myself - just a poor Frankenstein of tribal & Chinese Imperial.



    The Liao empire may also appears in the way of Seljuk expansion to Middle Asia - it may be a hard time for Sanjar:



    Sinicized nomad portraits & Mongol Portraits:

    file.4.png


    file.5.png


    Regards to the waiting ones
     
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