Edit: I figured out why it was throwing an error because I had no source folder even though I'm not sharing source (cause it will cause in-game compile errors).
So yes, it is on Steam now.
Subscribe on Steam Workshop
https://dl.dropboxusercontent.com/u/87916212/CSL%20Mods/FixTheDemand.zip
Update: This is now 1 mod.
The first part is a workaround called DemandWrapperFix, called "Demand Workaround Fix", If you still have it, delete it after you get the latest version of my mod.
The second part is FixTheDemand, called "Commercial Demand Fix" in game. It overrides the calculation for commercial demand so that half empty parks don't make your commercial buildings think that they aren't selling any goods.
Instructions: unzip the file into your mod folder or subscribe to it on the Steam Workshop.
From the modding wiki:
When in the game, go to the content manager mods tab and turn on Commercial Demand Fix.
Turn off or delete the Demand Workaround Fix, because it isn't needed anymore and causes some problems.
Update 0.1: New Version is up. I forgot to add in the base demand value causing lower than expected commercial demand.
Update 0.2: New Version is up. Rewrote the mod using a different approach that is more efficient and doesn't run into the API Wrapper bug.
So yes, it is on Steam now.
Subscribe on Steam Workshop
https://dl.dropboxusercontent.com/u/87916212/CSL%20Mods/FixTheDemand.zip
Update: This is now 1 mod.
The first part is a workaround called DemandWrapperFix, called "Demand Workaround Fix", If you still have it, delete it after you get the latest version of my mod.
The second part is FixTheDemand, called "Commercial Demand Fix" in game. It overrides the calculation for commercial demand so that half empty parks don't make your commercial buildings think that they aren't selling any goods.
Instructions: unzip the file into your mod folder or subscribe to it on the Steam Workshop.
From the modding wiki:
The mod user folder is located at:
On Windows C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods
On Mac /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods
On Linux /home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Mods/
When in the game, go to the content manager mods tab and turn on Commercial Demand Fix.
Turn off or delete the Demand Workaround Fix, because it isn't needed anymore and causes some problems.
Update 0.1: New Version is up. I forgot to add in the base demand value causing lower than expected commercial demand.
Update 0.2: New Version is up. Rewrote the mod using a different approach that is more efficient and doesn't run into the API Wrapper bug.
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