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redtide

Magister Ludi
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Jun 19, 2010
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This is a tiny mod that adds settlement decisions to downgrade or deactivate the castle buildings that provide your personal levies, thus giving you a bit more control over their composition. It also moves the default castle light cavalry to the first tier of stables, allowing an infantry-oriented culture to field levy flanks that contain no cavalry, thus yielding better tactics and allowing better combinations with retinues. The AI will never downgrade or deactivate buildings and will always reactivate buildings.

Download:
https://steamcommunity.com/sharedfiles/filedetails/?id=1472627874
 
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Now with even more control!

The new "deluxe" version splits each levy-providing castle building into two buildings

Militia Training Ground (light infantry + archers) becomes Militia Camps (light infantry) and Archery Range (archers).
Barracks (heavy infantry + pikemen) becomes Infantry Barracks (heavy infantry) and Pikemen Barracks (pikemen).
The heavy cavalry previously provided by higher level Stables are instead provided by the Tilt-yard building.
Similar changes have been made to Steppe Barracks, Steppe Stables, and Desert Stables.
 
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