As i don't have much expierence with modding at all, can someone just have a look at my mod and check, if the load order is correct or if any mods are incompatible with each other? Would be really nice
Thanks!
1) Expanded Stellaris Traditions
2)Expanded Stellaris Ascension Perks
3) Beautiful Universe 2.0
4) UI Overhaul Dynamic
5) Lots of Traditions - 80 Slots
6) Lots of Traditions + UI Overhaul Dynamic
7) StarTech AI
8) Archaeology Story Pack
9) Precursor Story Pack
10) Endless Frontier: An event mod
11) More events mod
12) Storypack: The nyblax and the collector
13) Faster galactic community
14) Dynamic political events
15) The infinity stones
16) Ancient Cache of Technologies
17) Ancient Cache of Technologies: Override
18) Ancient Cache of Technologies: Secrets beyond the Gates
19) Ancient Cache of Technologies: Extra Defines and changes
20) Acquisition of Technology
21) Marauder Expanded: Dwamak Editions
22) NSC2 Season 6
23) Starnet for NSC2
24) Gigastructural Engineering
25) Gigastreuctural Engineering - no crisis
26) Universal Resource Patch 2,4+
27) Universal Modifier Patch 3.2
THAAANKS!!! =)
1) Expanded Stellaris Traditions
2)Expanded Stellaris Ascension Perks
3) Beautiful Universe 2.0
4) UI Overhaul Dynamic
5) Lots of Traditions - 80 Slots
6) Lots of Traditions + UI Overhaul Dynamic
7) StarTech AI
8) Archaeology Story Pack
9) Precursor Story Pack
10) Endless Frontier: An event mod
11) More events mod
12) Storypack: The nyblax and the collector
13) Faster galactic community
14) Dynamic political events
15) The infinity stones
16) Ancient Cache of Technologies
17) Ancient Cache of Technologies: Override
18) Ancient Cache of Technologies: Secrets beyond the Gates
19) Ancient Cache of Technologies: Extra Defines and changes
20) Acquisition of Technology
21) Marauder Expanded: Dwamak Editions
22) NSC2 Season 6
23) Starnet for NSC2
24) Gigastructural Engineering
25) Gigastreuctural Engineering - no crisis
26) Universal Resource Patch 2,4+
27) Universal Modifier Patch 3.2
THAAANKS!!! =)