• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

steamtex

Second Lieutenant
23 Badges
Aug 8, 2013
130
4
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Victoria 2
  • Cities: Skylines
  • Mount & Blade: With Fire and Sword
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Darkest Hour
This mod is designed to make Warp Drives more viable and Wormhole Stations less of the catch-all option when it comes to faster than light travel in Stellaris. It does so by making a handful of changes to both of them:

=================================

Warp Drive I:
Travel Speed increased from 20ly/day to 24ly/day.
Warmup calculation method modified from (0.1 * distance) to (0.45 * distance)
Cooldown calculation method modified from (0.55 * distance) to (0.1 * distance)

Warp Drive II:
Travel Speed increased from 24ly/day to 28ly/day.
Warmup calculation method modified from (0.1 * distance) to (0.3825 * distance)
Cooldown calculation method modified from (0.44 * distance) to (0.1 * distance)

Warp Drive III:
Travel Speed increased from 28ly/day to 32ly/day.
Warmup calculation method modified from (0.1 * distance) to (0.315 * distance)
Cooldown calculation method modified from (0.33 * distance) to (0.1 * distance)

Wormhole Station:
Both upgrades have had their range bonuses reduced from +50% to +25%.

=================================

https://steamcommunity.com/sharedfiles/filedetails/?id=689615080